snakesoul Level 1 of the Dungeon (4, 3, D:1) 5 stones (28, 9, D:1) a +0 dagger 3 stones a +0 club (29, -16, D:1) a +0 whip 5 stones (30, -27, D:1) 7 stones (33, -11, D:1) a +0 club (35, -23, D:1) a +0 short sword 5 stones (44, -27, D:1) a +0 leather armour (51, -9, D:1) a +0 ring mail Level 2 of the Dungeon (5, 0, D:2) a +0 dagger (13, 14, D:2) a +0 club (18, 7, D:2) a +0 rapier (24, 11, D:2) a stone a +0 club (24, 16, D:2) a +0 dagger (32, 13, D:2) a +0 ring mail (34, 25, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 16, D:3) a +0 club a +0 sling (2, 24, D:3) 9 stones (4, 16, D:3) a +0 club (19, -17, D:3) a +0 flail (22, -4, D:3) a +0 club (22, 11, D:3) a +0 short sword a stone (31, 27, D:3) a +0 whip (35, 8, D:3) a +0 mace (35, 23, D:3) a +0 mace (36, -1, D:3) a +0 long sword (36, 10, D:3) a +1 scimitar of protection a +0 club (36, 24, D:3) a +0 club (37, 15, D:3) a +0 scale mail a +0 short sword (38, -1, D:3) a +0 robe (38, 15, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (1, -49, D:4) a +0 robe (1, 0, D:4) a +0 robe (14, -6, D:4) the +2 leather armour of the Louse {rElec MP+9 Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (22, -45, D:4) a +0 robe (38, -12, D:4) a +0 club (56, -39, D:4) a +0 ring mail (58, -40, D:4) a +0 club