stickyfingers Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, -2, D:1) a +0 dagger (2, 13, D:1) a +0 leather armour (2, 24, D:1) a +0 helmet (11, 31, D:1) a +0 hand axe (13, -7, D:1) a +0 dagger of pain (17, 14, D:1) a +0 dagger (22, 5, D:1) a +0 club (26, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (11, 31, D:2) a cursed +0 plate armour (14, 32, D:2) a +0 dagger (18, 13, D:2) a +0 quarterstaff (25, -1, D:2) a +0 whip (28, 14, D:2) a +0 ring mail (34, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 1, D:3) a +0 dagger (5, 4, D:3) a +0 club (12, 8, D:3) a +0 club (15, 16, D:3) a +0 whip Level 4 of the Dungeon [Shop] Taqeluta's Magic Scroll Shoppe a scroll of enchant armour (97 gold) a scroll of holy word (97 gold) a scroll of recharging (123 gold) a scroll of enchant armour (97 gold) (0, 0, D:4) a +0 robe (4, -12, D:4) a +0 leather armour (33, -9, D:4) a +0 dagger (41, 9, D:4) a +0 hand axe (43, 25, D:4) a +0 quarterstaff (48, -12, D:4) a +0 club (51, -22, D:4) a +0 leather armour (64, -11, D:4) a +0 ring mail (65, -5, D:4) a +0 spear Level 5 of the Dungeon [Shop] Momyamm's Antique Weapon Emporium the +7 mace "Etsem" {drain, -Tele rElec Str-2 Stlth+} (1279 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. a +0 hand axe (81 gold) a +0 long sword (94 gold) a +0 club (27 gold) a +0 rapier of holy wrath (248 gold) a +0 mace (81 gold) a +1 hand crossbow of flaming (359 gold) a +0 hand crossbow (94 gold) the +9 great sword "Lychikh" {flame, rF+ MR+} (2060 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. a +0 scimitar (108 gold) a +0 mace (81 gold) a +0 whip (67 gold) (0, 0, D:5) a +0 chain mail (5, -14, D:5) a +0 hand axe (7, 13, D:5) a +0 mace a +0 falchion (21, -18, D:5) a +0 cloak (38, -17, D:5) a +0 scale mail (42, -27, D:5) a +1 long sword of draining (44, -26, D:5) a +0 scale mail (60, -26, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Pakellas's Prime Provisions a wand of confusion (15/48) (381 gold) a wand of confusion (15/48) (381 gold) a wand of slowing (15/48) (381 gold) (0, 0, D:6) a +0 robe (23, 40, D:6) a scroll of random uselessness an uncursed amulet of magic regeneration (28, 18, D:6) a +0 mace a +0 robe (29, -8, D:6) a +0 whip (34, 13, D:6) a +0 quarterstaff (37, 1, D:6) 14 gold pieces (37, 29, D:6) a +0 giant club (50, 16, D:6) an adder corpse (51, 11, D:6) a +0 quarterstaff (51, 15, D:6) a +0 club