straycat Level 1 of the Dungeon (0, 0, D:1) a stone (0, 7, D:1) a cursed +0 whip (0, 28, D:1) 26 stones (5, 0, D:1) a +0 dagger (7, 27, D:1) a +0 club (13, 15, D:1) 21 stones (14, 5, D:1) a stone (14, 6, D:1) 3 stones (15, 36, D:1) a +0 dagger 4 stones (17, -2, D:1) a ration (29, 36, D:1) a +0 plate armour (32, 7, D:1) a stone (34, 13, D:1) a +0 short sword (34, 33, D:1) a +0 club (34, 41, D:1) a ration (39, 35, D:1) a ration (42, 40, D:1) a +0 club (42, 41, D:1) a +1 mace of holy wrath (49, 35, D:1) a +0 ring mail (54, 44, D:1) 16 stones (61, 17, D:1) a +0 dagger (62, 8, D:1) a +0 short sword (62, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -18, D:2) a +0 hand axe a +0 ring mail (10, -13, D:2) a +0 club (11, -33, D:2) a ration (18, -22, D:2) 24 stones (19, -42, D:2) 21 stones (22, -16, D:2) a +0 scale mail (23, -3, D:2) a +0 club (24, -1, D:2) a ration (26, -9, D:2) a +0 dagger (27, -25, D:2) 13 stones (30, -34, D:2) 19 stones (31, -34, D:2) a +0 whip 30 stones (36, -42, D:2) a +0 club (36, -39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (3, -37, D:3) a +0 club (6, -15, D:3) a ration (10, -28, D:3) a +0 dagger (16, 0, D:3) a +0 club (16, 5, D:3) a +0 short sword 17 stones (26, 7, D:3) a +0 club (39, -42, D:3) a +0 dagger a +0 robe a +0 whip a +0 short sword a +0 mace (40, -13, D:3) a stone (41, -13, D:3) a stone (42, -13, D:3) 3 stones (42, -12, D:3) 6 stones (43, -12, D:3) 3 stones (44, -12, D:3) a cursed -1 dagger a +0 dagger 11 stones (45, -26, D:3) a +0 mace a +0 leather armour a +0 club a +0 leather armour a +0 robe a +0 leather armour (45, -12, D:3) a +0 club (48, -12, D:3) 17 bolts (49, -51, D:3) a ration (60, -46, D:3) a +0 club Level 4 of the Dungeon [Shop] Goepni's Antique Weapon Shoppe a +0 rapier (92 gold) a +1 lajatang of electrocution (1023 gold) a +0 long sword (80 gold) a +6 scimitar of protection (846 gold) a +0 club (23 gold) a +0 long sword (80 gold) the +6 rapier of Zin's No More Talking {protect, *Rage MR+ Str+3 Int-5} (945 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It may make you go berserk in combat. a +0 hand axe (69 gold) the cursed +2 mace of Reason {pain, Str+4 Int+4} (880 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It has a curse placed upon it. a +0 falchion (69 gold) a +0 long sword (80 gold) [Shop] Bif Imma's Book Emporium a book of Battle (520 gold) a book of Cantrips (260 gold) a book of Minor Magic (260 gold) a manual of Maces & Flails (1435 gold) a book of Misfortune (260 gold) a book of Debilitation (520 gold) a book of Enchantments (650 gold) a manual of Maces & Flails (1435 gold) a book of Maledictions (325 gold) a book of Minor Magic (260 gold) a book of Changes (325 gold) a book of Summonings (910 gold) [Shop] Ypiptel's Weapon Emporium a cursed -2 whip (1 gold) 17 poisoned needles (95 gold) a +0 mace (42 gold) a +0 club (14 gold) a +0 short sword (42 gold) a +0 dire flail (56 gold) a +0 quarterstaff (56 gold) a +0 scimitar (56 gold) a cursed -1 whip (1 gold) the +6 quarterstaff of Sin {freeze, *Corrode rElec SInv} (697 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. a +0 trident of freezing (116 gold) a +0 trident (49 gold) a +0 flail (49 gold) a +0 rapier (56 gold) (0, 0, D:4) a worker ant corpse