st0uf Level 1 of the Dungeon (0, 0, D:1) a +0 spear (10, -4, D:1) a +0 club (11, -4, D:1) a +0 leather armour (13, -22, D:1) a +0 centaur barding (18, -37, D:1) a +0 ring mail (18, -36, D:1) a cursed +0 helmet (19, -30, D:1) a +0 leather armour (36, -22, D:1) a +0 dagger (42, -29, D:1) a +0 club (45, -11, D:1) a +0 spear (46, -12, D:1) 15 bolts (46, -11, D:1) 23 arrows Level 2 of the Dungeon (4, 1, D:2) a +0 club (4, 5, D:2) a +0 dagger (16, -8, D:2) a +0 falchion a +0 scale mail (17, -8, D:2) a cursed -3 club (18, -2, D:2) a +0 hand axe (23, 10, D:2) a cursed -2 dagger (24, 10, D:2) a +3 spear (27, 10, D:2) 3 bolts (39, 12, D:2) a +0 club (41, 31, D:2) 30 arrows (50, 0, D:2) a +0 club a cursed +0 robe (52, 23, D:2) a +0 club (58, 39, D:2) 26 bolts (62, 21, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -3, D:3) a +0 club (11, 9, D:3) a +0 falchion (12, 2, D:3) a +0 robe (13, 8, D:3) a +0 dagger (21, -7, D:3) a +0 robe (26, -17, D:3) a +0 dagger (28, 23, D:3) a +0 giant spiked club (31, 5, D:3) a +0 mace (41, 17, D:3) 21 arrows (48, 4, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 2, D:4) a +0 whip a +0 robe (15, -4, D:4) a +0 dagger (20, -9, D:4) a +0 chain mail (29, 21, D:4) a +0 robe a +0 dagger of distortion (31, 1, D:4) 24 arrows (44, 33, D:4) a cursed -2 dagger a +0 robe (51, 33, D:4) a -5 ring of protection (53, 27, D:4) a +0 hand axe (54, -11, D:4) a +0 club (54, 26, D:4) a +0 club (55, -11, D:4) a +0 leather armour (56, 27, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 4 large rocks (4, 29, D:5) a +0 long sword (14, -7, D:5) a +0 club a +0 flail a +0 dagger (16, 25, D:5) a +0 hand axe (16, 26, D:5) a +1 scale mail of poison resistance a +0 scale mail a +1 flail of holy wrath (22, 13, D:5) a +0 scimitar a +0 robe (26, 8, D:5) 18 poisoned needles (28, 21, D:5) a +0 mace (29, 4, D:5) the +10 longbow of Midwinter {freeze, Fragile rC+ Int+2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It lets you see invisible. It will be destroyed if unequipped. Level 6 of the Dungeon (0, 0, D:6) a potion of curing (2, -39, D:6) an arrow (3, -41, D:6) a +0 shortbow 7 arrows (3, 11, D:6) a +0 ring mail (5, 11, D:6) a +0 flail (unseen) (7, 0, D:6) a +0 robe (7, 9, D:6) a +0 dagger a +0 robe (8, -16, D:6) a +0 halberd (8, 9, D:6) a +0 hand axe (24, -4, D:6) a +0 dagger (26, -35, D:6) a +0 chain mail (29, -24, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 22 sling bullets (3, 11, D:7) a scroll of blinking Level 8 of the Dungeon (0, 0, D:8) a scroll of identify (3, -2, D:8) 18 gold pieces (3, 1, D:8) 12 gold pieces (5, -10, D:8) a +0 whip (still there?) a +0 short sword (still there?) an uncursed ring of stealth (still there?) a scroll of identify (still there?) (6, 5, D:8) a +2 whip of freezing (unseen) (10, -8, D:8) a stone (14, -3, D:8) a potion of resistance (24, -3, D:8) 19 gold pieces (25, -2, D:8) a scroll of identify (30, 0, D:8) a +0 leather armour (32, -15, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (33, -14, D:8) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (36, 12, D:8) a +0 robe (40, 5, D:8) a +0 falchion Level 9 of the Dungeon (19, 12, D:9) a tomahawk (20, 13, D:9) a tomahawk (21, 9, D:9) a tomahawk (21, 10, D:9) a tomahawk (21, 14, D:9) a tomahawk (22, 7, D:9) 24 stones (26, 9, D:9) a cursed +0 long sword Level 10 of the Dungeon (0, 0, D:10) a +0 mace (8, 0, D:10) 8 tomahawks of dispersal (13, 16, D:10) a +0 hand axe a +0 hand axe (13, 17, D:10) a +0 hand axe a +0 hand axe