stickyfingers Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (0, 9, D:1) a cursed -3 dagger (0, 26, D:1) a +0 leather armour (20, -3, D:1) a +0 helmet (21, 17, D:1) a +0 club (27, 11, D:1) a +0 robe (40, -7, D:1) a +0 club (51, 7, D:1) a +0 club (58, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -2, D:2) a +0 short sword (3, 4, D:2) a +0 leather armour (7, -1, D:2) a +0 dagger (11, -8, D:2) a +0 dagger (54, -6, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -12, D:3) a cursed +0 dagger (10, -30, D:3) a cursed +0 club (14, -30, D:3) an uncursed ring of loudness Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (3, 18, D:4) a +0 club a +0 dagger a +0 robe a +0 falchion (18, 19, D:4) a +0 club (19, 19, D:4) a +0 hand axe (20, 14, D:4) a +0 robe a +0 ring mail (20, 19, D:4) a +0 club a +0 dagger (24, -3, D:4) a +0 trident (25, -4, D:4) a +0 war axe (35, 31, D:4) a +0 robe a +0 dagger (35, 32, D:4) a +0 chain mail a +0 war axe (35, 33, D:4) a +0 leather armour a +0 hand axe (41, 4, D:4) a +0 hand axe (41, 5, D:4) a +0 falchion (42, 6, D:4) a cursed -2 spear (43, 5, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Zadiacae's Weapon Shop a cursed -2 flail (1 gold) a +0 quarterstaff (52 gold) 23 stones (29 gold) a +0 quarterstaff (52 gold) 4 needles of frenzy (20 gold) the +6 short sword of the Manifold Wonders {venom, MR++ Stlth+} (673 gold) It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 trident (45 gold) 19 bolts of frost (123 gold) 19 stones (24 gold) the +7 war axe of Ekhul {speed, *Corrode +Rage rC+ SInv} (800 gold) Attacks with this weapon are significantly faster. It protects you from cold. It lets you see invisible. It lets you go berserk. It may corrode your equipment when you take damage. a +1 quarterstaff of protection (153 gold) a +5 hand crossbow (396 gold) (0, 0, D:5) a +0 scale mail (10, 12, D:5) a +0 dagger (15, 4, D:5) a +0 mace (16, 14, D:5) a +0 giant spiked club (23, 16, D:5) a +0 robe (36, 22, D:5) 4 large rocks (38, 31, D:5) a +0 leather armour (45, 3, D:5) a +0 club (45, 4, D:5) a +0 dagger a +0 robe (45, 34, D:5) a +0 dagger (67, 2, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 halberd (5, -32, D:6) a +0 scale mail (9, -32, D:6) a +1 hand axe of flaming (9, -5, D:6) a +0 robe (17, -1, D:6) a +0 leather armour (21, -10, D:6) a +1 halberd a +0 robe a cursed +0 spear a +0 robe (22, -33, D:6) a +0 club (23, -9, D:6) a cursed +3 hand axe a +0 robe a +0 short sword a +0 robe a +3 war axe of freezing a +0 robe (28, -29, D:6) a +0 whip (28, -23, D:6) a +0 giant spiked club a +0 club an orc skeleton (29, -30, D:6) a +0 halberd (29, -29, D:6) a +0 spear (29, -24, D:6) an orc skeleton (31, -19, D:6) a +0 falchion (38, 12, D:6) a +0 club a +0 flail (38, 13, D:6) 3 potions of poison (39, 10, D:6) the +6 quick blade of Intimidation {freeze, *Contam *Noise rElec Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It may make noises in combat. It causes magical contamination when unequipped. It makes you more stealthy. (40, -31, D:6) a +0 whip (40, -30, D:6) a +0 whip (43, -30, D:6) a +0 spear (46, 9, D:6) a +0 scale mail (51, -20, D:6) a +0 club