slayr the Dungeon (0, 50, D) the +8 shortbow "Heizipue" {vorpal, rF- rN++} Any arrow fired from it inflicts extra damage. It makes you vulnerable to fire. It greatly protects you from negative energy. (0, 52, D) a +1 trident of freezing (1, 32, D) an uncursed amulet of guardian spirit (1, 33, D) the +0 robe of Forking Paths {-Tele rElec rF- MR+++} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (1, 34, D) an uncursed amulet of magic regeneration (1, 50, D) a +4 great sword of holy wrath (1, 51, D) a +4 halberd of protection (1, 52, D) a phial of floods (2, 14, D) a lightning rod (3/4) (2, 15, D) the ring of Vudept {MP+9 Int+6} [ring of magical power] It affects your intelligence (+6). It affects your magic capacity (+9). (2, 16, D) the +9 war axe of Fedhas's Delight {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (2, 32, D) a +1 antimagic hand axe (2, 34, D) a cursed -4 ring of intelligence (2, 50, D) a +0 trident of pain (2, 51, D) a +2 scale mail of magic resistance (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +4 plate armour of cold resistance (3, 16, D) an uncursed staff of earth (3, 32, D) a +0 trident (3, 50, D) a +1 arbalest of flaming (3, 51, D) a +2 short sword of venom (3, 52, D) an uncursed staff of cold (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a tin of tremorstones (3/3) (4, 15, D) a cursed staff of fire (4, 16, D) a book of Party Tricks (4, 32, D) a +2 falchion of holy wrath (4, 33, D) a +8 giant spiked club (4, 34, D) a book of Misfortune (4, 50, D) a +4 giant spiked club (4, 51, D) the Tome of Ashen Transmigration Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Sticks to Snakes Transmutation 2 yes c - Stone Arrow Conjuration/Earth 3 yes d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Shatter Earth 9 yes (4, 52, D) the Incunabulum of Transmutation and Darkness Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Passwall Transmutation/Earth 2 yes c - Ice Form Ice/Transmutation 4 yes d - Dispel Undead Necromancy 4 no e - Petrify Transmutation/Earth 4 yes (5, 15, D) an uncursed amulet of guardian spirit (5, 16, D) a manual of Slings an uncursed amulet of magic regeneration (5, 32, D) the cursed +2 war axe "Ygeuklet" {vorpal, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (5, 33, D) a +2 short sword of protection (5, 34, D) the +12 dagger "Ojuc" {flame, +Blink rF- rC- Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (5, 51, D) the +5 scale mail "Wawo" {rF+ MR+ Str+3} It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. (5, 52, D) a cursed amulet of inaccuracy (6, 14, D) a +2 rapier of venom (6, 15, D) the +10 hunting sling of the Howling Boar {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (6, 20, D) a +2 antimagic scythe (6, 32, D) the Grimoire of Venom and Changing Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Ice Form Ice/Transmutation 4 yes d - Yara's Violent Unravelling Hexes/Transmutation 5 yes e - Dragon Form Transmutation 7 yes (6, 33, D) a +3 quarterstaff of speed (6, 34, D) a book of Battle (6, 39, D) +0 shadow dragon scales (unseen) (6, 40, D) a +0 antimagic quarterstaff (6, 51, D) a +2 antimagic halberd (7, 15, D) a +0 flail of protection (7, 16, D) a lightning rod (3/4) (7, 19, D) a cursed -2 glaive (7, 21, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (7, 32, D) an uncursed staff of summoning (7, 33, D) a +2 plate armour of fire resistance (7, 34, D) a +1 vampiric hand axe (7, 39, D) +0 shadow dragon scales (unseen) (7, 50, D) a phantom mirror the ring "Jikkiata" {+Inv MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you turn invisible. (7, 51, D) the +5 war axe of Kymaha {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (7, 52, D) the +9 hunting sling "Yhamuutsao" {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (8, 14, D) a tin of tremorstones (3/3) (8, 15, D) a +1 hand crossbow of flaming (8, 20, D) a +1 scythe of protection a +0 halberd a +2 hunting sling of freezing (8, 32, D) a lightning rod (3/4) (8, 33, D) an uncursed staff of wizardry (8, 34, D) a book of Transfigurations (8, 40, D) a +0 mace (8, 50, D) a +1 trident of protection (8, 51, D) a book of Air (8, 52, D) an uncursed staff of energy (8, 55, D) quicksilver dragon scales (unseen) (9, 15, D) the +4 ring mail of Intuition {+Fly Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (9, 16, D) a +4 chain mail of cold resistance (9, 20, D) a +2 scythe of protection (9, 32, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (9, 33, D) an uncursed staff of poison (9, 34, D) the +6 arbalest "Damnation" {damnation} (9, 38, D) a +0 broad axe (9, 50, D) a +2 robe of fire resistance (9, 51, D) a Grand Grimoire (9, 52, D) a +0 demon blade of venom (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (10, 14, D) a phial of floods (10, 16, D) the cursed +1 hand crossbow of Ciudoet {elec, rElec rF+ Str+3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (10, 32, D) a +6 longbow of freezing (10, 33, D) a +1 pair of gloves of archery (10, 34, D) an uncursed staff of summoning (10, 50, D) a manual of Maces & Flails (10, 52, D) a +1 hand axe of freezing (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 long sword (11, 15, D) a +1 hunting sling of freezing (11, 16, D) a lightning rod (3/4) (11, 32, D) the cursed +1 dagger of Impeachment {flame, *Noise Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (11, 33, D) an uncursed staff of conjuration (11, 34, D) a tin of tremorstones (3/3) (11, 51, D) a +4 long sword of electrocution (12, 15, D) the Guide on Dusty Benedictions Spells Type Level Known a - Sandblast Earth 1 yes b - Passwall Transmutation/Earth 2 yes c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Lee's Rapid Deconstruction Earth 5 yes e - Ring of Flames Charms/Fire 7 yes (12, 33, D) a +4 chain mail of positive energy (12, 51, D) a +2 buckler of reflection (12, 52, D) a +0 long sword of electrocution (13, 32, D) a cursed staff of energy (13, 50, D) a +5 scythe of venom (13, 51, D) an uncursed ring of positive energy (13, 52, D) a +2 centaur barding of fire resistance (14, 50, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (14, 51, D) a cursed staff of death (14, 52, D) the ring "Salurch" {MR+ EV+4} [ring of evasion] It affects your evasion (+4). It affects your resistance to hostile enchantments. (18, 48, D) a book of Dreams (18, 49, D) the +4 hand axe of Duty {freeze, *Rage rElec rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It greatly protects you from negative energy. It may make you go berserk in combat. (18, 50, D) the +4 hand axe of Karma {flame, rC+ rN++ Str-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It protects you from cold. It greatly protects you from negative energy. It makes you more stealthy. (19, 1, D) a book of Unlife (19, 32, D) a +4 flail of draining (19, 33, D) a +3 lajatang of venom (19, 48, D) the +5 quarterstaff of the Evening {holy, rPois Str+2 Int+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. (19, 49, D) a cursed amulet of inaccuracy (20, 0, D) an uncursed amulet of regeneration (20, 1, D) the Reference Book on Assistive Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Swiftness Charms/Air 2 yes c - Aura of Abjuration Summoning 5 yes d - Summon Demon Summoning 5 yes e - Spellforged Servitor Conjuration/Summoning 7 yes (20, 16, D) the +6 hand axe of Salt {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (20, 17, D) a tin of tremorstones (3/3) (20, 48, D) a book of Maledictions (20, 49, D) an