stickyfingers Level 1 of the Dungeon (12, -24, D:1) 3 large rocks (22, -16, D:1) a +0 dagger (26, -6, D:1) a +0 dagger (27, -43, D:1) a +0 club a +0 whip (27, -6, D:1) a +0 dagger (28, -29, D:1) a +0 short sword (30, -37, D:1) a +0 whip a +0 buckler (36, -18, D:1) a +0 whip (40, -41, D:1) a +0 club (40, -38, D:1) a +0 spear Level 2 of the Dungeon [Shop] Taoz Yte's Weapon Shoppe a +0 whip of venom (55 gold) the +8 hand crossbow of the Bruised Geomancers {elec, rF+} (689 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. a +0 flail (38 gold) a +0 whip (27 gold) a +0 rapier (44 gold) 7 stones (7 gold) the +10 morningstar of Oenomania {freeze, rPois Int+5} (867 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). rPois: It protects you from poison. a +0 hunting sling (16 gold) a +0 whip (27 gold) the +5 halberd "Enlinn" {vorpal, rElec MP+9} (702 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). a +0 dagger (22 gold) 2 silver boomerangs (33 gold) 6 javelins (52 gold) a +0 flail (38 gold) (0, 0, D:2) a +0 dagger (11, 3, D:2) a +0 falchion (11, 19, D:2) a +0 club (12, -5, D:2) a +0 short sword (15, -12, D:2) a +0 dagger (17, 18, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 1, D:3) a +0 short sword (9, -22, D:3) a +0 club (9, -21, D:3) a +0 flail (10, -21, D:3) a +0 flail (28, -1, D:3) a +0 short sword a +0 falchion a +0 morningstar (30, 2, D:3) a +0 falchion (33, -2, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 32, D:4) a +0 short sword (4, 24, D:4) a +0 robe (6, 20, D:4) a +0 dagger (15, 3, D:4) a staff of poison (16, 13, D:4) a +2 whip of flaming a +0 robe (16, 23, D:4) a +0 shortbow a +0 leather armour a +0 club a +0 club a +0 club (19, 18, D:4) a ring of see invisible (21, 9, D:4) a +0 dagger a +0 hunting sling (23, 22, D:4) a +0 leather armour (23, 31, D:4) a +0 leather armour (26, 21, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 flail (25, -21, D:5) a +0 giant club (25, 0, D:5) a +0 mace (53, 16, D:5) a +0 leather armour Level 6 of the Dungeon (1, -1, D:6) a +0 dagger a +0 robe (1, 0, D:6) a +0 mace (1, 1, D:6) a +0 morningstar (7, 3, D:6) a +0 hand axe (12, -20, D:6) a +0 ring mail (13, 2, D:6) a +0 leather armour (19, -28, D:6) a +0 leather armour (22, -20, D:6) a +0 scale mail a +0 club (24, -22, D:6) a +0 short sword (28, 23, D:6) a +0 short sword (48, -9, D:6) a scroll of identify (51, -16, D:6) 2 throwing nets Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (1, 4, D:7) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (8, 8, D:7) a +0 rapier (14, 5, D:7) a +0 mace (16, 31, D:7) a +0 glaive (20, 34, D:7) a +0 robe (24, 21, D:7) a +0 giant spiked club (25, 2, D:7) a +0 short sword a +0 robe (31, -2, D:7) a +0 mace (32, -2, D:7) a +0 dagger (still there?) a +0 robe (still there?)