Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 13185553336697788319 20 stickyfingers the Magician (level 2, 0/13 HPs) Began as a Vine Stalker Hedge Wizard on Aug 1, 2021. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:30 (1636 turns). stickyfingers the Magician (VSWz) Turns: 1636, Time: 00:01:30 Health: 0/13 AC: 3 Str: 12 XL: 2 Next: 79% Magic: 0/7 EV: 12 Int: 14 God: Gold: 33 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -3) A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 33 arrows f - 11 stones (quivered) h - 18 sling bullets i - 2 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Potions g - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth - Level 3.2 Spellcasting - Level 2.1 Conjurations + Level 1.8 Summonings - Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Call Imp Summ 7% N/A 14% 2 z - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 10% 1 Blink Tloc N/A N/A 22% 2 Call Canine Familiar Summ 7% N/A 28% 3 Slow Hex 2% N/A 32% 2 Conjure Flame Conj/Fire 5% 6-21 38% 3 Summon Guardian Golem Hex/Summ 4% N/A 38% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History No target in view! No target in view! Search for what [? for help]? . Unknown command. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a chain mail. You see here a +0 chain mail. A rat and a skeleton come into view. The hound skeleton moves out of view. A rat is nearby! A rat is nearby! A rat is nearby! An endoplasm comes into view. The helpless rat fails to defend itself. You hit the rat. You kill the rat! The endoplasm quivers. An adder comes into view. The adder moves out of view. You see here a rat corpse. The adder hisses angrily. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. You bite the endoplasm. You drain its power. You feel invigorated. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You see here a rat corpse. The hound skeleton misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound skeleton bites you. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The hound skeleton barely misses you. Your crimson imp completely misses the endoplasm. The endoplasm misses your crimson imp. Your crimson imp hits the endoplasm. The endoplasm freezes your crimson imp. Your crimson imp is frozen. Your crimson imp hits the endoplasm. The endoplasm dies! Your magical contamination has completely faded away. Your crimson imp closely misses the adder. The adder completely misses your crimson imp. Your crimson imp hits the adder. You see here a +0 chain mail. Your crimson imp misses the adder. Something bites your crimson imp. Something bites your crimson imp. Something misses your crimson imp. There is a stone staircase leading up here. The adder closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you but does no damage. The adder barely misses you. There is a stone staircase leading down here. The adder barely misses you. The adder bites you but does no damage. Your magical contamination has completely faded away. The adder bites you. The adder closely misses you. The adder closely misses you. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The adder closely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! Your crimson imp blinks! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. The adder closely misses you. You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You swap places. You die... ##.# ###'##.#####.###.# #..# ##...#......#.##.### #.## ##.....####.###.....8 #..## ##.......####.#.###... #####...####.........####...##... #..........+.........'........... #.###...#.##.........####...###.8 #.# #..##.###.......## #.>## ### #.# #>###.# ##.....## #.## #.# #.>.#.# ##...## #.##### #.# ###.#.# ##@## #.....# #.# #.#.# #5# #####.# #.#####.#.## #S# #.# #..........# ##.## #.# ###.###.##.# ##...## #.# #.# #.##.###.....## #.# #.# #.##)##.......# #.# #.# #.##.##.##.##.#########.# #.# #.......#####...........# #.######.#### ############# #........# You could see an adder (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1 D:2) 15 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) 1 creature vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stickyfingers the Vine Stalker Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 478 | D:1 | Reached skill level 2 in Conjurations 478 | D:1 | Reached XP level 2. HP: 7/13 MP: 0/7 481 | D:1 | Learned a level 2 spell: Call Imp 1635 | D:1 | HP: 3/13 [poisoned by an adder] 1635 | D:1 | HP: 1/13 [adder (2)] 1636 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_corners D:2: layout_loops_ring, serial_shops, nicolae_shop_waterfront Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.1 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 3.2 Summonings | | 1.8 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 20 Bite || 3 Cast: Magic Dart || 28 Call Imp || 2 Stab: Sleeping || 2 Armor: Robe || 8 Dodge: Dodged || 22