slayr Level 1 of the Dungeon (0, 0, D:1) an uncursed ring of poison resistance (7, -8, D:1) 21 sling bullets (11, -1, D:1) a +0 dagger (13, 17, D:1) 7 boomerangs (26, -23, D:1) a +0 dagger (28, 22, D:1) 10 bolts (32, -17, D:1) a +0 club (32, -15, D:1) a potion of degeneration (33, -17, D:1) a +0 chain mail (56, -13, D:1) a scarf of harm Level 2 of the Dungeon (22, 32, D:2) a +0 hunting sling (25, -6, D:2) a +0 club (27, 34, D:2) 16 arrows (29, 32, D:2) a +0 short sword (32, 6, D:2) a +0 scythe of protection a +0 robe (33, 6, D:2) 16 stones (33, 14, D:2) a cursed -3 dagger (33, 34, D:2) a +0 dagger (34, 14, D:2) an uncursed ring of teleportation (39, 41, D:2) 15 stones (49, 21, D:2) a +0 ring mail (50, 22, D:2) a +0 club (63, 28, D:2) 9 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, 37, D:3) a +0 short sword (7, 36, D:3) 8 boomerangs (10, 29, D:3) a +0 short sword 3 stones (12, 27, D:3) a stone (12, 40, D:3) a +0 club (14, 15, D:3) a +0 whip (18, 34, D:3) a +0 mace a +0 club a +0 whip a cursed +0 ring mail (20, 27, D:3) a potion of degeneration (20, 34, D:3) a +0 vorpal hand axe a +0 leather armour (26, 50, D:3) a +0 dagger 3 stones (27, 17, D:3) a cursed -1 trident (27, 39, D:3) a +0 flail (40, -2, D:3) a +0 dagger (40, 36, D:3) a +0 cloak (45, 22, D:3) a +0 hand axe (45, 23, D:3) a +0 hand axe (47, 22, D:3) a +0 hand axe a +0 leather armour (53, 23, D:3) a +0 leather armour (53, 24, D:3) 12 stones a +0 spear (53, 26, D:3) a +0 club (53, 38, D:3) a +0 dagger (55, 24, D:3) a +0 mace (55, 26, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 falchion a +0 leather armour (1, 11, D:4) 8 stones (5, 13, D:4) a +0 mace a +0 whip a +0 scale mail (7, -2, D:4) a +0 whip (9, 16, D:4) 14 sling bullets (12, 28, D:4) 16 arrows (13, -9, D:4) a +0 hunting sling (22, 14, D:4) a cursed +0 ring mail (23, 0, D:4) a +0 dagger a +0 robe a +0 club (23, 2, D:4) a cursed +0 dagger a +0 robe (24, 0, D:4) a +0 hand axe a +0 leather armour (24, 46, D:4) a +0 leather armour (28, 21, D:4) a +0 dagger (30, 15, D:4) a +0 flail (44, -4, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 20 arrows (1, 8, D:5) a +0 whip a +0 robe (12, 36, D:5) 19 bolts (26, 24, D:5) 13 stones (26, 44, D:5) 3 stones (29, 32, D:5) a +0 quarterstaff (30, 39, D:5) 13 stones (30, 45, D:5) a cursed -3 short sword a +0 ring mail (31, 7, D:5) a cursed -3 mace (31, 9, D:5) a +0 club (31, 43, D:5) a +0 flail 26 stones a +0 ring mail a potion of degeneration (32, 22, D:5) a +0 shortbow 13 arrows (32, 43, D:5) a +0 ring mail (33, 20, D:5) 23 bolts (33, 44, D:5) a stone (35, 19, D:5) 2 arrows (36, 19, D:5) 2 scrolls of noise (40, 21, D:5) a +0 leather armour a +0 club (43, 18, D:5) a +0 flail (44, 34, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (9, -2, D:6) a +0 mace 26 stones a +0 chain mail (10, 0, D:6) a stone (10, 1, D:6) a stone (10, 2, D:6) a stone a +0 dagger a +0 scale mail (11, -2, D:6) 10 gold pieces (11, 1, D:6) a +0 whip a +0 short sword a +0 ring mail (12, -24, D:6) 8 gold pieces (still there?) a +0 mace (still there?) a +0 chain mail (still there?) (12, -22, D:6) 12 gold pieces (still there?) a +0 spear (still there?) a throwing net (still there?) (12, 2, D:6) a +0 short sword a +0 robe a +0 dagger a +0 robe (13, -23, D:6) 8 gold pieces (still there?) a cursed +0 ring mail (still there?) a +0 hand axe (still there?) (17, -20, D:6) a +0 leather armour (19, 7, D:6) a +0 quarterstaff (28, 5, D:6) a +0 club (34, -25, D:6) a +0 falchion (35, -26, D:6) a +0 war axe a +0 plate armour (35, -25, D:6) a +0 hand axe (38, -17, D:6) the +4 falchion of Urriucvif {holy, Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It makes you more stealthy. (43, 1, D:6) a +0 club (48, -14, D:6) 16 arrows (60, -3, D:6) a +0 whip (60, 18, D:6) a +0 club (60, 19, D:6) a cursed +0 club a +0 club a +0 robe a +0 whip a throwing net (60, 21, D:6) a +0 club (66, 6, D:6) a +0 flail Level 7 of the Dungeon [Shop] Gimuriuqe's General Store a potion of curing (39 gold) a +1 rapier of venom (153 gold) a potion of curing (39 gold) a +2 kite shield of protection (279 gold) 16 sling bullets (104 gold) a scroll of teleportation (39 gold) the +10 trident of the Silent Majority {antimagic, *Rage rElec rN++ Str+4} (1186 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It greatly protects you from negative energy. It may make you go berserk in combat. a +3 long sword of electrocution (334 gold) 16 arrows (41 gold) a +4 whip of electrocution (366 gold) a potion of curing (39 gold) 2 potions of might (104 gold) (0, 0, D:7) 10 gold pieces (3, -37, D:7) a +0 spear (8, -42, D:7) a +0 club a +0 chain mail a +0 mace (8, -41, D:7) a +0 mace (8, -25, D:7) 11 gold pieces (still there?) a +0 scale mail (still there?) a +0 scale mail (still there?) (9, -42, D:7) a +0 robe a +0 dagger (9, -25, D:7) 7 gold pieces (still there?) a +0 short sword (still there?) (10, -41, D:7) a +0 robe a +0 dagger a +0 robe a +0 dagger (10, -33, D:7) a +0 giant spiked club (10, -25, D:7) 7 gold pieces (still there?) a +0 hand axe (still there?) (12, -42, D:7) a +0 flail (12, -36, D:7) 3 scrolls of immolation (12, -29, D:7) a +0 plate armour (13, -9, D:7) 16 gold pieces (14, -22, D:7) a scroll of magic mapping (14, -19, D:7) 11 gold pieces (18, -17, D:7) 11 gold pieces (26, -29, D:7) 16 gold pieces (28, -23, D:7) 4 gold pieces (32, -19, D:7) 5 gold pieces