Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file. 0 straycat the Chiller (level 1, 13/13 HPs) Began as a Vampire Wanderer on May 31, 2017. Safely got out of the dungeon. The game lasted 00:00:24 (1 turns). straycat the Chiller (Vampire Wanderer) Turns: 1, Time: 00:00:25 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Potions f - a potion of blood Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 b - Sif Muna's Grimoire of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 Skills: + Level 1.5 Stealth Level 1.0 Shields + Level 2.0 Spellcasting Level 2.1 Necromancy Level 3.0 Ice Magic Level 1.0 Earth Magic You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, straycat the Vampire Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labeled TADDECS XYTISCH. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###########.. ...?........# ............## .............# .............# .............## PPPPPPPPPPPPPPP PPPPP..@..PPPPP PPP..PPPPP..PPP PP.PPP...PPP.PP PP.PP.PPP.PP.PP P.PP.PP.PP.PP.P P.P.PP.P.PP.P.P P.P.P.PPP.P.P.P P.P.PP.P.PP.P.P There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | straycat the Vampire Wanderer began the quest for the Orb. 0 | D:1 | straycat set off with: a book of Minor Magic, Sif Muna's Grimoire of Lightness, a scroll of teleportation, a +0 robe, a +0 club, a potion of blood 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Identified Sif Muna's Grimoire of Lightness 1 | D:$ | Safely got out of the dungeon.