slayr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 war axe (49, 24, D) a +0 buckler (unseen) (49, 36, D) a +0 dire flail (50, 24, D) a +6 flail of draining (50, 25, D) the +1 ring mail of Meqyetick {Stlth+} It makes you more stealthy. (50, 37, D) a +0 tower shield a +0 war axe (50, 39, D) a +5 halberd of distortion (50, 40, D) a +0 rapier (still there?) a +4 mace of protection (still there?) (50, 41, D) a +0 dire flail (51, 24, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (51, 36, D) a +0 short sword (51, 37, D) a +0 trident of freezing (51, 39, D) a +0 flail (51, 40, D) a +0 mace a +0 battleaxe a purple draconian corpse a green draconian corpse (52, 24, D) a book of Power (52, 25, D) an uncursed ring of resist corrosion (52, 31, D) 2 stones (52, 32, D) a stone (52, 36, D) an uncursed staff of conjuration (52, 37, D) a phial of floods (inert) (52, 40, D) a +4 quarterstaff of pain a +0 cloak (52, 41, D) a +0 dire flail (53, 24, D) a phial of floods (inert) (53, 25, D) a book of Minor Magic (53, 36, D) a +3 hunting sling of flaming (53, 41, D) a +0 quarterstaff of draining (54, 24, D) an uncursed staff of summoning (54, 25, D) a +4 arbalest of freezing (55, 24, D) a +3 chain mail of magic resistance (59, 36, D) a +0 long sword (59, 37, D) a +2 ring mail of cold resistance (59, 41, D) a +2 scythe of freezing (60, 21, D) a +4 hand axe of flaming a +0 robe the human corpse of Jessica (skeletalised by now) (60, 36, D) a +2 dagger of draining (60, 37, D) a +0 short sword (60, 40, D) a +2 glaive of flaming (unseen) (60, 41, D) a +0 dagger (unseen) (61, 0, D) a +1 plate armour of cold resistance (61, 8, D) a +4 quarterstaff of protection (61, 16, D) a +1 mace of holy wrath (61, 21, D) a +0 short sword a +0 leather armour (61, 26, D) the +11 triple crossbow "Heshef" {venom, rPois MR++ Str-4 Dex-4} It poisons the ammo it fires. It affects your strength (-4). It affects your dexterity (-4). It protects you from poison. It affects your resistance to hostile enchantments. (61, 36, D) a +6 vorpal longbow (61, 37, D) the -1 helmet of Autumn {Harm +Blink rN++ Int-3} It affects your intelligence (-3). It greatly protects you from negative energy. It lets you blink. It increases damage dealt and taken. (61, 41, D) a +0 rapier (still there?) a +1 hand axe of flaming (still there?) (61, 42, D) 2 arrows (62, 0, D) a +1 hand crossbow of freezing (62, 1, D) an uncursed staff of summoning (62, 8, D) a +1 hunting sling of freezing (62, 9, D) a +4 rapier of freezing (62, 16, D) a +0 dagger (62, 17, D) an uncursed staff of earth (62, 19, D) a +0 hat (62, 20, D) a +0 mace a +0 ring mail (62, 21, D) a +0 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (62, 36, D) a +0 dagger (62, 37, D) an uncursed staff of earth (62, 38, D) a +0 longbow (unseen) (62, 41, D) 2 arrows a +0 short sword a +0 buckler (62, 42, D) an arrow (63, 0, D) a +1 trident of freezing (63, 8, D) a +1 robe of resistance (63, 17, D) an uncursed staff of wizardry (63, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (63, 22, D) a +4 dire flail of protection a +3 ring mail of fire resistance the human corpse of Edmund (skeletalised by now) (63, 23, D) a throwing net (63, 26, D) an uncursed staff of poison (63, 27, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (63, 37, D) a phial of floods (inert) (63, 40, D) a +2 demon blade of venom (63, 41, D) a +0 long sword (unseen) (63, 42, D) a +4 flail of protection (unseen) (64, 16, D) a +2 leather armour of magic resistance (64, 27, D) a +5 hunting sling (68, 0, D) a +2 arbalest of freezing (69, 10, D) a +0 shortbow a +0 scimitar 12 arrows (70, 8, D) a +2 plate armour of fire resistance (70, 9, D) an uncursed staff of air an uncursed staff of air (70, 10, D) a +0 shortbow a +1 dagger of venom 16 arrows a +0 leather armour (70, 11, D) an arrow (70, 12, D) 2 arrows (70, 37, D) an uncursed staff of summoning (71, 8, D) a +0 dagger (71, 10, D) a +2 halberd of venom (71, 11, D) a +5 hand axe of draining (71, 13, D) an arrow (71, 16, D) an uncursed staff of cold (71, 17, D) a +0 trident (71, 19, D) a +0 trident (71, 20, D) a +6 great mace of protection (71, 26, D) an uncursed staff of wizardry (71, 36, D) a +0 shortbow of freezing (71, 37, D) an uncursed staff of air (71, 41, D) a necrophage corpse (skeletalised by now) (72, 8, D) a +0 dagger of speed (72, 9, D) an uncursed staff of fire (72, 16, D) a +0 trident (72, 18, D) a +0 trident of protection (72, 19, D) a +0 trident (72, 26, D) an uncursed staff of poison (72, 27, D) the cursed +0 robe "Xyngialuugo" {rElec rC+++ Dex-2} It affects your dexterity (-2). It renders you almost immune to cold. It insulates you from electricity. It has a curse placed upon it. (72, 36, D) an uncursed staff of energy (72, 37, D) a phial of floods (inert) (73, 1, D) the cursed +2 dagger "Zitis" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It has a curse placed upon it. (73, 3, D) a cursed +0 giant spiked club (73, 16, D) a +3 ring mail of cold resistance (73, 18, D) a +2 vampiric trident a throwing net (73, 19, D) a +1 vorpal quarterstaff a +0 shortbow 19 arrows (73, 26, D) a +1 morningstar of holy wrath (73, 27, D) the cursed +1 plate armour "Wiots" {*Corrode rPois rF+ Dex+9} It affects your dexterity (+9). It protects you from fire. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (73, 36, D) an uncursed ring of flight (73, 37, D) a +1 short sword of electrocution (74, 3, D) a +0 giant club a +0 giant club (75, 1, D) the +5 trident "Oggifuc" {holy, *Corrode rF+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage.