stickyfingers Level 1 of the Dungeon (44, 17, D:1) a +0 leather armour (47, -1, D:1) a +0 whip (47, 14, D:1) a +0 ring mail Level 2 of the Dungeon (11, -32, D:2) a +0 club Level 3 of the Dungeon (2, -2, D:3) a +0 dagger (3, -13, D:3) a +0 dagger (4, 12, D:3) a +0 dagger (6, 9, D:3) a +0 helmet a +0 animal skin a +0 spear (7, 9, D:3) a +0 dagger (8, 8, D:3) a +0 hunting sling (11, 19, D:3) a +0 club (17, 8, D:3) a +0 whip (17, 15, D:3) a +0 mace a +0 scale mail (17, 16, D:3) a +0 trident a +0 chain mail (18, 5, D:3) a +0 leather armour a +0 short sword (21, 19, D:3) a +0 hand axe a +0 chain mail (24, 6, D:3) a +0 club (25, 7, D:3) a +0 dagger (34, 14, D:3) a +0 mace (36, 13, D:3) a +0 whip (still there?) a +0 flail (still there?) a +0 ring mail (still there?) (37, 13, D:3) a +0 club (39, 8, D:3) a book of Flames (40, 12, D:3) a +0 hand axe a +0 scale mail a +0 kite shield Level 4 of the Dungeon (0, 0, D:4) a +1 spear of flaming (2, -1, D:4) a +0 flail (4, 0, D:4) a +0 whip (4, 4, D:4) a +0 dagger (5, 6, D:4) a +0 short sword (6, 0, D:4) a +0 flail (6, 15, D:4) a +0 dagger (7, 4, D:4) a +0 robe a +5 trident of flaming (8, 3, D:4) a +0 mace (9, 34, D:4) a +0 mace (13, 3, D:4) a +0 leather armour (14, 32, D:4) a +0 giant club (19, 30, D:4) a +0 hand crossbow (20, 11, D:4) a +0 whip a +0 leather armour (23, 8, D:4) a +0 chain mail (25, 14, D:4) a +0 dagger (29, 5, D:4) a +0 hand axe (37, 4, D:4) a +0 whip (37, 6, D:4) a +0 flail (45, 38, D:4) a +0 mace (46, 19, D:4) a +0 dagger (48, 8, D:4) a +0 pair of boots Level 5 of the Dungeon [Shop] Itytz's Antique Weapon Emporium a +0 quarterstaff (92 gold) a +0 vorpal hunting sling (96 gold) a +0 short sword (69 gold) a +0 falchion (69 gold) a +0 war axe (80 gold) a +0 club (23 gold) a +1 vorpal hand axe (264 gold) the +5 halberd of Tortfeasance {flame, rElec} (1062 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. the +6 hand crossbow "Orb Guardian's Foe" {elec, rPois Will+ Str+4} (1469 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rPois: It protects you from poison. Will: It increases your willpower. (0, 0, D:5) a +0 giant spiked club (2, -9, D:5) a +0 long sword (3, -25, D:5) a +0 shortbow (3, -11, D:5) a +0 spear (4, -10, D:5) a +0 spear a +0 whip (4, -1, D:5) a +0 club (5, 4, D:5) a +0 hand axe a +0 leather armour (10, -18, D:5) a +0 club (21, -37, D:5) a +0 whip a +0 leather armour (22, -26, D:5) a +0 chain mail a +0 flail (22, -25, D:5) a +0 spear (23, -34, D:5) a +0 spear (23, -9, D:5) a +0 shortbow (35, -11, D:5) a +0 mace (36, -16, D:5) a +0 pair of gloves (36, -10, D:5) a +0 flail a +0 whip a +0 chain mail a +0 short sword a +0 chain mail (42, -19, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (11, 17, D:6) a +0 short sword (11, 19, D:6) a +0 dagger (26, 18, D:6) a +0 dagger (27, 17, D:6) a +0 short sword a +0 whip a +0 hand crossbow (28, 8, D:6) a +0 dagger a +0 leather armour (28, 16, D:6) a +0 short sword (38, 20, D:6) a +0 short sword (39, 20, D:6) a +0 hand axe (40, 20, D:6) a +0 flail (45, 12, D:6) a +0 plate armour a +0 battleaxe (45, 38, D:6) a +0 whip (46, 37, D:6) a +0 spear (46, 39, D:6) a +0 club a +0 robe (46, 40, D:6) a +0 whip (47, 6, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 vorpal war axe (6, -10, D:7) a +0 spear (12, 21, D:7) a +0 robe (19, 30, D:7) a +0 chain mail (20, -31, D:7) a +2 robe of cold resistance (29, -5, D:7) a +0 rapier (47, 0, D:7) a +0 short sword (50, 2, D:7) a +0 hunting sling (51, 6, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +2 robe of cold resistance a +0 scimitar of flaming (7, -2, D:8) a +0 robe a +0 dagger (9, -1, D:8) a +0 chain mail a +0 short sword (10, -7, D:8) a +0 club (10, -6, D:8) a +0 robe a +0 dagger (16, 29, D:8) a +0 whip a +0 dagger a +0 dagger a +0 mace a +0 robe (19, 11, D:8) a +0 short sword a +0 scale mail (39, 26, D:8) a +0 leather armour (41, 23, D:8) a killer bee corpse (42, -10, D:8) a +1 glaive of flaming (42, -9, D:8) a book of the Spheres (42, -8, D:8) 11 stones (42, -7, D:8) a +0 robe (42, -5, D:8) 17 gold pieces (43, -10, D:8) a scroll of torment (43, -9, D:8) the +0 helmet "Jeissil" {Rampage} Rampage: It bestows one free step when moving towards enemies. (43, -8, D:8) a +0 quarterstaff of distortion (43, -7, D:8) a scroll of noise (43, -6, D:8) 6 gold pieces (44, -10, D:8) 25 gold pieces (44, -9, D:8) the Collected Works on Dusty Conjuration Spells Type Level Known a - Shock Conjuration/Air 1 no b - Static Discharge Conjuration/Air 2 no c - Dazzling Flash Conjuration/Hexes 3 no d - Leda's Liquefaction Hexes/Earth 4 no (44, -8, D:8) a ring of magical power (44, -7, D:8) 27 stones (44, -5, D:8) 14 gold pieces (45, -10, D:8) 3 scrolls of enchant weapon (45, -9, D:8) 2 potions of degeneration (45, -8, D:8) a scroll of identify (45, -7, D:8) a potion of curing (45, -6, D:8) 14 gold pieces (46, -9, D:8) 18 gold pieces (46, -7, D:8) 12 gold pieces (46, -5, D:8) 11 gold pieces (47, -10, D:8) 14 gold pieces (47, -8, D:8) 16 gold pieces (47, -6, D:8) 11 gold pieces Level 9 of the Dungeon (0, 0, D:9) 24 gold pieces (still there?) a +0 long sword (still there?) (0, 6, D:9) a scroll of immolation (0, 12, D:9) 13 stones (1, 5, D:9) a +0 ring mail (1, 7, D:9) 2 potions of lignification (4, 5, D:9) a potion of haste (4, 7, D:9) a staff of fire (9, 10, D:9) a +0 dagger a +0 robe (11, 11, D:9) a +0 ring mail (22, 24, D:9) a +0 robe a +0 dagger an orc skeleton (25, 19, D:9) a +0 whip an orc corpse (skeletalised by now) (26, 19, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (27, 3, D:9) a +0 club (27, 5, D:9) a +0 dagger (still there?) a +0 scale mail (still there?)