soepske Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -24, D:1) 24 stones (4, 2, D:1) a +0 dagger (8, -5, D:1) a +0 leather armour (15, 3, D:1) a stone a +0 short sword (17, 3, D:1) a +3 dagger of electrocution 4 stones (28, -13, D:1) a +0 leather armour (32, -30, D:1) a +0 short sword 3 stones (34, -28, D:1) a stone (34, -27, D:1) a stone (38, -24, D:1) 2 stones (38, -22, D:1) a stone (38, -19, D:1) a stone (52, -16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 9 sling bullets (13, -1, D:2) a +0 mace (13, 29, D:2) a +3 quarterstaff of chaos (16, 16, D:2) a +0 shield (16, 17, D:2) 6 needles of confusion (32, 2, D:2) a +0 club (33, 13, D:2) a +0 leather armour a +0 club (40, 2, D:2) a +0 leather armour a cursed -2 hand axe (46, 29, D:2) a +0 ring mail (59, 16, D:2) 18 poisoned needles Level 3 of the Dungeon (8, -1, D:3) a +0 club (14, 35, D:3) a +0 flail (15, 16, D:3) a +0 short sword (18, 38, D:3) a +0 robe a +0 dagger (18, 39, D:3) a cursed +0 leather armour a +0 short sword a +0 ring mail (18, 40, D:3) a +0 ring mail a +0 short sword (20, 13, D:3) a +0 whip (21, 43, D:3) a +0 dagger (22, 10, D:3) a +0 robe (22, 12, D:3) 14 arrows (27, 0, D:3) 22 bolts (29, -8, D:3) a +0 trident (34, 23, D:3) 21 stones (34, 25, D:3) a +0 dagger (39, -7, D:3) a +0 club a +0 chain mail (49, 29, D:3) a +0 club (50, 42, D:3) a +5 war axe (57, 17, D:3) a poisoned needle Level 4 of the Dungeon [Shop] Qorrah's Distillery a potion of flight (36 gold) 2 potions of mutation (192 gold) a potion of brilliance (48 gold) a potion of cancellation (96 gold) 2 potions of degeneration (24 gold) a potion of heal wounds (60 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) (0, 0, D:4) a +0 dagger (1, -1, D:4) a +0 leather armour (1, 0, D:4) a +0 dagger a +0 robe (19, -8, D:4) 15 stones (20, -31, D:4) 15 stones (22, -31, D:4) 21 bolts (29, -9, D:4) a +0 short sword a cursed +0 scale mail (30, -27, D:4) a +0 short sword (30, -9, D:4) a +0 leather armour (30, -8, D:4) a +0 trident a +0 leather armour (43, -41, D:4) 20 arrows (43, -25, D:4) a +2 hand axe of electrocution (48, -24, D:4) 24 arrows (52, -34, D:4) a +0 ring mail a +0 flail of protection (59, -23, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 flail of distortion (5, -3, D:5) a +0 whip (16, 40, D:5) 22 stones (17, 33, D:5) a +0 pair of gloves (20, 10, D:5) a +0 flail (22, 15, D:5) a +0 scale mail (23, 25, D:5) a +0 spear (30, 11, D:5) a +0 leather armour (34, 19, D:5) 19 sling bullets (34, 38, D:5) a +0 trident (42, 19, D:5) 13 gold pieces (43, 18, D:5) 15 gold pieces (43, 19, D:5) 16 gold pieces (43, 20, D:5) a +0 club (46, 19, D:5) a scroll of random uselessness (48, 37, D:5) 23 stones (64, 41, D:5) a +0 blowgun Level 6 of the Dungeon [Shop] Bivorro's Armour Emporium a +0 pair of gloves (58 gold) the +3 leather armour of Beauty {+Fly rElec rN++ MR-} (512 gold) It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. a +0 pair of gloves (58 gold) a +0 chain mail (58 gold) a +0 robe (9 