soepske Level 1 of the Dungeon (0, 0, D:1) 19 sling bullets (9, 10, D:1) a +0 dagger (9, 11, D:1) a +0 dagger (14, 10, D:1) a stone (15, 8, D:1) a stone (27, 52, D:1) a +0 whip (29, 13, D:1) 23 stones (34, 3, D:1) a +0 chain mail (37, 29, D:1) a +0 club (46, 44, D:1) a +0 dagger Level 2 of the Dungeon (6, -2, D:2) a +0 club (8, -21, D:2) a +0 mace (9, 18, D:2) a +0 club (11, -22, D:2) a tomahawk (13, -17, D:2) a +0 falchion (17, 3, D:2) a tomahawk (17, 10, D:2) a +0 club (19, -10, D:2) a +0 robe (20, -1, D:2) 21 stones (21, 17, D:2) 19 sling bullets (23, -3, D:2) 16 poisoned needles (23, 11, D:2) a +0 robe (23, 12, D:2) a +0 scale mail a +0 dagger (24, 11, D:2) a +0 scale mail a +0 flail (26, 11, D:2) a +3 scythe of holy wrath a +0 robe (27, 4, D:2) a tomahawk (28, 4, D:2) a +0 club a +0 animal skin a +2 helmet (29, -22, D:2) a +0 dagger (29, 11, D:2) a tomahawk (32, -7, D:2) a stone (33, -6, D:2) 7 stones (34, 10, D:2) a +0 club (37, 23, D:2) a +0 ring mail (39, 4, D:2) a +0 dagger a +0 leather armour a +0 dagger (39, 5, D:2) a +0 dagger (39, 10, D:2) a +0 club a +0 club a +0 hunting sling a +0 club 16 stones a +0 club a +0 club (40, -3, D:2) a +0 helmet (40, 10, D:2) 3 stones (41, 8, D:2) a +0 club (41, 13, D:2) a +0 trident (44, 10, D:2) 2 stones (45, 10, D:2) 5 stones (45, 31, D:2) 15 stones (46, -20, D:2) a +0 mace (54, 11, D:2) a +0 hand axe a +0 hunting sling (62, 22, D:2) 24 stones Level 3 of the Dungeon (0, 1, D:3) a +0 dagger (4, -26, D:3) a cursed +0 club a +0 ring mail (4, -20, D:3) a +0 flail (4, -19, D:3) a cursed -2 hand axe (14, -1, D:3) a +0 leather armour (16, -23, D:3) a +0 club (18, -11, D:3) a +0 dagger (32, -24, D:3) a +0 shortbow (32, 0, D:3) a +0 flail (33, 0, D:3) a +0 club a +0 dagger a cursed +0 robe (36, -1, D:3) a cursed -1 dagger a +0 robe (37, -3, D:3) 12 bolts (44, -13, D:3) 25 bolts (45, -28, D:3) a +0 mace a +0 chain mail (45, -25, D:3) 16 bolts (46, -28, D:3) a cursed -2 club (46, -27, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -14, D:4) a +0 hunting sling (3, -9, D:4) 15 sling bullets (24, -2, D:4) 13 stones (27, -8, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Baecaf's Armour Boutique a +0 chain mail (45 gold) a cursed +0 ring mail (10 gold) the +0 hat "Viageugh" {MR- rCorr SInv} (166 gold) It affects your resistance to hostile enchantments. It lets you see invisible. It protects you from acid and corrosion. a +1 pair of boots (115 gold) the +6 chain mail of the Country {rElec rN+ Dex+6 Slay-5} (443 gold) It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It protects you from negative energy. a +0 naga barding (230 gold) a +0 robe (7 gold) a scarf of spirit shield (90 gold) a +0 chain mail (45 gold) a +0 chain mail (45 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 pair of boots (45 gold) (0, 0, D:5) a +0 dagger (26, 3, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (9, -33, D:6) 22 stones (11, -17, D:6) a +0 robe (13, -34, D:6) a +0 shortbow (14, -19, D:6) a +0 quarterstaff (14, -14, D:6) a +0 leather armour (20, -1, D:6) a +0 ring mail a +0 whip (20, 1, D:6) a +0 dagger (21, -1, D:6) a +0 chain mail a +0 hand axe (22, -3, D:6) a +0 robe a +0 dagger (23, -2, D:6) a +0 ring mail (24, -27, D:6) a scroll of immolation (26, -35, D:6) 18 stones (40, -21, D:6) a +0 whip (45, -30, D:6) a +0 flail (48, 1, D:6) a +0 short sword (53, -37, D:6) a +0 dagger (54, -10, D:6) a cursed -1 giant club (58, -30, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (6, -14, D:7) a +0 giant spiked club (11, -22, D:7) a +0 long sword (16, -10, D:7) a +0 club (17, -1, D:7) a +0 dagger of venom (17, 1, D:7) a +0 hunting sling (20, -2, D:7) a +0 scale mail (23, -6, D:7) 15 bolts (31, -8, D:7) a +1 whip of draining (47, 11, D:7) a +0 club (47, 12, D:7) a +0 leather armour a +0 whip (48, -11, D:7) a +0 dagger a +0 leather armour (48, 12, D:7) a +0 robe a +0 dagger (51, 14, D:7) 12 stones (55, 11, D:7) 16 stones (57, 4, D:7) 8 needles of sleeping Level 8 of the Dungeon [Shop] Dahate's Antique Weapon Boutique a cursed -1 flail (2 gold) a +2 whip of venom (390 gold) a +0 club (26 gold) the +8 hand crossbow "Zyscheom" {freeze, rPois} (1495 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. a +0 trident (91 gold) a +0 spear (78 gold) the +2 whip "Efig" {drain, rPois rF- Dex+8 Stlth+} (995 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. a +0 long sword (91 gold) a +0 war axe (91 gold) a +0 dagger (52 gold) a +0 quarterstaff (104 gold) a +0 rapier (104 gold) (0, 0, D:8) a +0 ring mail (5, -4, D:8) 21 stones (8, 5, D:8) a cursed ring of loudness (8, 15, D:8) a +0 leather armour (15, 5, D:8) a +0 giant club a +0 giant club (28, 13, D:8) a +0 falchion a tomahawk (28, 14, D:8) a +0 short sword a +0 ring mail a +0 trident a +0 chain mail a +0 club a tomahawk (28, 20, D:8) a +0 falchion (30, -5, D:8) a +0 leather armour (32, 20, D:8) a +0 flail a +0 ring mail (42, 7, D:8) a +0 helmet an uncursed amulet of harm an uncursed ring of positive energy an uncursed ring of poison resistance a +1 robe (43, 16, D:8) a +0 robe (47, 8, D:8) a +0 robe of cold resistance a +2 dagger of flaming a +0 short sword of freezing (49, -2, D:8) a +0 club (49, 16, D:8) a cursed +0 giant spiked club Level 9 of the Dungeon (9, -2, D:9) a scroll of identify (9, -1, D:9) a scroll of remove curse (9, 0, D:9) 14 gold pieces (9, 1, D:9) a scroll of enchant weapon (9, 2, D:9) a potion of flight (10, -2, D:9) 16 gold pieces (10, 0, D:9) 22 stones (10, 2, D:9) 9 gold pieces (14, 20, D:9) a +0 short sword (15, 17, D:9) a +0 leather armour (15, 20, D:9) a +0 mace (19, -21, D:9) a +0 shortbow (43, 8, D:9) a +1 whip of freezing a +0 robe a +0 animal skin a +0 giant club a +0 giant club (45, 22, D:9) a +0 short sword a +0 scale mail a +0 hand axe a +0 leather armour (45, 23, D:9) a +0 short sword (48, 20, D:9) a +0 animal skin (49, -19, D:9) a +0 short sword 2 tomahawks a +0 ring mail (49, 3, D:9) a +0 robe (49, 21, D:9) a +0 dagger a +0 robe (51, -19, D:9) a cursed -3 halberd a +0 chain mail (52, -9, D:9) 28 stones Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club 17 stones (8, 9, D:10) a +0 dagger (14, -1, D:10) a +0 shortbow (16, 10, D:10) a +0 giant spiked club a +0 giant club (16, 11, D:10) a +0 shortbow (17, 5, D:10) a +0 giant spiked club a +0 giant spiked club (17, 6, D:10) a +0 club 4 tomahawks a +0 war axe (18, 5, D:10) a +0 trident (19, -3, D:10) a large rock (20, 7, D:10) a +0 war axe (21, 0, D:10) a large rock (21, 14, D:10) a +0 giant club a +0 giant club (22, 0, D:10) a tomahawk (22, 3, D:10) 3 large rocks (22, 20, D:10) 