uncursed ring of flight (20, 50, D) the +4 scale mail of Melancholy {rPois rF- Regen+ Dex+7} It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from poison. It increases your rate of regeneration. (21, 0, D) a tin of tremorstones (3/3) (21, 1, D) a tin of tremorstones (3/3) (21, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (21, 17, D) a +1 short sword of venom (21, 32, D) a cursed staff of earth (21, 34, D) an uncursed ring of poison resistance (21, 48, D) a +7 quarterstaff (21, 49, D) a book of Party Tricks (21, 51, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power an uncursed ring of poison resistance the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (22, 0, D) a scarf of invisibility (22, 1, D) a +4 ring of evasion (22, 16, D) an uncursed amulet of guardian spirit (22, 17, D) a +0 long sword (22, 34, D) a +2 robe of fire resistance (22, 38, D) a +2 sacred scourge of holy wrath (unseen) (22, 48, D) a +1 war axe of venom (22, 49, D) a +0 scimitar of holy wrath (22, 50, D) an uncursed staff of air (23, 0, D) an uncursed staff of earth (23, 16, D) a +0 plate armour of fire resistance (23, 17, D) a +3 fustibalus of flaming (23, 18, D) a cursed +4 ring of protection (23, 32, D) a phial of floods (23, 34, D) Kikubaaqudgha's Handbook of Black Secrets Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Dispel Undead Necromancy 4 no c - Agony Necromancy 5 no (23, 36, D) a +5 long sword of holy wrath (unseen) (23, 37, D) a +3 whip of holy wrath (unseen) (23, 40, D) a +2 flail of flaming (unseen) (23, 41, D) a +3 scimitar of holy wrath (unseen) (23, 48, D) a lightning rod (3/4) (23, 49, D) the +7 chain mail "Plog" {Regen+} It increases your rate of regeneration. (23, 50, D) a +4 ring of protection (23, 52, D) a cane toad corpse (skeletalised by now) (23, 53, D) a yak corpse (skeletalised by now) (24, 0, D) a +0 whip (24, 2, D) a +0 flail (unseen) (24, 16, D) a +2 war axe of holy wrath (24, 17, D) the cursed +1 longbow of Sin {venom, +Blink rElec rC+++ Stlth-} It poisons the ammo it fires. It renders you almost immune to cold. It insulates you from electricity. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (24, 18, D) an uncursed amulet of guardian spirit (24, 32, D) a +2 pair of gloves of strength (24, 34, D) a cursed staff of earth (24, 39, D) a +0 long sword of flaming (unseen) (24, 40, D) a +3 sacred scourge of holy wrath (unseen) (24, 42, D) a +3 whip of holy wrath (unseen) (24, 48, D) a +3 plate armour of fire resistance (24, 49, D) the ring "Mesyedgho" {*Slow +Fly rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It lets you fly. It may slow you when you take damage. (24, 50, D) a +2 plate armour of fire resistance (24, 52, D) a crocodile corpse (skeletalised by now) (24, 55, D) a yak corpse (skeletalised by now) (24, 56, D) a blink frog corpse (skeletalised by now) (25, 0, D) the +1 trident of Greed {flame, rN+ Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. (25, 1, D) the cursed +1 hand crossbow of Distant Shores {freeze, Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. (25, 16, D) a +0 mace of protection (25, 17, D) the ring of Ranoesiz {Wiz rN+ Int+6 Dex-2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+6). It affects your dexterity (-2). It protects you from negative energy. (25, 18, D) a lightning rod (3/4) (25, 22, D) a +2 vampiric whip (25, 32, D) an uncursed staff of summoning (25, 33, D) the cursed +1 spear of Doubt {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It has a curse placed upon it. (25, 34, D) a +0 robe (25, 38, D) a +4 eudemon blade of holy wrath a +0 tower shield (25, 40, D) a +2 sacred scourge of holy wrath a +0 robe (25, 42, D) a +7 dagger of holy wrath (unseen) (25, 48, D) an uncursed