stickyfingers Level 1 of the Dungeon (0, 0, D:1) a +2 trident of flaming (1, 21, D:1) a +0 flail a +0 mace (20, 21, D:1) a +0 short sword (24, -9, D:1) a +0 club (25, 6, D:1) a +0 short sword (30, 29, D:1) a +0 leather armour (37, 18, D:1) a +0 dagger (47, 31, D:1) a +0 short sword (51, 14, D:1) a +0 long sword (57, -5, D:1) a +0 flail Level 2 of the Dungeon [Shop] Zacedo's Antique Armour Shoppe the +1 plate armour of the Orb Guardian {Will+ Int+3} (1360 gold) Int: It affects your intelligence (+3). Will: It increases your willpower. a +4 plate armour of fire resistance (1450 gold) a +0 hat (116 gold) a +1 cloak (333 gold) a +0 robe (20 gold) a +0 robe (20 gold) a +0 leather armour (58 gold) the +0 plate armour of Buashom {rElec rF+++ Str-2 Dex+3} (2148 gold) Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. [Shop] Poschoase's Antique Armour Shop a +0 ring mail (88 gold) a +0 chain mail (99 gold) a +0 chain mail of cold resistance (253 gold) a +0 robe (15 gold) a +0 chain mail (99 gold) a +1 ring mail of willpower (352 gold) the +2 hood of the Assassin {Detect Stab+ Stlth++} (1320 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. a +0 cloak (99 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) a +3 ring mail of willpower (572 gold) a +0 ring mail (88 gold) (0, 0, D:2) a jackal corpse (skeletalised by now) (0, 4, D:2) a +0 broad axe (0, 18, D:2) a ball python corpse (1, 2, D:2) a +0 whip (18, 4, D:2) a +0 short sword (22, 4, D:2) a +0 dagger (31, 4, D:2) a +0 falchion (37, -28, D:2) a +0 falchion Level 3 of the Dungeon (1, -3, D:3) a +0 club (1, 11, D:3) a +0 whip (48, 21, D:3) a +0 quarterstaff