stickyfingers Level 1 of the Dungeon (5, 22, D:1) a +0 short sword (6, -28, D:1) a +0 club (6, 22, D:1) a +0 short sword (14, 8, D:1) a +0 whip (37, 24, D:1) a +0 robe (49, -24, D:1) a +0 dagger (51, -17, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, 15, D:2) a +0 falchion (9, 29, D:2) a +0 robe (24, 29, D:2) a +0 club (25, 38, D:2) a +0 whip (26, 38, D:2) a +0 whip (36, 41, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (3, 39, D:3) a +0 short sword (7, 21, D:3) a +0 short sword (7, 44, D:3) a +0 ring mail (15, 13, D:3) a +0 mace (23, 24, D:3) a +0 leather armour (27, 14, D:3) a +0 whip (33, 23, D:3) a +0 short sword (34, 23, D:3) a +0 flail a +0 club a +0 leather armour Level 4 of the Dungeon [Shop] Gioliebu's General Store the +3 ring mail "Pass" {rPois rCorr} (465 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. 26 stones (33 gold) a potion of mutation (104 gold) a scroll of identify (26 gold) 19 stones (24 gold) a scroll of acquirement (676 gold) a +1 robe of cold resistance (165 gold) a scroll of identify (26 gold) a +0 war axe (45 gold) a wand of paralysis (8) (130 gold) [Shop] Taovyash's Specific Store a scroll of enchant weapon (97 gold) (9, 15, D:4) a +0 whip (10, 18, D:4) a +0 robe a +0 dagger (14, -13, D:4) a +0 mace (14, -12, D:4) a +0 mace a +0 ring mail (20, -14, D:4) a +0 whip (27, 25, D:4) a +0 club (28, 5, D:4) a +0 whip (45, -14, D:4) a +0 robe (59, 8, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 dagger (60, 7, D:4) a +0 hand axe (65, -4, D:4) a +0 scale mail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, 0, D:5) a +0 ring mail a +0 short sword a +0 leather armour a +0 short sword (3, 1, D:5) a +0 club a +0 ring mail a +0 hand axe a +0 robe a +0 dagger of protection (23, -30, D:5) a +0 dagger (26, -37, D:5) a +0 chain mail (55, -14, D:5) a +0 spear (62, -26, D:5) a +0 giant club (64, -32, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (5, -5, D:6) a +0 robe (24, 0, D:6) a +0 spear (26, 1, D:6) a +0 flail (26, 2, D:6) a +0 club (27, 2, D:6) a +0 club (29, 4, D:6) a +2 halberd of venom (36, 0, D:6) a +0 whip a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow a +0 war axe (15, 1, D:7) a +0 short sword (17, 16, D:7) a +0 whip (18, 16, D:7) a +0 short sword a +3 dagger a +0 dagger (19, 4, D:7) a +0 spear (19, 16, D:7) a +0 whip (38, 13, D:7) the +8 hand axe of Drought {flame, rElec rPois rC+ Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (58, 11, D:7) a +0 whip a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (1, 11, D:8) a +0 short sword (2, 11, D:8) a +0 hand crossbow a +0 dagger (3, 12, D:8) a +0 whip (5, 13, D:8) a +0 whip (6, 12, D:8) a +0 whip (7, -6, D:8) a +0 dagger (8, 10, D:8) a +0 short sword (8, 14, D:8) a +0 flail a +0 chain mail a +0 war axe a +0 leather armour a +0 dagger a +0 robe (9, 9, D:8) a +0 flail (9, 10, D:8) a +0 war axe a +0 plate armour (9, 11, D:8) a +0 hand axe (11, 10, D:8) a +0 trident a +0 ring mail (16, 10, D:8) a +0 morningstar (17, 1, D:8) a +0 dagger (18, 16, D:8) a +0 robe (22, 14, D:8) a +0 flail a +0 leather armour (23, 13, D:8) a +0 short sword a +0 short sword a +0 hand axe a +0 short sword (23, 14, D:8) a +0 trident (24, 36, D:8) a +0 scale mail (25, 7, D:8) a +0 hand axe (25, 8, D:8) a +0 short sword (25, 9, D:8) a +0 hand crossbow (33, 39, D:8) a +0 robe (35, 36, D:8) a +3 hand axe a +0 robe (36, -7, D:8) a +0 short sword (36, 36, D:8) a +0 flail a +0 robe (36, 37, D:8) a +3 morningstar a +0 robe (37, -7, D:8) a +0 dagger of protection (37, -6, D:8) a +0 short sword (37, 3, D:8) a +0 robe (37, 28, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (5, -1, D:9) 17 gold pieces the Ecumenical Temple