amulet of guardian spirit (25, 50, D) a +1 ring mail of fire resistance (25, 53, D) a polar bear corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (25, 54, D) a blink frog corpse (skeletalised by now) (25, 55, D) a catoblepas corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (25, 56, D) a death yak corpse (skeletalised by now) (25, 57, D) a black mamba corpse (skeletalised by now) (26, 0, D) an uncursed staff of cold (26, 2, D) a +0 long sword (unseen) (26, 7, D) a +1 scimitar of holy wrath (26, 8, D) (unseen) (26, 16, D) a +0 chain mail of cold resistance (26, 17, D) the +6 hand crossbow of Xom's Favour {penet, rF- rC++ MP+9 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (26, 22, D) a +2 scythe of venom (26, 23, D) a +0 war axe (26, 32, D) an uncursed staff of energy (26, 33, D) a cursed staff of poison (26, 34, D) a +2 plate armour of positive energy (26, 39, D) a +3 scimitar of flaming (unseen) (26, 40, D) a +1 flail of flaming (unseen) (26, 48, D) a +0 hand axe of electrocution (26, 49, D) a book of Necromancy (26, 52, D) a cane toad corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (26, 53, D) a wyvern corpse (skeletalised by now) (26, 54, D) a cane toad corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (27, 0, D) a +0 hand axe (27, 1, D) an uncursed staff of poison (27, 6, D) a +0 war axe a +0 robe (27, 8, D) a +0 glaive (27, 16, D) the +1 dagger of the First Ships {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (27, 17, D) a +0 hand axe of flaming (27, 33, D) an uncursed staff of death (27, 34, D) the +0 ring mail "Lerazil" {*Drain Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It causes draining when unequipped. (27, 48, D) a tin of tremorstones (3/3) (27, 49, D) a +2 vorpal morningstar (27, 50, D) the cursed +1 ring mail of the Centipede {rPois Stlth+} It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (27, 52, D) a hippogriff corpse (skeletalised by now) (27, 53, D) a cane toad corpse (skeletalised by now) (27, 55, D) a death yak corpse (skeletalised by now) (28, 0, D) an uncursed staff of wizardry (28, 1, D) a book of the Warp (28, 8, D) a +7 bardiche of flaming (unseen) (28, 16, D) an uncursed staff of energy (28, 17, D) a +5 spear of venom (28, 48, D) an uncursed staff of cold (28, 49, D) the quicksilver dragon scales of the Moon Troll {+Inv rElec rF- MR+ Stlth+} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (28, 50, D) a book of the Earth (28, 52, D) a crocodile corpse (skeletalised by now) (still there?) a lindwurm corpse (skeletalised by now) (still there?) (28, 53, D) an elephant corpse (skeletalised by now) (28, 54, D) a cane toad corpse (skeletalised by now) (29, 0, D) a lightning rod (3/4) (29, 1, D) a +2 rapier of flaming (29, 16, D) a +0 dagger of freezing (29, 17, D) an uncursed staff of wizardry (29, 32, D) a phial of floods (29, 33, D) a +1 long sword of flaming (29, 50, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (29, 52, D) a hydra corpse (skeletalised by now) (29, 53, D) a hydra corpse (skeletalised by now) (29, 54, D) a crocodile corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (30, 48, D) a +2 chain mail of poison resistance (30, 49, D) a +2 dagger of draining (30, 53, D) a hydra corpse (skeletalised by now) (31, 49, D) a +0 shortbow of flaming (31, 50, D) a phantom mirror an uncursed ring of protection from cold (32, 48, D) an uncursed staff of wizardry (32, 49, D) a cursed ring of attention (32, 50, D) an uncursed staff of cold (33, 48, D) an uncursed ring of see invisible (33, 49, D) a +2 vorpal hunting sling (33, 50, D) the +7 demon blade "Diekhlusch" {vamp, *Noise +Fly Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you fly. It may make noises in combat. It makes