spiff Level 1 of the Dungeon (8, 8, D:1) a +0 short sword (14, -29, D:1) 2 stones a +0 whip (15, 9, D:1) a +0 club (16, 17, D:1) a +0 club (21, 17, D:1) a cursed -2 dagger (22, -9, D:1) 16 stones (22, 7, D:1) a +0 dagger a +0 club (27, -22, D:1) a +0 club (30, 17, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 mace (18, 2, D:2) a +0 club a +0 club 17 stones a +0 club a +0 club (19, -22, D:2) a +0 ring mail (19, 2, D:2) a stone (25, -32, D:2) 29 arrows (35, -43, D:2) a +0 club (44, -15, D:2) a +0 club (47, -46, D:2) a +0 animal skin a +0 falchion (48, -47, D:2) a +0 club (48, -37, D:2) a +0 spear (50, -45, D:2) a +0 club (53, -15, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) 20 bolts (4, 13, D:3) a +0 dagger (9, 26, D:3) a cursed -3 short sword (11, -7, D:3) a +0 spear (15, -10, D:3) a +0 club (17, -10, D:3) a +0 club (18, 1, D:3) a +0 hand axe (20, 10, D:3) a +0 club (22, 35, D:3) 17 stones (24, 2, D:3) a +0 chain mail (27, -4, D:3) 5 javelins (29, 34, D:3) a +0 club (31, 34, D:3) a +0 whip (34, 4, D:3) a +0 club (36, 33, D:3) a cursed +0 robe (43, 40, D:3) a +0 dagger (46, 26, D:3) 19 stones (48, 18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (10, 4, D:4) a +0 mace a +0 ring mail (24, 0, D:4) a +0 club (45, -12, D:4) a +0 dire flail (45, -9, D:4) 28 sling bullets (47, -11, D:4) 11 arrows (60, -14, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Ruczikil's Weapon Boutique 3 javelins (24 gold) a +2 spear of freezing (174 gold) a +0 dagger of electrocution (70 gold) a +0 great mace (65 gold) 30 arrows (60 gold) 23 arrows (46 gold) a +5 blowgun (295 gold) the +2 scimitar "Wiotye Paho" {flame, rF+ rC+} (382 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. a +0 scimitar (40 gold) 4 needles of confusion (20 gold) a +0 whip (25 gold) the +10 long sword "Giant's Doom" {vamp, +Blink} (745 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you blink. a +4 shortbow (250 gold) a +2 halberd of venom (168 gold) a +0 whip (25 gold) 7 tomahawks (35 gold) (0, 0, D:5) 9 gold pieces (17, -34, D:5) a +0 robe (17, -17, D:5) a +0 club (18, -32, D:5) a +0 leather armour (18, -22, D:5) 22 arrows (22, -24, D:5) 9 stones (25, -6, D:5) a +0 bardiche (29, -9, D:5) 7 stones (31, -20, D:5) a +0 leather armour (40, -29, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 17 sling bullets