snilloc10 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -6, D:1) 15 stones (9, 29, D:1) 13 arrows (22, -4, D:1) 19 arrows (45, 1, D:1) a +0 club (46, 1, D:1) a +0 club (51, 34, D:1) a +1 whip of electrocution (52, 14, D:1) a +0 dagger (57, 6, D:1) a +0 short sword (57, 12, D:1) a +0 club (58, 49, D:1) 26 stones Level 2 of the Dungeon (2, 1, D:2) a stone (3, 1, D:2) a stone (6, -7, D:2) a +0 falchion (9, -22, D:2) a +0 dagger (10, -31, D:2) 18 bolts (18, -35, D:2) a +0 club (21, -28, D:2) a +0 plate armour (32, -8, D:2) a +0 robe (34, -21, D:2) a +0 spear Level 3 of the Dungeon (8, 22, D:3) 19 arrows (17, 19, D:3) 25 bolts (18, 10, D:3) a cursed -2 dagger (19, -3, D:3) a +0 hunting sling a +0 club (19, -2, D:3) a +0 dagger (19, 9, D:3) a +0 leather armour (20, 1, D:3) a +0 club a +0 spear a +0 animal skin a +0 helmet a +0 club (20, 25, D:3) 14 arrows (21, 2, D:3) a +0 club (23, 2, D:3) a +0 club a +0 hunting sling (31, 7, D:3) 22 bolts (38, 12, D:3) a +0 club (40, 12, D:3) a +0 trident (40, 20, D:3) a +0 dagger (41, 13, D:3) a +0 leather armour of fire resistance a +0 dagger a +0 leather armour (41, 14, D:3) a +0 robe a +0 dagger a +0 chain mail a +0 flail (47, 17, D:3) a +0 leather armour a +0 hand axe a +0 dagger a cursed +0 leather armour (48, 16, D:3) a +0 war axe a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (5, -42, D:4) 12 arrows (5, 0, D:4) a +0 trident a +0 robe (9, -37, D:4) a +0 hand axe a +0 ring mail (12, -14, D:4) 23 arrows (13, -28, D:4) a +0 short sword (14, -28, D:4) a +0 dagger a +0 robe (15, -28, D:4) a cursed -1 trident (21, -18, D:4) 29 bolts (22, 1, D:4) a +0 dagger (31, -20, D:4) a +0 short sword a +0 leather armour (40, -2, D:4) a +0 scythe a cursed +0 robe (41, -12, D:4) a +0 hand axe a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (2, 36, D:5) a +0 hand axe (5, -2, D:5) 16 arrows (9, 42, D:5) a +0 flail (10, 42, D:5) a +0 whip of venom a +0 leather armour (11, 42, D:5) a +0 spear (12, 42, D:5) a +0 halberd (17, -5, D:5) a +0 hand axe (17, 24, D:5) a +0 ring mail (43, -1, D:5) 4 arrows (48, 7, D:5) 18 bolts (51, -2, D:5) 20 poisoned darts (63, 31, D:5) a cursed -1 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (5, -9, D:6) a +0 falchion (32, -1, D:6) a +0 short sword a +0 ring mail a +0 long sword a +0 plate armour a +0 dagger (33, -1, D:6) a +0 hand axe (46, -8, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +1 ring mail of poison resistance (1, 1, D:7) a +0 club (2, -2, D:7) a +0 whip 5 boomerangs a +0 scale mail (2, 0, D:7) a +0 hand axe a +0 leather armour (3, -2, D:7) a +3 flail of protection a cursed -3 falchion 5 boomerangs (3, 0, D:7) a +0 dagger a +0 robe of magic resistance (3, 1, D:7) a +0 trident a +0 ring mail (5, -12, D:7) a +0 long sword (6, -3, D:7) a +0 dagger (7, -31, D:7) a +0 ring mail (9, 6, D:7) a +0 hand axe 4 curare-tipped darts (10, 6, D:7) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (15, 0, D:7) 19 arrows (16, 6, D:7) a curare-tipped dart (21, -17, D:7) a +0 mace (37, -41, D:7) a +0 whip a +0 robe (37, -25, D:7) a +0 buckler (38, -42, D:7) a +0 spear (42, -9, D:7) a +0 scale mail Level 8 of the Dungeon (2, 1, D:8) a +0 scimitar a +0 plate armour (5, -4, D:8) a +0 dagger of distortion a cursed +0 robe (6, -3, D:8) a +0 war axe a +0 ring mail (6, -2, D:8) a +0 mace (6, 2, D:8) a +0 leather armour (15, -13, D:8) a cursed +0 leather armour (18, 19, D:8) a +0 dagger a +0 chain mail (19, 18, D:8) a +0 whip a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (7, -26, Lair:1) 17 bolts (17, -26, Lair:1) a +0 dagger a +1 robe (22, -18, Lair:1) a +0 long sword (23, -13, Lair:1) a +0 leather armour (24, -27, Lair:1) a +0 morningstar (24, -7, Lair:1) a +0 hat of intelligence (34, -22, Lair:1) a +0 arbalest (38, -10, Lair:1) a +0 ring mail (45, 11, Lair:1) 7 boomerangs Level 2 of the Lair of Beasts (8, -7, Lair:2) a +0 hunting sling (12, 9, Lair:2) 14 gold pieces (17, -2, Lair:2) a +0 pair of gloves (17, -1, Lair:2) a wand of digging (4) (17, 3, Lair:2) the +5 short sword of the Absolute Madman {vamp, *Drain rElec rPois Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (17, 4, Lair:2) a lightning rod (4/4) (19, 1, Lair:2) 19 bolts (20, 0, Lair:2) a komodo dragon corpse (22, 1, Lair:2) 11 gold pieces (24, 18, Lair:2) a +0 ring mail (28, -3, Lair:2) a cursed +0 pair of gloves (32, -11, Lair:2) a +0 short sword