you more stealthy. (34, 28, D) an uncursed staff of poison (34, 30, D) a +0 shortbow (unseen) (34, 48, D) a lightning rod (3/4) (34, 49, D) an uncursed staff of conjuration (34, 50, D) an uncursed amulet of guardian spirit (35, 0, D) a +0 rapier of speed (35, 14, D) a +1 vorpal great sword (35, 15, D) an uncursed staff of death (35, 28, D) a +1 dagger of flaming (35, 29, D) an uncursed staff of summoning (36, 1, D) a +2 scale mail of fire resistance (36, 14, D) the cursed +1 long sword of Annihilation {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (36, 15, D) +2 gold dragon scales (36, 29, D) a cursed ring of attention (36, 32, D) a +0 long sword (unseen) (37, 0, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of fire an uncursed amulet of guardian spirit an uncursed ring of wizardry (37, 1, D) an uncursed amulet of reflection (37, 14, D) a +3 spear of flaming (37, 15, D) a lightning rod (3/4) (37, 28, D) a tin of tremorstones (3/3) (37, 29, D) a +3 scale mail of poison resistance (37, 31, D) a +0 longbow (unseen) (37, 33, D) a +0 rapier (unseen) (38, 0, D) an uncursed staff of fire (38, 28, D) a +5 morningstar of venom (38, 29, D) a +3 scale mail of poison resistance (38, 30, D) a +0 short sword (unseen) (38, 31, D) a +5 war axe of venom a +2 long sword of draining (38, 34, D) a +2 war axe of electrocution (38, 48, D) an uncursed staff of cold (38, 49, D) a book of Dreams (39, 0, D) a +0 pair of gloves (39, 1, D) a +2 robe of magic resistance (39, 14, D) a +0 pair of gloves of strength (39, 15, D) a +2 spear of flaming (39, 28, D) an uncursed staff of cold (39, 29, D) a +1 rapier of electrocution a +0 rapier (39, 30, D) a +0 long sword a +0 leather armour (39, 32, D) a +0 rapier (unseen) (39, 34, D) a +1 mace of protection (39, 35, D) 2 arrows (39, 48, D) an uncursed amulet of faith (39, 49, D) an uncursed ring of poison resistance (39, 50, D) a +2 chain mail of fire resistance (40, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +5 vorpal triple sword (40, 1, D) a throwing net 4 silver boomerangs (40, 14, D) a +3 vorpal hunting sling (40, 15, D) a +6 great sword of protection (40, 28, D) a phial of floods (40, 29, D) quicksilver dragon scales (40, 30, D) a +0 long sword (unseen) (40, 34, D) a +0 longbow (still there?) a +2 vorpal battleaxe (still there?) (40, 35, D) a +1 rapier of speed (40, 48, D) a +2 short sword of distortion (40, 49, D) a +2 vorpal arbalest (40, 50, D) a tin of tremorstones (3/3) (41, 15, D) a +2 vorpal bardiche (41, 28, D) an uncursed staff of fire (41, 32, D) a +0 long sword (41, 33, D) a +0 long sword (41, 37, D) an arrow (41, 48, D) a +6 vorpal morningstar (42, 0, D) a phial of floods (42, 1, D) a +2 scale mail of magic resistance (42, 14, D) the cursed +1 fire dragon scales of Leaves {rElec rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (42, 15, D) a Young Poisoner's Handbook (42, 28, D) a +0 short sword (42, 29, D) a phial of floods (42, 48, D) a +3 vorpal flail (42, 50, D) a phial of floods (42, 52, D) a +0 hand axe (unseen) (43, 14, D) a +1 antimagic hand axe (43, 28, D) a tin of tremorstones (3/3) (43, 29, D) the +1 ring mail of Hide-and-Seek {Str+6 Dex+4} It affects your strength (+6). It affects your dexterity (+4). (43, 48, D) a tin of tremorstones (3/3) (43, 49, D) an uncursed staff of air (43, 50, D) a +1 glaive of venom (44, 48, D) a tin of tremorstones (3/3) (44, 49, D) a book of the Earth (44, 50, D) the +8 dagger of the Sage {elec, Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). (44, 51, D) a +0 war axe of freezing (45, 48, D) a +3 shortbow of flaming (45, 49, D) the +1 great mace of the Wraith {antimagic, rPois rN+ Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. (46, 48, D) a +3 plate armour