stickyfingers Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (2, -10, D:1) a +0 club (31, 18, D:1) a cursed -1 club (33, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (2, 5, D:2) a +0 spear (12, -17, D:2) a +0 club (17, -15, D:2) a +0 ring mail (24, -4, D:2) a +0 club (26, -7, D:2) 5 needles of sleeping (37, -18, D:2) a +0 dagger (43, -13, D:2) a +0 robe (51, -33, D:2) 2 potions of heal wounds (54, -13, D:2) a +0 dagger a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (18, 27, D:3) a +0 ring mail (33, -18, D:3) a +0 robe a +0 ring mail (34, -7, D:3) a +0 club (48, 17, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (0, 1, D:4) a +0 hand axe a +0 leather armour (8, 20, D:4) a +0 flail (8, 22, D:4) a +0 dagger (10, 29, D:4) a +0 flail a +0 leather armour (11, 10, D:4) a +0 whip a +0 short sword (12, 10, D:4) a cursed -2 short sword a +0 leather armour (12, 15, D:4) a +0 short sword (15, 4, D:4) a +0 robe a +0 dagger (15, 5, D:4) a +0 leather armour (16, 2, D:4) a +0 halberd a +0 robe a +0 club (18, 9, D:4) a +0 flail (19, 29, D:4) a +0 scale mail (21, -1, D:4) a +0 club (23, 29, D:4) a +0 short sword (24, -4, D:4) a +0 whip (26, 29, D:4) a +2 halberd of protection (40, 16, D:4) a cursed +0 ring mail (41, 17, D:4) a cursed +0 club (41, 18, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 mace (4, 17, D:5) a +0 leather armour a +0 dagger (5, 15, D:5) a +0 mace (15, 24, D:5) a +0 short sword (22, 45, D:5) a +0 scale mail (25, 8, D:5) a +0 giant spiked club (27, 26, D:5) a +0 long sword (32, 47, D:5) a +0 ring mail (42, 59, D:5) a +0 giant club (44, 8, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a potion of heal wounds (11, -28, D:6) a +0 giant club (15, -36, D:6) a +0 robe a +0 scythe (23, -56, D:6) a +0 giant club (24, -30, D:6) a +0 flail a +0 halberd of pain (24, -29, D:6) a +0 club a +0 flail a +0 morningstar a cursed +0 leather armour a +0 whip (27, -44, D:6) a +0 ring mail (27, -26, D:6) a +0 dagger (34, -41, D:6) a +0 leather armour (34, -2, D:6) a +0 giant spiked club (36, -44, D:6) a cursed +0 scale mail (57, -27, D:6) a +2 quarterstaff of chaos (57, -26, D:6) a +0 mace (58, -21, D:6) an uncursed amulet of guardian spirit a +0 mace Level 7 of the Dungeon [Shop] Duemuph's Antique Weapon Emporium a +2 spear of venom (546 gold) a +0 trident (122 gold) a +0 great sword (227 gold) a cursed -2 mace (3 gold) a +2 hunting sling of freezing (514 gold) a +0 shortbow (105 gold) a +0 arbalest of velocity (304 gold) a +2 short sword of electrocution (682 gold) the cursed +3 rapier of Discretion {drain, rN+++ MR- Str+2} (1652 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 falchion (105 gold) a +0 falchion (105 gold) a +0 whip (87 gold) (0, 0, D:7) a +0 dire flail a +0 plate armour (1, -10, D:7) a +0 hunting sling (1, -1, D:7) a +0 trident a +0 leather armour (15, -3, D:7) a +0 flail (20, -9, D:7) a stone (22, -2, D:7) a +0 hand axe (24, -8, D:7) a meat ration (25, -8, D:7) a +0 mace a +0 scale mail (26, -5, D:7) a quokka corpse (29, -4, D:7) a +0 ring mail (29, -1, D:7) a stone (31, 1, D:7) an uncursed staff of cold