spiff Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 8, D:1) a cursed -1 hunting sling (8, 6, D:1) a +0 club (12, 8, D:1) a +0 club (17, -4, D:1) a +0 spear (33, -13, D:1) a +0 hunting sling (35, 23, D:1) a +0 club (36, 17, D:1) a +0 mace (37, -22, D:1) a +0 dagger (38, 14, D:1) a +0 ring mail (44, 11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (0, 32, D:2) a +0 dagger (1, 19, D:2) a +0 short sword (2, -1, D:2) a +0 mace a +0 leather armour (12, 7, D:2) a +0 dagger (16, 11, D:2) a cursed +0 club (38, -7, D:2) a +0 club (41, 7, D:2) a +0 club (42, -7, D:2) a +0 dagger (45, 11, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (13, -21, D:3) a +0 club (15, -23, D:3) a +0 ring mail a +0 mace a +0 trident (19, 1, D:3) a +0 leather armour a +0 dagger (21, -11, D:3) a +0 war axe (25, -2, D:3) 18 bolts (27, -20, D:3) a +0 pair of boots (28, -15, D:3) a cursed +0 robe (28, 4, D:3) a +0 robe a +0 dagger a +0 club (31, -12, D:3) a +0 club (31, -11, D:3) a +0 club a cursed +0 flail (32, 6, D:3) a +0 dagger (33, 4, D:3) a +0 leather armour a +0 mace (34, -5, D:3) a cursed -2 hunting sling (34, 8, D:3) a +0 mace (42, -2, D:3) 19 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 centaur barding (0, 14, D:4) 16 poisoned needles (8, -11, D:4) a +0 club (8, 5, D:4) a +0 halberd (9, -3, D:4) a +0 spear (9, 0, D:4) a +0 halberd (10, 1, D:4) a +0 flail (12, -15, D:4) a +0 club a +0 leather armour (12, 12, D:4) a +0 chain mail (15, -3, D:4) a +0 ring mail a +0 spear (17, -1, D:4) a +0 halberd (17, 0, D:4) a +0 spear (17, 17, D:4) a +0 giant spiked club (17, 19, D:4) a +0 club (18, -2, D:4) a +0 spear (18, 0, D:4) a +0 giant spiked club (18, 7, D:4) a +0 whip (18, 11, D:4) a +0 whip (19, -5, D:4) a +0 spear (19, 16, D:4) a +0 hunting sling (20, -5, D:4) a +0 spear (21, -5, D:4) a +0 halberd (21, 13, D:4) a +0 club (22, -12, D:4) a +0 club (22, -7, D:4) a +0 whip (22, 2, D:4) a cursed -2 flail a +0 flail (23, 9, D:4) a +0 halberd (23, 16, D:4) a +0 robe a +0 dagger (23, 18, D:4) a +0 robe a +0 dagger (24, 11, D:4) a +0 whip (25, -12, D:4) a +0 whip (27, -12, D:4) a +0 spear (29, -7, D:4) a +0 spear (34, -21, D:4) a +0 robe (34, -10, D:4) a +0 spear a +0 halberd a +0 club (35, -10, D:4) a +0 whip (35, 10, D:4) 29 bolts (36, -10, D:4) a +0 spear a +0 whip Level 5 of the Dungeon [Shop] Saf Lerch's Assorted Antiques a scroll of remove curse (99 gold) a potion of agility (132 gold) a +0 dagger (66 gold) quicksilver dragon scales (1980 gold) a potion of ambrosia (264 gold) a +0 leather armour of fire resistance (297 gold) a scroll of amnesia (115 gold) a scroll of identify (66 gold) a scroll of remove curse (99 gold) a +1 pair of boots (379 gold) a scroll of teleportation (99 gold) [Shop] Ohepootza's Antique Weapon Shoppe the +3 whip "Wiupi" {slash, rElec MR+ Dex+2 Stlth+} (1223 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 battleaxe (175 gold) a +0 club (27 gold) a +0 mace (81 gold) a +0 trident of venom (167 gold) a +3 great sword of slicing (720 gold) a +0 dagger (54 gold) a +2 short sword of holy wrath (469 gold) a +4 arbalest of flaming (812 gold) a +0 spear (81 gold) a +0 club (27 gold) a +7 blowgun (1066 gold) (0, 0, D:5) a +0 club (1, -36, D:5) the +3 trident of Doubt {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). (2, 0, D:5) a +0 scale mail a +0 falchion (3, 0, D:5) a +0 flail (7, -16, D:5) 26 arrows (8, -34, D:5) an uncursed amulet of the acrobat (8, 4, D:5) a +0 giant spiked club (13, -31, D:5) a +0 short sword a +0 dagger a +0 dagger a +1 short sword of draining (15, -10, D:5) 17 bolts Level 6 of the Dungeon [Shop] Mofie's Armour Shoppe a +3 chain mail of positive energy (235 gold) a +0 scale mail (40 gold) a +0 chain mail (45 gold) the cursed +0 shield "Ymnone" {rCorr Int+3 Dex+2 Stlth-} (232 gold) It affects your intelligence (+3). It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. a +0 helmet (45 gold) a +0 leather armour (20 gold) the cursed +1 ring mail of the Merchant {*Drain rN+ Slay+3} (242 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. a +0 ring mail (40 gold) a +0 robe (7 gold) (1, -35, D:6) 11 arrows (12, -17, D:6) an arrow (15, -15, D:6) a +0 falchion (15, -6, D:6) 19 bolts (21, -25, D:6) 12 gold pieces (21, -11, D:6) a +0 robe (22, -25, D:6) 5 gold pieces (23, -9, D:6) a +0 robe (24, -25, D:6) a +3 short sword of speed (25, -34, D:6) a +1 hand crossbow of velocity (26, -25, D:6) 22 sling bullets (26, -9, D:6) a +0 dagger a +0 robe a +0 scale mail (26, -8, D:6) a +0 short sword a +0 leather armour (28, -25, D:6) 9 gold pieces (29, -25, D:6) a +0 quarterstaff of distortion (29, -2, D:6) a +0 dagger a cursed +0 robe (32, -19, D:6) 2 arrows (33, -21, D:6) a +0 dagger a +0 shortbow 25 arrows (41, -26, D:6) a +0 ring mail Level 7 of the Dungeon (1, 6, D:7) 11 poisoned needles (6, 0, D:7) a +0 dagger (6, 1, D:7) a +0 leather armour a +0 dagger a +0 leather armour a +2 dagger of draining a +0 robe a +0 club a cursed +0 leather armour (6, 2, D:7) a cursed +0 club a +0 short sword a +0 whip a +0 mace a +0 plate armour a +0 dagger (8, 11, D:7) a +0 halberd a +0 leather armour (18, -4, D:7) a +0 spear (19, 6, D:7) a +0 robe (25, 1, D:7) a +0 dagger of venom (26, 3, D:7) a +0 leather armour (34, 14, D:7) 3 sling bullets (36, 12, D:7) a sling bullet (38, 10, D:7) 4 sling bullets (44, -4, D:7) a -6 ring of dexterity Level 8 of the Dungeon (0, 0, D:8) a ration (0, 10, D:8) 11 gold pieces (1, -8, D:8) a ration (3, -3, D:8) a +0 dagger a +0 robe (32, -11, D:8) a +0 shortbow (unseen) (34, -12, D:8) a howler monkey corpse (skeletalised by now) the Ecumenical Temple