Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 16472872194564834526 11 stickyfingers the Magician (level 2, -2/21 HPs) Began as a Djinni Air Elementalist on July 31, 2021. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (199 turns). stickyfingers the Magician (Djinni Air Elementalist) Turns: 199, Time: 00:00:17 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles b - 19 stones (quivered) d - 15 arrows Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Static Discharge Conj/Air 11% N/A 9% 2 z - Shock Conj/Air 44% 1d5 5% 1 S - Swiftness Air 11% N/A 17% 3 Z - Airstrike Air 5% N/A 50% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap hits the goblin. The goblin is heavily wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit) The zap misses the goblin. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit) The zap misses the goblin. A rat comes into view. The goblin hits you but does no damage. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit) The zap misses the goblin. The goblin hits you with a +0 dagger. The rat twitches its whiskers. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit) The zap hits the goblin. You kill the goblin! A quokka comes into view. An endoplasm comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is moderately wounded. The zap hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! The zap hits the quokka. The quokka is lightly wounded. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (lightly wounded, 56% to hit) The zap hits the quokka. The quokka is heavily wounded. * * * LOW HITPOINT WARNING * * * The quokka misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 56% to hit) The zap hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Really attack while wielding nothing? Okay, then. c - a +0 dagger (weapon) You hit the quokka but do no damage. The quokka is severely wounded. The quokka barely misses you. The quokka bites you. You die... ######.# #......# #†###### #.# ## #.# .. #.# .# #.# .# #.# .# .#. #.##.##.8.∩ #.#†......> #..@r....# ###..##.## #..# #.†# #..# #..# #... .... You could see a quokka. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stickyfingers the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Found Torir's Jewellery Shoppe. 185 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 199 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring, serial_shops, nicolae_diamond_shop, nicolae_lakefront_shop, shop_statue, nicolae_shop_statue_plus, st_stairs_10 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Shock || 25 Armor: Robe || 2 Dodge: Dodged || 4