Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file. 0 straycat the Grave Robber (level 1, 13/13 HPs) Began as a Vampire Wanderer on June 4, 2017. Safely got out of the dungeon. The game lasted 00:00:59 (1 turns). straycat the Grave Robber (Vampire Wanderer) Turns: 1, Time: 00:01:00 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis + d - +0 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour c - a +0 robe (worn) Potions e - a potion of blood Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 b - Sif Muna's Handbook of Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 Skills: + Level 1.5 Stealth Level 1.0 Shields + Level 2.0 Spellcasting Level 3.2 Necromancy Level 1.1 Transmutations Level 2.0 Earth Magic You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, straycat the Vampire Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 19 arrows. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Unknown command. Welcome back, straycat the Vampire Wanderer. Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## .. ###8+8### ##≈≈≈.≈≈≈## ##≈≈≈.P.≈≈≈## ##≈≈P..8..P≈≈## #≈≈≈......(≈≈≈# #≈P.8..@..8.P≈# #≈≈≈.......≈≈≈# ##≈≈P..8..P≈≈## ##≈≈≈.P.≈≈≈## ##≈≈≈≈≈≈≈## ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | straycat the Vampire Wanderer began the quest for the Orb. 0 | D:1 | straycat set off with: a book of Geomancy, Sif Muna's Handbook of Envenoming, a +0 robe, a +0 dagger, a potion of blood 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Identified Sif Muna's Handbook of Envenoming 1 | D:$ | Safely got out of the dungeon.