14 stones (24, -2, D:10) a +0 hand axe a +0 leather armour (24, 0, D:10) 12 poisoned needles (25, 0, D:10) 22 bolts (25, 16, D:10) a scroll of immolation (25, 21, D:10) 4 stones (26, 9, D:10) a book of Misfortune (27, 16, D:10) 2 stones (28, 18, D:10) 16 stones (29, 18, D:10) a +0 shortbow a +0 giant spiked club a cursed -2 giant club a cursed -2 dagger 3 stones (29, 19, D:10) a stone a +0 short sword (30, 17, D:10) 2 stones (31, 18, D:10) 2 stones (32, 9, D:10) a +0 chain mail (33, 5, D:10) a +0 flail (33, 25, D:10) 16 sling bullets (35, -21, D:10) a +0 dagger (36, 0, D:10) a +5 hand axe (38, 12, D:10) 17 stones Level 11 of the Dungeon [Shop] Dugin's Antique Weapon Emporium a +0 dagger (42 gold) a +4 war axe (535 gold) the +6 shortbow of the Harvest {venom, *Drain rElec rPois Str+4} (1146 gold) It poisons the ammo it fires. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. the +3 hand axe of Callousness {flame, rElec rC+ MR+ Stlth+} (1045 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 war axe (73 gold) a +1 hand crossbow of velocity (256 gold) a +0 quarterstaff (84 gold) a +1 falchion of holy wrath (260 gold) a +0 rapier (84 gold) a +0 war axe (73 gold) a +6 short sword of holy wrath (785 gold) a +2 shortbow of freezing (365 gold) (0, 0, D:11) 3 exploding tomahawks (1, 1, D:11) an exploding tomahawk (2, 0, D:11) 2 exploding tomahawks (6, 16, D:11) a throwing net (11, -1, D:11) 17 stones (17, 0, D:11) 12 bolts (18, -6, D:11) a +0 quarterstaff (22, 12, D:11) a +0 chain mail a +0 hand axe (23, 11, D:11) a +2 dagger of holy wrath a +0 robe a +0 club a +0 leather armour (23, 12, D:11) a +0 club a +0 leather armour (25, 40, D:11) a cursed -1 shortbow (29, 1, D:11) 9 bolts (36, 8, D:11) a lamp of fire (37, 24, D:11) a +0 leather armour (40, 19, D:11) 23 stones (42, 18, D:11) a +0 leather armour Level 12 of the Dungeon [Shop] Siti's Weapon Boutique a +0 hand crossbow (56 gold) a +0 halberd (64 gold) 17 sling bullets (136 gold) a +0 falchion (48 gold) a +0 long sword (56 gold) 18 stones (28 gold) the +8 hand axe of Elau {protect, MR+} (899 gold) It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. a +0 giant club (27 gold) a +0 flail (56 gold) a +0 quarterstaff of speed (224 gold) (28, -5, D:12) 12 stones (35, -27, D:12) a wand of iceblast (13) a wand of random effects (30) a wand of enslavement (6) an uncursed ring of poison resistance a wand of acid (26) a wand of flame (25) a +2 dagger of venom a +3 ring of strength (36, -31, D:12) a +0 mace of crushing (46, -29, D:12) a cursed -3 club (47, -29, D:12) a +0 trident a +0 leather armour (48, -29, D:12) a +0 ring mail a +0 dagger of venom a +0 robe (49, 1, D:12) a +0 falchion Level 13 of the Dungeon (0, 0, D:13) a +0 longbow 17 arrows 6 chunks of flesh (3, -8, D:13) a +1 short sword of venom a +0 blowgun 8 curare-tipped needles an inedible chunk of flesh (12, -17, D:13) 2 potions of degeneration (13, -17, D:13) a +0 short sword a kobold corpse (15, -15, D:13) a cursed -3 dagger a +0 blowgun 19 poisoned needles a kobold corpse (17, -16, D:13) 3 large rocks (31, -24, D:13) 2 arrows (32, -24, D:13) a large rock an arrow (33, -24, D:13) 6 arrows (34, -25, D:13) a large rock (34, -24, D:13) a cursed -2 shortbow (still there?) an arrow (still there?) the Ecumenical Temple