of magic resistance (46, 49, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (46, 50, D) an uncursed ring of stealth (46, 51, D) a +3 quarterstaff of protection (46, 55, D) a +3 whip of holy wrath a +0 robe (47, 48, D) an uncursed staff of poison (47, 49, D) a +1 hand axe of electrocution (47, 50, D) a +2 vorpal flail (47, 51, D) a +4 hunting sling of flaming (48, 48, D) a cursed amulet of inaccuracy (48, 49, D) a book of the Sky (48, 50, D) an uncursed staff of air (48, 51, D) a +0 chain mail of cold resistance (48, 53, D) a glowing shapeshifter corpse (49, 0, D) an uncursed ring of poison resistance (49, 3, D) a cursed -3 trident (unseen) (49, 12, D) an uncursed staff of summoning (49, 37, D) a +2 dagger of flaming (49, 48, D) an uncursed staff of conjuration (49, 49, D) a manual of Crossbows a manual of Bows a manual of Bows a manual of Maces & Flails a manual of Staves (49, 50, D) a +1 rapier of holy wrath (50, 1, D) the cursed ring of Mauf {rPois rF++ rC- AC-4 Int+4} [ring of protection] It affects your AC (-4). It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (50, 12, D) the Incunabulum of Changing and Unholy Magic Spells Type Level Known a - Pain Necromancy 1 no b - Spider Form Transmutation/Poison 3 yes c - Petrify Transmutation/Earth 4 yes d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Hydra Form Transmutation 6 yes (50, 13, D) a book of the Warp (50, 24, D) a +0 dire flail (50, 25, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (50, 37, D) a +2 robe (50, 48, D) a +3 ring mail of cold resistance (50, 49, D) a +4 ring of protection (50, 50, D) the +2 plate armour of Vokoud {rPois Str+3} It affects your strength (+3). It protects you from poison. (51, 0, D) a +2 dagger of venom (51, 1, D) an uncursed amulet of faith (51, 5, D) a +0 giant club (51, 13, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (51, 25, D) a +0 hat of see invisible (51, 27, D) a +0 arbalest 7 bolts (51, 29, D) a +0 long sword a +0 plate armour (51, 30, D) a large rock a +0 broad axe a +1 chain mail of positive energy (51, 36, D) an uncursed staff of conjuration (51, 40, D) a +4 dagger of chaos a +1 robe of fire resistance (51, 41, D) a +0 scythe a +0 robe (51, 48, D) an uncursed staff of fire (51, 49, D) a +0 chain mail of magic resistance (51, 50, D) the amulet "Vuycuk" {Faith Int+3 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your dexterity (+3). (52, 1, D) an uncursed staff of death (52, 12, D) a +6 ring of dexterity (52, 13, D) a +2 hand axe of pain (52, 26, D) an uncursed amulet of the acrobat (52, 29, D) a +4 battleaxe of venom a +0 chain mail (52, 30, D) a +0 dire flail a +3 chain mail a +2 great mace of draining a +0 chain mail (52, 31, D) a large rock a bolt (52, 36, D) an uncursed amulet of magic regeneration (52, 37, D) an uncursed ring of ice (52, 40, D) a +0 short sword (unseen) (52, 41, D) a +0 short sword a +0 leather armour (52, 42, D) a +3 scimitar of flaming (52, 48, D) the +10 hand axe of the Reaper {freeze, rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. (52, 49, D) a book of Minor Magic (52, 50, D) an uncursed ring of wizardry (53, 0, D) a +2 chain mail of magic resistance (53, 1, D) the ring "Muadghuz" {rPois Stlth-} [ring of attention] It protects you from poison. It makes you less stealthy. (53, 8, D) a +1 scythe of protection (53, 12, D) a +4 vampiric scimitar (53, 24, D) a +2 robe of cold resistance (53, 25, D) an uncursed staff of summoning (53, 30, D) a +0 long sword a +0 plate armour a +2 great sword a +0 plate armour (53, 37, D) an uncursed amulet of reflection (53, 42, D) a +3 vorpal flail a +0 ring mail of fire resistance (53, 48, D) a tin of tremorstones (3/3) (53, 49, D) a phial of floods (53, 50, D) the cursed ring "Emitaib" {Str+4 Int-4} [ring of intelligence] It affects your strength (+4). It affects your intelligence (-4). It has a curse placed upon it. (54, 1, D) the +11 great sword "Hullent" {pain, rF++ rN++ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (54, 12, D) a +1 whip of electrocution (54, 13, D) a +2 robe (54, 26, D) a +0 arbalest (unseen) (54, 29, D) a +0 great sword a +3 hand crossbow of freezing a +0 plate armour (54, 42, D) a +2 rapier of electrocution (54, 48, D) the +2 robe "Saraock" {-Cast *Slow rElec Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It prevents spellcasting. It may slow you when you take damage. (54, 49, D) the +11 hunting sling of Domination {venom, rF++ rN+ Dex-4 Stlth+} It poisons the ammo it fires. It affects your dexterity (-4). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. (54, 50, D) an uncursed ring of ice (55, 0, D) a +2 kite shield of poison resistance (55, 1, D) a lightning rod (3/4) (55, 12, D) an uncursed staff of death (55, 41, D) a +0 dagger (unseen) (58, 48, D) a +8 plate armour of ponderousness (58, 49, D) a +2 shortbow of flaming (59, 47, D) a book of Beasts (59, 49, D) a +6 whip of pain (60, 47, D) a +5 giant spiked club (60, 48, D) an uncursed staff of death (60, 49, D) a +0 fustibalus of flaming (61, 16, D) an uncursed staff of cold (61, 36, D) a tin of tremorstones (3/3) (61, 37, D) a +1 fustibalus of freezing (61, 47, D) a +0 great sword (61, 48, D) a +2 scale mail of cold resistance (61, 49, D) a +2 tower shield of protection (62, 0, D) a +2 ring mail of cold resistance (62, 8, D) a +1 great mace of protection (62, 16, D) an uncursed staff of summoning (62, 26, D) an uncursed staff of air (62, 27, D) a +3 halberd of venom (62, 29, D) a cursed -3 trident (62, 36, D) the +7 spear of the Absolute Madman {speed, MP+9 Str+4 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+2). It affects your magic capacity (+9). (62, 37, D) the +3 hand axe "Omoext" {vamp, *Rage +Rage Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It lets you go berserk. It may make you go berserk in combat. (62, 48, D) a book of Geomancy (63, 0, D) a tin of tremorstones (3/3) (63, 16, D) a +3 scimitar of electrocution (63, 17, D) a +1 longbow of freezing (63, 21, D) a +4 scimitar of flaming (63, 26, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +0 kite shield a +0 scale mail (63, 27, D) a +2 plate armour of cold resistance (63, 28, D) a +0 trident (unseen) (63, 30, D) a +0 trident (63, 36, D) a +7 hand crossbow of flaming (63, 47, D) an uncursed staff of conjuration (63, 48, D) a +0 long sword (63, 49, D) an uncursed staff of wizardry (63, 50, D) a scarf of repulsion (64, 16, D) a +1 vorpal fustibalus (64, 17, D) a +1 short sword of speed (64, 26, D) the ring of the Countless Friars {rElec MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight an uncursed ring of resist corrosion an uncursed ring of magical power (64, 27, D) an uncursed staff of conjuration (64, 28, D) a +0 trident 6 boomerangs (64, 29, D) a +0 trident (64, 30, D) a +2 halberd of flaming (64, 47, D) an uncursed staff of cold (64, 48, D) a +0 shortbow of freezing (64, 49, D) a +2 robe of positive energy (64, 50, D) +1 pearl dragon scales (64, 54, D) a +0 glaive (unseen) (64, 56, D) a cursed -1 dagger (unseen) (65, 26, D) a +0 trident (65, 47, D) a +0 great mace (65, 49, D) a +3 ring mail of poison resistance (65, 50, D) a +0 dire flail (65, 52, D) a +0 battleaxe (unseen) (65, 53, D) a +0 glaive (unseen) (65, 54, D) a +0 scimitar (still there?) a +0 halberd (still there?) (65, 55, D) a +0 short sword (still there?) a +0 war axe (still there?) (65, 56, D) a +0 battleaxe (still there?) a cursed -2 cloak (still there?) (65, 57, D) a +0 glaive (unseen) (66, 