gold) the +18 shield of the Gong {rElec rN+ MR+ EV-5} (1264 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 leather armour of cold resistance (312 gold) a +0 scale mail (52 gold) a +1 chain mail of fire resistance (214 gold) a +0 scale mail (52 gold) (0, 0, D:6) a +0 quarterstaff (2, -23, D:6) a +0 whip of draining a +0 short sword a +0 leather armour (3, -24, D:6) a +0 club (3, -23, D:6) a +0 dagger a +0 robe (13, 1, D:6) 29 stones (29, -21, D:6) a +0 robe (34, -11, D:6) 16 arrows (34, 0, D:6) a +0 falchion (39, -14, D:6) a +0 chain mail a +0 battleaxe (39, -13, D:6) a +0 dagger (40, -14, D:6) a cursed +0 hand axe a +1 leather armour of positive energy (40, -13, D:6) a +0 club (41, 7, D:6) a +0 flail a +0 club (42, 6, D:6) a +0 spear (43, 14, D:6) a +0 dagger (51, -32, D:6) a +0 ring mail (55, -21, D:6) a +0 ring mail (55, -20, D:6) a +0 mace a +0 club (55, 12, D:6) a +0 chain mail (56, -21, D:6) a +0 dagger a +0 robe (60, 16, D:6) 15 bolts Level 7 of the Dungeon (9, 45, D:7) a +0 robe (32, 46, D:7) a +0 giant club (34, -9, D:7) 20 stones (37, 5, D:7) a +0 pair of gloves (37, 25, D:7) a +0 club (44, 47, D:7) a +0 whip (45, 47, D:7) a +0 mace (46, 47, D:7) a cursed -2 flail (47, 13, D:7) a +0 short sword a +0 leather armour (47, 14, D:7) a +0 leather armour a +0 flail (47, 16, D:7) a +0 flail (48, 14, D:7) a +0 plate armour a cursed +0 war axe (48, 17, D:7) 22 stones (48, 21, D:7) 21 arrows (49, 48, D:7) a +0 whip (50, 5, D:7) a +0 war axe a +0 leather armour (51, 5, D:7) a +0 hand axe (55, 28, D:7) a +0 hand axe a +0 animal skin Level 8 of the Dungeon [Shop] Voorie's Antique Weapon Shop a +1 hunting sling of flaming (310 gold) a +0 great sword (208 gold) a +0 whip (80 gold) a +0 short sword (96 gold) a +0 morningstar (128 gold) a +0 blowgun (80 gold) a +0 blowgun (80 gold) a +0 hand axe (96 gold) a +0 shortbow (96 gold) the +5 war axe of Famine {chaos, *Drain +Rage +Inv Int-3} (1180 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (-3). It lets you turn invisible. It lets you go berserk. It causes draining when unequipped. a +0 blowgun (80 gold) (26, 3, D:8) an arrow (27, 3, D:8) 2 arrows (27, 4, D:8) an arrow (27, 7, D:8) a +0 shortbow 13 arrows (30, 3, D:8) a +0 shield (49, 30, D:8) a +0 whip 18 stones (50, 20, D:8) a cursed ring of teleportation a cursed amulet of rage (56, 15, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (0, 9, D:9) a +0 club (1, -1, D:9) a +0 trident (5, 29, D:9) 11 arrows (7, 9, D:9) an uncursed amulet of the gourmand an uncursed amulet of the gourmand (8, -5, D:9) a +0 ring mail (8, 38, D:9) a +0 giant spiked club a +0 giant club (11, 36, D:9) a +0 flail (15, 37, D:9) a +0 leather armour (16, 15, D:9) a +0 hand axe (16, 19, D:9) a +0 dagger (20, 1, D:9) a scroll of noise (49, 32, D:9) a +0 shortbow 25 arrows (50, 45, D:9) the +2 robe of Experimentation {*Contam rCorr SInv} It lets you see invisible. It causes magical contamination when unequipped. It protects you from acid and corrosion. a scarf of