stickyfingers Level 1 of the Dungeon (8, 17, D:1) a +0 club (14, -12, D:1) a +0 ring mail (20, -10, D:1) a +0 short sword a +0 club a +0 club a +0 dagger (20, -7, D:1) a +0 club (24, -3, D:1) a +0 dagger (29, -10, D:1) a +0 ring mail (42, 16, D:1) a +0 club (44, 5, D:1) a +0 club Level 2 of the Dungeon (2, 13, D:2) a +0 scale mail (13, 23, D:2) a +0 dagger (42, -2, D:2) a +0 ring mail (44, 24, D:2) a +2 dagger of holy wrath Level 3 of the Dungeon (12, 7, D:3) a +0 leather armour a +0 club a +0 club a +0 hand axe a +0 hand axe a +0 ring mail a +0 club (20, -13, D:3) a +0 dagger (21, -18, D:3) a +0 ring mail (35, 4, D:3) a staff of earth (46, -7, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 barding (0, 11, D:4) a +0 dagger (0, 16, D:4) a +0 leather armour a +0 falchion (6, 10, D:4) a +0 leather armour a +0 short sword (9, 10, D:4) a +0 robe (16, 28, D:4) a +0 robe (18, 21, D:4) a +0 dagger (19, 47, D:4) a +0 robe a +0 dagger (21, 33, D:4) 18 gold pieces (21, 34, D:4) 16 poisoned darts (22, 33, D:4) a +6 ring of dexterity (26, 38, D:4) 2 large rocks (27, 30, D:4) 7 gold pieces (28, 24, D:4) a +0 robe (31, 22, D:4) a +0 robe (36, 31, D:4) a +0 dagger (40, 27, D:4) a +0 dagger (41, 26, D:4) a +0 ring mail a +0 flail (41, 27, D:4) a +0 leather armour a +0 hand axe (46, 13, D:4) a +0 dagger (49, 30, D:4) a +0 dagger (55, 9, D:4) a +0 whip a +0 chain mail Level 5 of the Dungeon [Shop] Ezurhyklo's Antique Weapon Emporium a +0 dagger (60 gold) a +0 rapier (120 gold) a +0 hand axe (90 gold) a +0 dagger (60 gold) the +5 hand axe of Homyiff {antimagic, rF+ rN+++ Will+ Int-4} (1986 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-4). rF: It protects you from fire. rN: It renders you almost immune to negative energy. Will: It increases your willpower. a +3 scimitar of holy wrath (726 gold) a +0 war axe (105 gold) the +4 spear "Jergheti" {drain, rElec rPois Int+5} (1623 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 dagger (60 gold) a +0 rapier (120 gold) (1, -13, D:5) a +0 robe (4, -45, D:5) a +0 shortbow (10, -5, D:5) a +0 short sword a +0 flail of protection a +0 club (11, -4, D:5) a +0 trident (18, -48, D:5) a +0 falchion (21, -35, D:5) a +0 trident (22, -13, D:5) a +0 hand axe (33, -30, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (5, 0, D:6) a +0 giant spiked club (11, -15, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 club a +0 dagger a +0 robe (33, -33, D:6) a +0 mace (44, -26, D:6) a +0 robe (60, 14, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 leather armour (0, 1, D:7) a +0 war axe a +0 whip a +0 hand crossbow (0, 2, D:7) a +0 falchion (14, -15, D:7) a +0 dagger of electrocution a +0 robe (15, 13, D:7) a +0 robe (17, -13, D:7) a +0 rapier a +0 leather armour (17, 9, D:7) a +1 vorpal falchion a +0 robe (17, 19, D:7) a +0 great mace (17, 21, D:7) a +0 flail a +0 flail a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (18, 9, D:7) a +0 robe a +7 dagger (19, 8, D:7) a +0 club a +0 dagger (19, 9, D:7) a +0 dagger (19, 10, D:7) a +0 ring mail a +0 dagger (19, 18, D:7) a +2 war axe a +0 robe (22, 10, D:7) a +0 dagger (29, 15, D:7) a +0 robe a +0 short sword (37, 8, D:7) a potion of invisibility (38, 9, D:7) a potion of invisibility (39, 8, D:7) a potion of resistance (40, 3, D:7) a +1 spear (53, -3, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 ring mail an orc corpse (4, -38, D:8) a +0 dagger (6, -34, D:8) a potion of curing (6, -7, D:8) a scroll of identify (16, -19, D:8) a +0 shortbow a centaur corpse (18, -12, D:8) 21 gold pieces