stickyfingers Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, -8, D:1) a +0 hunting sling (23, -3, D:1) a +0 club (23, 6, D:1) a cursed -1 club (41, 18, D:1) a +0 club (53, -14, D:1) a +0 club (53, -2, D:1) a +0 club (63, -10, D:1) a +0 club Level 2 of the Dungeon (1, -24, D:2) a +0 club (12, -9, D:2) a +0 dagger (17, -6, D:2) a +0 whip (27, 15, D:2) a +0 whip (40, 16, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (8, 14, D:3) a +0 short sword (9, 13, D:3) a +0 leather armour a +0 war axe (15, -12, D:3) a +0 blowgun (19, 32, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a scroll of teleportation a potion of degeneration (9, 35, D:4) a +0 short sword (11, 42, D:4) a +0 falchion a +0 hand axe (12, 42, D:4) an uncursed amulet of inaccuracy an uncursed ring of teleportation (13, 33, D:4) a +0 short sword (16, 35, D:4) a potion of degeneration (18, 55, D:4) the +1 helmet of Distant Worlds {MR+ rCorr SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It protects you from acid and corrosion. (33, 12, D:4) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (39, 3, D:4) a +0 mace a +0 leather armour (40, 2, D:4) a +0 trident (41, 24, D:4) a +0 scale mail (42, 36, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, 3, D:5) a +0 flail (7, 3, D:5) a +0 chain mail a +0 leather armour an uncursed staff of conjuration {!a} (11, -13, D:5) a +0 spear (22, 10, D:5) a +0 spear a +0 club a +0 spear a +2 vampiric spear a cursed -2 scale mail (22, 16, D:5) a +0 flail a +0 halberd a +0 club a +0 spear (35, -26, D:5) a +0 dagger a +0 robe (36, -26, D:5) a +0 dagger a +0 robe (40, -22, D:5) a +0 robe a +0 dagger (42, -16, D:5) a +0 leather armour a +0 short sword (46, 0, D:5) a +0 flail (62, 16, D:5) a +0 halberd a +0 robe (65, -27, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (21, -45, D:6) a +0 robe (39, 14, D:6) a +0 helmet (44, -30, D:6) the +6 short sword "Icoonie" {protect, rPois Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from poison. (51, 14, D:6) a +0 ring mail a +0 club a +0 scale mail a +0 short sword (52, -7, D:6) a +0 dagger (53, -2, D:6) a +0 robe a +0 dagger a cursed +0 dagger a cursed -1 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (9, 4, D:7) a +0 leather armour (9, 31, D:7) a +0 hand axe (16, 13, D:7) a +0 scale mail (17, -1, D:7) a cursed -3 falchion (17, 14, D:7) a +0 giant club (35, -14, D:7) a +1 mace Level 8 of the Dungeon (2, -10, D:8) a wand of paralysis (10/24) (4, -7, D:8) 2 stones (5, -7, D:8) a tomahawk (5, 2, D:8) a tomahawk (8, -7, D:8) a stone (11, 5, D:8) a +0 club a +0 club a +0 whip (16, 0, D:8) a +0 flail (19, 8, D:8) a +0 dagger the Ecumenical Temple