resistance a scarf of spirit shield a +0 robe (52, 39, D:9) a +0 dagger a +0 short sword a +0 ring mail (52, 40, D:9) a +0 flail a +0 robe (52, 42, D:9) a +0 hand axe a +0 robe (54, 43, D:9) a +0 morningstar Level 10 of the Dungeon (0, 0, D:10) a scarf of cloud immunity (3, 2, D:10) an uncursed amulet of magic regeneration (4, 11, D:10) a +0 robe (5, 9, D:10) an uncursed ring of loudness (14, 19, D:10) a +0 shortbow 3 arrows (15, 2, D:10) 25 stones (15, 4, D:10) a +0 ring mail a +0 flail (16, 2, D:10) a cursed +0 club (16, 3, D:10) a cursed +0 chain mail a +0 robe a +0 dagger a +0 dagger (16, 18, D:10) an arrow (18, 17, D:10) an arrow (30, 32, D:10) an arrow (33, 31, D:10) an arrow (34, 30, D:10) an arrow (35, 30, D:10) an arrow (36, 29, D:10) an arrow (39, 27, D:10) an arrow (43, -7, D:10) a +0 giant club (43, 29, D:10) an arrow (44, 29, D:10) 3 arrows (46, 20, D:10) 12 stones (50, 15, D:10) a cursed -3 giant club a +0 giant club (54, 1, D:10) 19 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 poisoned needles (5, -33, Lair:1) a +0 leather armour (17, -32, Lair:1) 21 bolts (17, -3, Lair:1) 21 stones (19, -4, Lair:1) a +0 cloak (20, 3, Lair:1) 17 stones (31, -17, Lair:1) a +0 ring mail (32, -24, Lair:1) a +0 dagger (35, -12, Lair:1) a +1 hunting sling of velocity Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier a +0 robe (14, 4, Lair:2) a +0 shortbow 18 arrows (14, 10, Lair:2) an arrow (24, -20, Lair:2) 7 poisoned needles (28, -39, Lair:2) 22 stones (46, -1, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 23 stones (16, 25, Lair:3) a +0 scale mail (24, -15, Lair:3) 17 stones (26, 24, Lair:3) 15 arrows (46, -9, Lair:3) 23 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 long sword (5, -38, Lair:4) 18 stones (22, -11, Lair:4) 23 stones (23, -44, Lair:4) a +0 chain mail (23, -29, Lair:4) 21 stones (24, -19, Lair:4) 18 stones (25, -17, Lair:4) a +0 ring mail (31, -43, Lair:4) a +0 hunting sling (34, 0, Lair:4) a scroll of random uselessness (43, -31, Lair:4) 14 stones (57, -14, Lair:4) 28 stones (58, -31, Lair:4) a +0 dagger Level 5 of the Lair of Beasts (7, 21, Lair:5) a +0 hand crossbow (12, 7, Lair:5) a +0 plate armour (36, 44, Lair:5) a +0 cloak (64, 17, Lair:5) a +0 pair of boots (65, 17, Lair:5) a +0 shield Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 mace (11, 11, Lair:6) a +0 ring mail (23, 2, Lair:6) a cursed -3 mace (32, 20, Lair:6) a +0 scale mail (43, 3, Lair:6) a +0 quarterstaff (46, 6, Lair:6) 15 stones (48, -26, Lair:6) 18 poisoned needles (48, 0, Lair:6) 22 sling bullets (55, -14, Lair:6) a water moccasin corpse (skeletalised by now) (60, -16, Lair:6) 19 sling bullets Level 1 of the Spider Nest (0, 0, Spider:1) a scroll of magic mapping (1, 1, Spider:1) 24 bolts (5, -9, Spider:1) a potion of mutation (5, 1, Spider:1) 6 arrows (8, -12, Spider:1) 17 gold pieces (8, 2, Spider:1) a potion of flight (9, -2, Spider:1) 9 gold pieces (10, -7, Spider:1) 12 gold pieces (12, -5, Spider:1) a book of Changes