slayr Level 1 of the Dungeon (0, 0, D:1) 8 stones (12, 10, D:1) a +0 club (16, -6, D:1) a +0 dagger (16, 34, D:1) a +0 sling (32, 13, D:1) a +0 whip (35, -4, D:1) a +1 ring mail of cold resistance (36, -4, D:1) 3 javelins (39, 7, D:1) a +0 dagger (42, -8, D:1) a +0 dagger (42, 34, D:1) a +0 hand axe (43, 31, D:1) 8 stones (45, 32, D:1) a +0 club Level 2 of the Dungeon (6, 50, D:2) a +0 short sword (9, 9, D:2) the +11 shortbow "Gekkemug" {flame, Int+3 SInv Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (23, 23, D:2) 7 stones (24, 9, D:2) a rat corpse (28, 34, D:2) a +0 club (30, 28, D:2) a +0 club (31, 22, D:2) 6 javelins (35, 8, D:2) a +0 dagger (35, 38, D:2) a +0 short sword (51, 38, D:2) a +0 dagger