Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 13405542959000079080 205 sp137 the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Sept 23, 2025. Slain by a water moccasin (5 damage) ... on level 4 of the Dungeon. The game lasted 00:16:09 (2466 turns). sp137 the Conjurer (Deep Elf Conjurer) Turns: 2466, Time: 00:16:09 Health: -1/28 AC: 4 Str: 4 XL: 5 Next: 53% Magic: 9/13 EV: 11 Int: 25 God: Gold: 182 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . c - +0 helmet rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -24) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 182 gold pieces. Inventory: Missiles t - a throwing net Armour a - a +0 robe (worn) c - a +0 helmet (worn) d - a +0 cloak (worn) r - a +3 leather armour Jewellery l - an amulet of faith m - a ring of positive energy (worn) q - a +4 ring of slaying Wands s - a wand of quicksilver (7) Scrolls e - 2 scrolls of identify g - 2 scrolls of enchant armour {unknown} i - 3 scrolls of teleportation j - a scroll of vulnerability k - a scroll of revelation n - a scroll of acquirement {unknown} o - a scroll of fear Potions b - a potion of magic f - a potion of brilliance {unknown} h - 2 potions of curing p - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting + Level 6.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 84% 2d11 2% 1 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Confusing Touch Hex 5% N/A 26% 3 Dispel Undead Necr 5% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ( D:2 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the kobold! You kill the kobold! A water moccasin comes into view. Things that are here: a +0 short sword; 5 stones; a kobold corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! A jackal comes into view. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... #...# #.######.# #...#####.## #.# ......##...#####.# .........#.......# ......##...####..#####.# #...#####.## #........# #...# #.# #)##########... #..## #.# #.#####)h...... #..# #.# #.@S....##.#... #..# #.# ######### #..# #.# You could see a water moccasin and a jackal (wandering). Vanquished Creatures A scorpion (D:4) An orc priest (D:3) 7 adders 4 dart slugs A ribbon worm (D:2) 3 orcs (D:3) 5 endoplasms A giant cockroach (D:2) 3 hobgoblins 4 ball pythons 5 bats 3 frilled lizards (D:3) 5 goblins 9 kobolds 3 quokkas 8 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sp137 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Found Kihet's Antique Weapon Shop. 318 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 709 | D:2 | Learned a level 2 spell: Searing Ray 822 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 932 | D:2 | Found Uso Ocri's Weapon Boutique. 1116 | D:2 | Noticed Sigmund 1268 | D:2 | Reached skill level 5 in Conjurations 1354 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1997 | D:3 | Reached skill level 6 in Conjurations 1997 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2457 | D:4 | Noticed a water moccasin 2466 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, serial_shops, nicolae_shop_just_a_little_nook D:2: minmay_wonky_spiral, layout_basic, serial_shops, nicolae_shop_hallway_stairs, serial_bayou_lake_a, uniq_sigmund D:3: layout_basic, shapermc_ecumenical_altar_petra, nicolae_the_louvre D:4: layout_loops_ring, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.0 Conjurations | 5 6 | 6.6 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 1 || 3 Cast: Magic Dart | 60 | 39 || 99 Searing Ray | 8 | 7 || 15 Use: Scroll | | 5 || 5 Armour: Robe | 16 | 10 || 26 Dodge: Dodged | 10 | 8 || 18