smedtjen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 2, D:1) a +0 club (7, 21, D:1) a +0 leather armour (8, 2, D:1) a +0 club (10, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 36, D:2) a +0 large shield (9, -6, D:2) a cursed +0 club (16, 19, D:2) a +0 short sword (32, -13, D:2) a +0 club a cursed +0 hunting sling (35, -9, D:2) a +0 dagger (41, 12, D:2) a +0 club (44, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (15, 12, D:3) a cursed -1 club (17, 9, D:3) a +0 club (17, 12, D:3) a +0 club (20, -17, D:3) a +0 club (23, -7, D:3) a +0 club (33, -12, D:3) a +0 hunting sling a +0 dagger (38, -14, D:3) a +0 dagger (47, 5, D:3) a +0 club Level 4 of the Dungeon [Shop] Pustinum's Weapon Shoppe the +7 great sword of Trauma {flame, rC- MR+ Str+4} (789 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +9 war axe of Change {chop, rPois rC- Str+2 Stlth+} (798 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +0 dagger (26 gold) a +3 quarterstaff (273 gold) 21 stones (27 gold) a +2 vampiric war axe (292 gold) a +0 long sword (45 gold) the +7 spear of Vaumov {pierce, rPois Str+3} (741 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. a +0 dagger (26 gold) [Shop] Vaisid's Antique Weapon Boutique a +0 hand axe (90 gold) a +2 long sword of distortion (621 gold) a +1 hand axe of distortion (435 gold) a +2 longbow of freezing (603 gold) the cursed +0 flail "Grum" {flame, +Inv rC+ Str-3} (540 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. a +0 club (30 gold) a +0 hand axe (90 gold) a +1 quarterstaff of speed (570 gold) a +3 rapier of electrocution (810 gold) a +0 mace (90 gold) a +0 long sword (105 gold) [Shop] Nuyrus's Book Shoppe the Compendium of Supportive Beguiling (640 gold) Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 a book of Cantrips (200 gold) a book of Air (350 gold) a book of Frost (350 gold) a book of Maledictions (250 gold) a book of Air (350 gold) a book of Changes (250 gold) (0, 0, D:4) a +2 dagger of draining (8, -4, D:4) a +0 short sword (26, 22, D:4) a +0 rapier (28, -12, D:4) a +0 short sword (30, -8, D:4) 19 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 blowgun a +0 short sword a +0 leather armour (5, 13, D:5) a +0 ring mail (11, 11, D:5) 11 gold pieces (11, 12, D:5) a +0 dagger (11, 13, D:5) a +2 whip of electrocution (12, 11, D:5) a scroll of identify (12, 12, D:5) a +0 robe (12, 13, D:5) 13 gold pieces (13, 11, D:5) a +0 cloak (13, 12, D:5) a meat ration (13, 13, D:5) a +0 cloak (20, 12, D:5) a +0 whip (21, 13, D:5) a +0 spear (unseen) (22, 13, D:5) a +0 spear (23, 16, D:5) a +0 giant club (26, 11, D:5) 3 large rocks