sose Level 1 of the Dungeon (0, 0, D:1) a +0 club (48, 14, D:1) a stone (49, 14, D:1) 2 stones (50, 14, D:1) a stone (56, 15, D:1) a +0 club (21, 17, D:1) 20 stones (2, 19, D:1) a +0 club (50, 20, D:1) 22 sling bullets (4, 22, D:1) a +0 club a +0 robe (5, 28, D:1) 19 stones (7, 28, D:1) 17 stones (8, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (30, 0, D:2) a wand of digging (0) (33, 0, D:2) a +0 club (25, 1, D:2) a +0 club (39, 3, D:2) a +0 robe (-5, 5, D:2) a +0 dagger (25, 6, D:2) a +0 whip (-13, 10, D:2) a +0 club (5, 11, D:2) 13 stones (12, 16, D:2) 22 stones (18, 16, D:2) a +0 whip (-15, 20, D:2) a +1 scythe of protection a +0 robe (15, 25, D:2) a +0 whip a stone (15, 31, D:2) a stone (-15, 34, D:2) a +0 large shield (15, 34, D:2) a +0 mace (-15, 39, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (15, 0, D:3) a +0 robe (2, 1, D:3) a +0 falchion (19, 1, D:3) a cursed +0 hunting sling 13 stones (28, 2, D:3) 3 arrows (29, 2, D:3) a +0 club (31, 2, D:3) a +0 shortbow 14 arrows (24, 4, D:3) a stone (-12, 6, D:3) a cursed +0 robe (33, 7, D:3) 15 arrows (13, 8, D:3) a cursed -1 leather armour (31, 8, D:3) 9 stones (-12, 13, D:3) a +0 club 3 stones (14, 13, D:3) a +0 robe (16, 26, D:3) 17 arrows (29, 31, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (-12, 1, D:4) a +0 mace a +0 flail (-49, 2, D:4) 3 stones (-11, 2, D:4) a +0 leather armour a +2 flail of protection (-6, 2, D:4) 2 tomahawks (-57, 3, D:4) 14 stones (-32, 5, D:4) a +0 whip (-50, 8, D:4) a stone (9, 9, D:4) 24 arrows (-55, 17, D:4) a +0 spear (-49, 25, D:4) 23 stones (3, 30, D:4) a +0 robe (-42, 35, D:4) a +0 whip (7, 35, D:4) 21 stones (-43, 36, D:4) a +0 leather armour a +0 whip (-44, 38, D:4) a +0 flail (-30, 38, D:4) 19 bolts (-45, 39, D:4) a +0 spear (-43, 39, D:4) a +0 scale mail a +0 flail (-42, 39, D:4) a +0 mace Level 5 of the Dungeon [Shop] Ades's Gadget Shoppe a plain deck of wonders (182 gold) a wand of paralysis (17) (247 gold) a stone of tremors (520 gold) a lamp of fire (520 gold) a fan of gales (520 gold) a wand of disintegration (4) (104 gold) an ornate deck of summoning (260 gold) a wand of draining (12) (208 gold) (17, 1, D:5) a +0 chain mail (1, 14, D:5) 17 bolts (12, 14, D:5) a stone (14, 17, D:5) a +0 giant spiked club (35, 21, D:5) 15 poisoned needles (26, 23, D:5) a +4 dagger (6, 25, D:5) 3 tomahawks (11, 26, D:5) a +0 whip a +0 leather armour a +0 flail (14, 26, D:5) a +0 mace a +0 leather armour (-14, 28, D:5) a +0 club (12, 34, D:5) a stone (14, 40, D:5) a cursed -3 club a +0 club (18, 41, D:5) a +0 club (15, 42, D:5) a +0 club (12, 44, D:5) a +0 hand axe (22, 50, D:5) a +0 club Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Jican" {SustAb rElec MR+ Dex-2} (3290 gold) [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. the +1 robe "Boajis" {rN+ rCorr Str+2} (2670 gold) It affects your strength (+2). It protects you from negative energy. It protects you from acid and corrosion. the ring of Awe {rF+ MR+ Dex+2 Slay+5} (6280 gold) [ring of protection from fire] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It affects your resistance to hostile enchantments. the +2 helmet of Day {rPois Str+2} (2990 gold) It affects your strength (+2). It protects you from poison. (0, 0, D:6) a +0 greatsling (-4, 4, D:6) a +0 dagger a +0 robe (-3, 4, D:6) a +0 mace 5 tomahawks (-2, 4, D:6) a +0 whip (24, 5, D:6) 8 arrows of flame (-16, 6, D:6) 13 silver sling bullets (-7, 7, D:6) 22 arrows (-18, 9, D:6) a +0 club (-4, 10, D:6) a +0 falchion (6, 11, D:6) a +0 flail (-13, 12, D:6) a +0 falchion (0, 12, D:6) a +0 dagger (8, 13, D:6) a +0 dagger a +0 robe (-2, 14, D:6) a +0 trident a +0 leather armour the +0 falchion of the Lair of Beasts {flame, Noisy rF+ MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 ring mail (5, 14, D:6) a +0 flail a +0 chain mail (-2, 16, D:6) a +0 dagger of draining a +0 leather armour (12, 25, D:6) 13 bolts (19, 26, D:6) 16 stones (24, 31, D:6) a +0 mace (15, 32, D:6) a cursed -3 whip (3, 34, D:6) an arrow (27, 34, D:6) a +0 trident (3, 38, D:6) a +0 shortbow 17 arrows (17, 45, D:6) 2 potions of degeneration 2 potions of poison Level 7 of the Dungeon (0, 0, D:7) a +0 shield (-20, 12, D:7) 18 arrows (6, 13, D:7) a +0 helmet (17, 15, D:7) a cursed -2 dagger a +0 chain mail (33, 17, D:7) a +0 club (14, 19, D:7) a +0 falchion (8, 20, D:7) a cursed -2 giant spiked club (-15, 22, D:7) a +0 dagger a +0 robe (-9, 23, D:7) a cursed +0 giant club a +0 dagger a +0 robe (35, 24, D:7) a +0 flail (-6, 29, D:7) a +0 leather armour (13, 29, D:7) a +0 robe (-12, 30, D:7) a +0 dagger (unseen) (-6, 30, D:7) a +2 great sword of slicing (-14, 32, D:7) a +0 hand axe (unseen) (-7, 32, D:7) 2 stones (0, 33, D:7) a stone (2, 36, D:7) a cursed -2 long sword a +0 chain mail (16, 36, D:7) a +0 broad axe the Ecumenical Temple