stickyfingers Level 1 of the Dungeon (2, 3, D:1) a +0 flail (13, 6, D:1) a +0 club (20, 17, D:1) a +0 short sword (20, 18, D:1) a +0 dagger (34, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, 23, D:2) a +2 dagger of flaming (9, 0, D:2) a +0 club (13, 1, D:2) a +0 spear (15, 20, D:2) a +0 robe (25, 4, D:2) a +0 spear (26, 13, D:2) a +0 club (27, 12, D:2) a +0 dagger Level 3 of the Dungeon (31, -15, D:3) a +0 whip (36, -2, D:3) a +0 long sword (47, 0, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 whip of Cocytus {vamp, rElec rC- Will+ Int+10} (8610 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+10). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It increases your willpower. the ring of Tuz Cou {Will+ Int+6 Dex+2} (4880 gold) [ring of willpower] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). Will: It increases your willpower. the +5 whip of Qok Xu Jac {distort, *Rage rPois rN+ Int+6 Stlth+} (5990 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+6). rPois: It protects you from poison. rN: It protects you from negative energy. *Rage: It may make you go berserk in combat. Stlth: It makes you more stealthy. the +9 dagger "Dragon's Nightmare" {vorpal, rPois Dex+2} (6340 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (0, 0, D:4) a +0 short sword (4, -12, D:4) a +0 helmet (18, 7, D:4) a +0 ring mail (31, 15, D:4) a +0 dagger a +0 robe an orc skeleton (32, 8, D:4) a ball python skeleton (36, 10, D:4) a +0 club a kobold corpse (48, 14, D:4) a quokka corpse (60, -28, D:4) a +0 dagger (61, -26, D:4) a +0 robe (63, -31, D:4) a +0 short sword