Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 419046906756709437 3784 snakesoul the Fighter (level 10, 0/83 HPs) Began as a Djinni Fire Elementalist on June 4, 2023. Was a Believer of Ashenzari. Slain by an orc warrior ... wielding a +0 flail (10 damage) ... on level 9 of the Dungeon. The game lasted 00:20:33 (6758 turns). snakesoul the Fighter (Djinni Fire Elementalist) Turns: 6758, Time: 00:20:33 Health: 0/83 AC: 6 Str: 7 XL: 10 Next: 38% Gold: 442 EV: 12 Int: 21 God: Ashenzari [**....] SH: 0 Dex: 14 rFire + + . q - +1 halberd (venom) rCold . . . (shield currently unavailable) rNeg . . . x - +2 robe "Thunder Perfect Mind" {Will+, Range, Self} (curse) rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . n - +0 pair of gloves "Chained Augurer" {Range, Self} (curse) SInv + (boots unavailable) Will ++... r - amulet of regeneration Stlth ++ o - ring of the Tethered Ethics {rC+, Self, Evo} (curse) HPRegen 1.13/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 9 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 442 gold pieces. Inventory: Hand Weapons q - a +1 halberd of venom (weapon) Armour a - a +0 robe h - a +0 helmet (worn) n - the cursed +0 pair of gloves "Chained Augurer" (worn) {Range, Self} (You found it on level 3 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. x - the cursed +2 robe "Thunder Perfect Mind" (worn) {Will+, Range, Self} (You found it on level 6 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. Jewellery o - the cursed ring of the Tethered Ethics (left hand) {rC+, Self, Evo} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC: It protects you from cold. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Evocations: Evocations. r - an amulet of regeneration (around neck) Wands c - a wand of paralysis (22) u - a wand of roots (9) z - a wand of light (8) Scrolls e - 8 scrolls of identify f - a scroll of brand weapon g - 4 scrolls of enchant weapon k - a scroll of poison l - 5 scrolls of teleportation p - 3 scrolls of vulnerability s - a scroll of fog w - a scroll of enchant armour y - a scroll of blinking Potions b - 3 potions of mutation d - 3 potions of curing i - 2 potions of attraction j - 2 potions of berserk rage m - 3 potions of flight t - a potion of cancellation v - a potion of invisibility Skills: + Level 9.0(11.3) Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.0(11.3) Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Inner Flame Hex/Fire 56% N/A 1% 3 e - Flame Wave Conj/Fire 56% 2d13 1% 4 f - Sandblast Erth 100% 2d20 1% 1 g - Searing Ray Conj 100% 2d8 1% 2 h - Tukima's Dance Hex 56% N/A 1% 3 i - Vhi's Electric Charg Tloc/Air 100% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Dithmenos Okawaru Ru Trog Wu Jian The Shining One Shops: D:4 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc warrior is lightly wounded. (Press . to intensify the flame waves.) The orc warrior misses you. Really fire at your +2 heavy arbalest? Okay, then. You stop channeling waves of flame. The orc warrior hits you with a +0 flail! Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the orc warrior! The orc warrior is heavily wounded. (Press . to intensify the flame waves.) The orc warrior barely misses you. Your +2 heavy arbalest shoots a bolt. The bolt barely misses the orc warrior. Really fire at your +2 heavy arbalest? Okay, then. You stop channeling waves of flame. The orc warrior hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. The orc hits your +2 heavy arbalest but does no damage. The orc warrior hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc hits your +2 heavy arbalest with a +0 hand axe. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the orc!! You kill the orc! The flame wave engulfs the orc warrior! The orc warrior is severely wounded. (Press . to intensify the flame waves.) * * * LOW HITPOINT WARNING * * * The orc warrior hits you with a +0 flail! You die... , , , ** #..... + * ,, #....# , *, , , * #....####** * *,* ####.......######## * #..#...(.#.#....... ,,, #..#.#...#.#......# , ,#..#)......#....#* ,,,,###.(o@......#....### , ,,#....)............... * ,#.#)##.......#..##### * * ,#.#.########...## * #.#o########...# #,#