strongu Level 1 of the Dungeon (0, 0, D:1) a potion of degeneration (3, -27, D:1) a +0 dagger (6, -30, D:1) a +0 hand axe (8, -48, D:1) 16 poisoned needles (13, -52, D:1) 25 arrows (14, -18, D:1) 3 curare-tipped needles (16, -15, D:1) a +0 dagger (18, -38, D:1) a +0 dagger (18, -16, D:1) a +0 dagger (34, -56, D:1) a +0 club (36, -14, D:1) a +0 dagger (41, -38, D:1) 7 needles of confusion (43, -43, D:1) a +0 club (43, -42, D:1) a +0 short sword (53, -26, D:1) a +0 hand axe (56, -43, D:1) 26 sling bullets (56, -17, D:1) 24 arrows (59, -48, D:1) a +0 pair of boots Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Huoll {Harm *Contam *Drain rF+ Str+2} (4260 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It protects you from fire. It causes magical contamination when unequipped. It causes draining when unequipped. the +1 leather armour of the Queen {rPois Dex+3} (2450 gold) It affects your dexterity (+3). It protects you from poison. the cursed +0 spear "Iloaxism" {pain, Dex+4} (1990 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It has a curse placed upon it. the +6 hand axe of the Tired Wonders {venom, *Contam +Fly rC+ Str+2} (4830 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. It lets you fly. It causes magical contamination when unequipped. (11, -10, D:2) a +0 scale mail (12, 3, D:2) a +0 dagger (17, 8, D:2) a +0 robe (19, 10, D:2) a +0 chain mail (20, 33, D:2) 19 arrows (25, 29, D:2) a +0 leather armour (27, 7, D:2) 16 arrows (30, 33, D:2) a +0 club (32, -6, D:2) a +0 whip (38, 19, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -15, D:3) a +0 club (6, -16, D:3) a +0 flail a +0 ring mail (6, -15, D:3) a +0 whip a +0 leather armour of magic resistance (17, -24, D:3) a +0 dagger a +0 ring mail (25, 11, D:3) a +0 falchion a +0 leather armour (26, 11, D:3) a +0 club a +0 hunting sling a +0 leather armour a +0 leather armour a +0 flail (34, 3, D:3) a +0 plate armour (37, -16, D:3) a +0 dagger (46, -15, D:3) a +0 war axe a +0 mace a +0 mace a +0 leather armour (46, -14, D:3) a +0 dagger (53, -27, D:3) 23 sling bullets (58, -32, D:3) a +0 ring mail (59, -27, D:3) 6 javelins Level 4 of the Dungeon [Shop] Laediaf's Assorted Antiques a +4 broad axe of electrocution (768 gold) a +0 shield (108 gold) a scroll of fear (84 gold) the +7 morningstar of Debt {flame, *Contam rElec Str+4 Stlth+} (1483 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. a scroll of random uselessness (24 gold) a +0 long sword (84 gold) a book of Cantrips (480 gold) a crystal ball of energy (480 gold) a +0 pair of gloves (108 gold) (0, 0, D:4) a +0 mace (14, -18, D:4) 10 arrows (23, -1, D:4) a +0 hunting sling (26, -7, D:4) a +0 short sword (29, -10, D:4) a +0 hand axe (38, 6, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 5 gold pieces (1, -6, D:5) 14 gold pieces (5, 8, D:5) 14 gold pieces (14, -14, D:5) 16 gold pieces (22, -18, D:5) 13 gold pieces (unseen) (22, -17, D:5) 6 gold pieces (22, -12, D:5) 17 gold pieces (25, -27, D:5) 5 gold pieces (31, -20, D:5) a +0 giant club