48, D) a +2 tower shield of protection (66, 49, D) an uncursed staff of wizardry (66, 50, D) an uncursed staff of energy (66, 51, D) the +10 dagger of Termination {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 cloak a +2 hand axe of freezing a +0 rapier a +0 cloak a +0 dagger a +0 cloak the +12 spear "Sarcophage" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. a white draconian corpse a black draconian corpse (66, 52, D) a +0 cloak a +0 battleaxe a +0 long sword (66, 53, D) a +0 battleaxe a +0 battleaxe a +0 long sword a +0 cloak a +0 glaive a +4 long sword a +0 cloak a yellow draconian corpse a yellow draconian corpse (66, 54, D) a +0 short sword (66, 55, D) the +7 battleaxe "Lulozuit" {vorpal, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. a +2 cloak a +0 rapier a +0 cloak a +0 short sword a green draconian corpse a purple draconian corpse (66, 57, D) a +0 battleaxe (67, 47, D) an uncursed staff of summoning (67, 48, D) a phial of floods (67, 50, D) a +0 ring mail of positive energy (67, 51, D) a +0 halberd (unseen) (67, 52, D) a +0 hand axe (unseen) (67, 53, D) a +0 long sword (unseen) (67, 54, D) a +0 scimitar (unseen) (67, 55, D) a +0 scimitar (unseen) (67, 56, D) a +1 demon trident of electrocution (unseen) (67, 57, D) a +5 whip of venom (unseen) (68, 0, D) the +7 mace "Muyrank" {vorpal, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (68, 47, D) a lightning rod (3/4) (68, 48, D) a book of Frost (68, 49, D) a book of Geomancy (68, 50, D) the cursed +0 hunting sling of Blood-Lust {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. (68, 52, D) a +0 short sword (68, 53, D) a +0 short sword (unseen) (68, 54, D) a +0 short sword (unseen) (68, 55, D) a +0 dire flail a red draconian corpse (68, 56, D) a +0 short sword (unseen) (69, 36, D) a +2 chain mail of fire resistance (69, 47, D) a +3 ring mail of magic resistance (69, 49, D) a tin of tremorstones (3/3) (69, 53, D) a +0 trident (unseen) (69, 56, D) a +0 rapier (70, 9, D) an uncursed staff of earth (70, 36, D) an uncursed staff of fire (70, 37, D) a +0 scale mail of cold resistance (70, 47, D) a +1 ring mail of cold resistance (70, 48, D) a +0 arbalest of freezing (70, 49, D) the +3 leather armour of Beogh {+Fly} It lets you fly. (70, 54, D) a +0 halberd (70, 56, D) a +3 morningstar of holy wrath (unseen) (71, 16, D) an uncursed ring of flight (71, 20, D) an uncursed staff of earth (71, 27, D) a +0 ring mail a lightning rod (3/4) (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +0 short sword a +0 ring mail (71, 47, D) a phial of floods (71, 48, D) a phial of floods (71, 49, D) a phial of floods (71, 52, D) the +7 spear of Past Mistakes {antimagic, MR++ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (unseen) (72, 8, D) a tin of tremorstones (3/3) (72, 9, D) a +1 short sword of flaming (72, 17, D) a +6 morningstar of protection (72, 20, D) a +0 trident of freezing (72, 21, D) a +1 scimitar of electrocution (72, 27, D) a +1 ring mail of cold resistance (72, 29, D) a +0 mace a +1 shortbow of freezing a +0 chain mail (72, 30, D) a +0 hand axe a +0 chain mail (72, 37, D) a +1 leather armour of poison resistance (72, 47, D) a lightning rod (3/4) (72, 49, D) a Young Poisoner's Handbook (73, 1, D) a +0 dagger (73, 2, D) an uncursed staff of cold a +0 robe (73, 16, D) a +0 dagger (73, 17, D) a +1 mace of protection (73, 21, D) a cursed -3 longbow 24 arrows a +0 scale mail (73, 30, D) a +0 dagger a +0 ring mail (73, 37, D) a tin of tremorstones (3/3) (73, 48, D) a +0 short sword (73, 49, D) a book of Summonings (74, 2, D) a cursed -2 dagger a +0 robe (74, 47, D) a tin of tremorstones (3/3) (74, 48, D) a lightning rod (3/4) (74, 49, D) a +0 dagger (75, 48, D) a tin of tremorstones (3/3)