Dungeon Sprint DCSS version 0.26-a0-259-g1effd001a9 (webtiles) character file. Game seed: 1014736494993739160 0 slayr the Shield-Bearer (level 1, 20/20 HPs) Began as a Deep Dwarf Fighter on July 19, 2020. Was an Initiate of Makhleb. Got out of the dungeon alive. The game lasted 00:03:27 (61 turns). slayr the Shield-Bearer (Deep Dwarf Fighter) Turns: 61, Time: 00:03:27 Health: 20/20 AC: 26 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 5 Int: 8 God: Makhleb [......] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . o - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + NoTele + (no gloves) MR +.... NoCast + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Renounce Religion You escaped. You worshipped Makhleb. Makhleb was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons l - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. m - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. n - the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Armour o - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - 8 rations Skills: + Level 2.6 Fighting + Level 2.1 Axes + Level 3.2 Armour Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History m - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} n - the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} o - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} You resume training Axes. You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x4 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. Things that are here: the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: ))))))) Drop what? 15/52 slots (_ for help) (? for menu, Esc to quit) You drop the +7 great mace "Firestarter" {inner flame, rF++}. You drop the +11 plutonium sword {*Contam Stlth-}. You drop the +9 sword of Zonguldrok {reap}. Okay, then. f - 8 rations (gained 6) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_.........)).._▓ , ▓8.............8▓ , ▓_..))........._▓ ▓8..)).........8▓ , ▓_..().....}..._▓* ▓8...).....=...8▓ , ▓_....[.?..|..._▓ ▓8...[..!../...8▓ ▓_...[.@......._▓ ▓8.............8▓ , ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ , , , , , , ** * , , ,, , ,, There were no monsters in sight! Vanquished Creatures (others) Sonja (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | slayr the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a transporter. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found an opulent altar of Gozag. 3 | D | Found a corrupted altar of Lugonu. 6 | D | Killed Sonja 25 | D | Found a burning altar of Makhleb. 26 | D | Found a stormy altar of Qazlal. 26 | D | Found a sacrificial altar of Ru. 26 | D | Found an iron altar of Okawaru. 26 | D | Found a shimmering blue altar of Sif Muna. 26 | D | Found a sparkling altar of Nemelex Xobeh. 26 | D | Found a bloodstained altar of Trog. 34 | D | Became a worshipper of Makhleb the Destroyer 37 | D | Found the +6 shillelagh "Devastator" {shatter} 37 | D | Found the +11 plutonium sword {*Contam Stlth-} 37 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 37 | D | Found the +9 sword of Zonguldrok {reap} 37 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 37 | D | Found the +0 sword of Power 37 | D | Found the +7 mace of Variability {chain chaos} 37 | D | Found the +7 Singing Sword {vorpal, sonic wave} 37 | D | Found the +8 storm bow {elec, penet} 39 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 39 | D | Found the +10 dark maul {vorpal} 39 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 39 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 39 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 61 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------