Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 13344681075047479413 65 snakesoul the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on June 12, 2023. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1711 turns). snakesoul the Conjurer (Draconian Conjurer) Turns: 1711, Time: 00:03:26 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 92% Magic: 0/7 EV: 12 Int: 20 God: Gold: 105 SH: 0 Dex: 9 Spells: 2/7 levels left rFire . . . a - +1 falchion (holy) rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +1 falchion of holy wrath (weapon) f - a +0 dagger Jewellery d - a ring of protection from cold (left hand) l - a +6 ring of strength Scrolls c - a scroll of vulnerability {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} j - 4 scrolls of identify {unknown} Potions b - a potion of lignification {unknown} e - a potion of mutation {unknown} i - 3 potions of flight {unknown} k - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Sublimation of Blood Necr 2% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 2% N/A 22% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you but does no damage. The searing ray hits something. Something barely misses you. The searing ray hits something! The searing ray hits the hobgoblin! You kill the hobgoblin! You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Something hits you. You hit something. Your punch misses something. You closely miss something. Your tail-slap misses something. Something hits you. You closely miss something. Something completely misses you. You miss something. Your punch misses something. Something hits you. You can't go up here! You miss something. Something hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You miss something. You barely miss something. Something hits you! You die... # ## ... .... ... #.# .... ..# ..... ####..... ######### ......# #### ### #........ ..).# ... ##.####.##.#.# #.#...# ###.##.#........#.## #†# ## #...@.###.##.#.....# #.# g#.#{##.#.###>##.#..## #.# .... ##.## #......... #.## #####.## ### ######.†.# ...# #......# ##..[.. ...# #.##.#.# ##...... ...# #.##.#.###########....... ...######.#......##.....##....... .....).##........##.....##....... There were no monsters in sight! Vanquished Creatures Terence (D:2) 2 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 ball pythons 5 bats 4 frilled lizards 5 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakesoul the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 452 | D:1 | Learned a level 2 spell: Searing Ray 1311 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1439 | D:2 | Learned a level 2 spell: Sublimation of Blood 1458 | D:2 | Identified the +0 plate armour of Lugonu's Respect {-Cast | Harm rN+} 1625 | D:2 | Noticed Terence 1634 | D:2 | Killed Terence 1635 | D:2 | Reached skill level 5 in Conjurations 1696 | D:2 | Noticed Sigmund 1711 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, fountainhead D:2: layout_loops_cross, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 12 Tailslap || 4 Dagger || 5 Falchion || 7 Cast: Magic Dart || 62 Searing Ray || 3 Sublimation of Bl || 2 Use: Potion || 1 Armour: Skin || 7 Dodge: Dodged || 15