stickyfingers Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -40, D:1) a +0 dagger (25, -9, D:1) a +0 club (33, -26, D:1) a +0 dagger (40, -35, D:1) a +0 dagger (43, -34, D:1) a +0 short sword a +0 club (43, -12, D:1) a +0 long sword (45, -29, D:1) a +0 club Level 2 of the Dungeon [Shop] Irusiroa's Weapon Shop a +2 whip of flaming (198 gold) a +0 long sword (42 gold) a +0 quarterstaff (48 gold) the +8 short sword of Annoyance {flame, rC+ rN+} (763 gold) It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rN: It protects you from negative energy. a +0 war axe (42 gold) a +1 hand axe of draining (148 gold) a +0 dagger (24 gold) a +0 falchion (36 gold) a +5 mace of venom (367 gold) a +0 halberd of freezing (110 gold) a +0 short sword (36 gold) (7, 8, D:2) a +0 dagger (11, 6, D:2) a +0 hand axe (33, -25, D:2) a +0 dagger (35, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour (2, -34, D:3) a +0 leather armour (3, -15, D:3) a +0 ring mail a +0 dagger (5, -30, D:3) a +0 club (5, -25, D:3) a +0 dagger (7, -28, D:3) a +0 dagger (7, -4, D:3) a +0 club a +0 leather armour (12, 6, D:3) a +0 leather armour (13, -6, D:3) a +0 leather armour (31, 0, D:3) a +0 mace (33, -5, D:3) a +0 hand axe (41, -2, D:3) a +0 flail (44, -24, D:3) a +0 club (44, -9, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, -1, D:4) a +0 mace (2, -8, D:4) a +0 mace (2, -6, D:4) a +3 quarterstaff of chaos (3, -9, D:4) a +0 mace (24, 2, D:4) a +0 leather armour (26, -46, D:4) a +0 robe (41, -23, D:4) a +0 flail (43, -36, D:4) a +0 dagger (44, -32, D:4) a +0 halberd (51, -39, D:4) a +0 halberd Level 5 of the Dungeon (16, -44, D:5) a +0 ring mail (18, -39, D:5) a +0 robe (19, 0, D:5) a +0 spear (21, 0, D:5) a +0 flail (24, -29, D:5) a +0 short sword (24, -2, D:5) a +0 giant club (30, -4, D:5) a +0 flail a +0 robe (32, -19, D:5) a +0 ring mail a +0 robe a +0 hunting sling (34, -18, D:5) a +0 robe (37, -41, D:5) a +0 hand axe (41, -18, D:5) a +0 dagger (46, -25, D:5) a +0 trident (47, -25, D:5) a +0 short sword (51, -23, D:5) a +0 club a +0 flail (51, -22, D:5) a +0 chain mail a +0 dagger (53, -14, D:5) a +0 hand axe (53, -13, D:5) a +3 whip a +0 dagger of venom a +0 hand axe a +0 club a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 scythe (22, 7, D:6) a +0 chain mail (47, -1, D:6) a +0 cloak (54, 13, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a scarf of shadows (2, 7, D:7) a +0 ring mail a +0 quarterstaff a +3 hunting sling (8, -3, D:7) 5 large rocks (24, -12, D:7) a +0 shortbow (27, 10, D:7) a +0 club (45, -33, D:7) a +0 spear (46, -34, D:7) a +0 club (47, -34, D:7) a +0 spear (50, -12, D:7) a ring of poison resistance (50, -8, D:7) a +0 ring mail (58, 15, D:7) a +0 short sword a +0 leather armour a +0 dagger a +0 scale mail a +0 dagger of protection a +0 robe (59, 15, D:7) a +0 club a +0 ring mail a +0 club a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a scroll of identify (3, 0, D:8) 8 gold pieces (5, 1, D:8) a wand of digging (8) (6, 2, D:8) a +0 pair of gloves (6, 3, D:8) a +2 pair of boots (7, 2, D:8) 18 gold pieces (10, 0, D:8) a +0 flail (still there?) a +0 plate armour (still there?) (20, 19, D:8) a +0 robe a +0 hand axe (27, 8, D:8) a +0 flail (32, 11, D:8) a +0 mace (33, 9, D:8) a +0 whip (34, 10, D:8) a +0 mace (46, 4, D:8) a +0 mace (49, 8, D:8) the +8 long sword of Ehyvan {vamp, rPois rC+ SInv Stlth-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you less stealthy. (49, 29, D:8) a +0 dagger a +0 whip (49, 30, D:8) a +1 dagger of flaming (49, 31, D:8) a +5 hand axe a +0 robe a +0 dagger a +0 ring mail (50, 29, D:8) a +0 club (51, 8, D:8) 21 bolts (51, 9, D:8) a scroll of identify (51, 29, D:8) a +0 short sword (52, 17, D:8) a +0 dagger (53, 16, D:8) a +0 dagger (55, 8, D:8) a +0 dagger a +0 robe (56, 6, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) the +1 long sword "Cesut" {flame, Str+2 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Stlth: It makes you more stealthy. (24, -5, D:9) a +0 quarterstaff (27, -10, D:9) a +0 spear a +0 short sword (30, -10, D:9) a +0 dagger a +0 short sword a +0 dagger 3 stones a +0 short sword a curare-tipped dart a kobold corpse (31, -10, D:9) a +2 short sword of speed 7 poisoned darts (31, -9, D:9) a +0 club (still there?) 2 stones (still there?) a kobold corpse (still there?) the Ecumenical Temple