stickyfingers Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 0, D:1) a cursed -2 club (16, 18, D:1) a +0 leather armour of cold resistance (31, -8, D:1) a +0 short sword (41, -9, D:1) a +0 club (42, -4, D:1) a +0 club a cursed -3 short sword (46, 5, D:1) a +0 club Level 2 of the Dungeon (19, 21, D:2) a +0 club (28, -8, D:2) a +0 club (29, 2, D:2) a +0 club (30, 20, D:2) a +0 leather armour (33, -22, D:2) a +0 ring mail (37, 12, D:2) a +0 hunting sling (39, 25, D:2) a cursed +0 leather armour (48, 17, D:2) a +0 mace (50, 13, D:2) a +0 spear (50, 15, D:2) a +0 dagger (52, 11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (12, 20, D:3) a +0 club (13, 20, D:3) a +0 robe (19, -5, D:3) a +0 club a +0 scale mail a +0 mace a +0 dagger (25, 22, D:3) a +0 ring mail (26, -9, D:3) a +0 club (41, 15, D:3) a +0 club (51, 3, D:3) a +0 whip (55, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +1 flail of protection a +0 leather armour (1, -1, D:4) a +0 club a +0 leather armour (1, 0, D:4) a +1 whip of flaming (2, 0, D:4) a +0 short sword (9, 18, D:4) a +0 dagger (10, 16, D:4) a +0 flail (11, 15, D:4) a +0 falchion (11, 17, D:4) a +0 scale mail a cursed +0 whip (17, 1, D:4) a +0 robe (22, 25, D:4) a cursed +0 scale mail (26, 4, D:4) a +0 giant club (30, -9, D:4) a +0 leather armour a +0 club (54, 12, D:4) a +0 robe a +0 dagger (55, 12, D:4) a +0 flail (56, 6, D:4) a +0 giant club (58, 18, D:4) a +0 morningstar Level 5 of the Dungeon [Shop] Cifesuk's Weapon Boutique a +3 shortbow of freezing (336 gold) a +0 whip (37 gold) 16 sling bullets (120 gold) a +3 falchion of holy wrath (336 gold) a +1 falchion of slicing (172 gold) a +2 morningstar of crushing (270 gold) a +0 quarterstaff of speed (210 gold) a +0 spear (45 gold) the cursed +2 trident of Courage {antimagic, rPois Str-2 Int+4} (493 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. a +0 hunting sling (22 gold) the +8 falchion of Collusion {elec, -Tele MR+ Dex+4} (943 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (0, 0, D:5) a +0 mace (1, 10, D:5) a +0 long sword (1, 36, D:5) a +0 rapier (3, 25, D:5) a +0 hunting sling (4, 3, D:5) a +0 giant club (5, 22, D:5) a +0 chain mail (13, 7, D:5) a +0 trident (15, 0, D:5) a +0 club