slayr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, -5, D:1) a +0 whip (4, -22, D:1) a +0 dagger 14 stones (4, -17, D:1) a stone (15, -4, D:1) a +0 ring mail (33, 8, D:1) a +0 short sword 2 stones (33, 12, D:1) a stone (34, 22, D:1) a +0 club (35, 32, D:1) a cursed +0 robe (51, 24, D:1) a +0 dagger (53, -18, D:1) a cursed +0 robe Level 2 of the Dungeon (0, 0, D:2) 24 bolts (16, -47, D:2) a +0 club (27, -1, D:2) a +0 robe (28, -33, D:2) a +0 leather armour (45, -43, D:2) a +0 dagger (47, -19, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 1, D:3) a +0 dagger (7, -4, D:3) a +0 club (8, -7, D:3) a +0 hunting sling (10, 3, D:3) a +0 flail (10, 4, D:3) a +0 club (16, -2, D:3) a +0 leather armour a +0 hand axe a +0 flail a +0 leather armour (26, -8, D:3) 18 stones (37, 11, D:3) a +0 leather armour (37, 27, D:3) a +0 club (39, -13, D:3) a +0 leather armour (39, 12, D:3) a +0 ring mail (45, 14, D:3) a +0 short sword (48, -10, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a stone (1, 0, D:4) a +0 robe a +0 dagger (3, 0, D:4) 13 stones a +0 falchion (5, -1, D:4) a +0 falchion a +0 dagger a +0 leather armour (7, -36, D:4) a +0 animal skin (7, -9, D:4) a +0 dagger (28, 7, D:4) a +0 chain mail (28, 8, D:4) a +0 scale mail a +0 club a +0 club (31, 10, D:4) a cursed -2 falchion (35, 0, D:4) a +0 giant club (43, -22, D:4) a +0 club (51, -33, D:4) a +0 dagger a +0 robe (53, -35, D:4) a +0 dagger a +0 robe (55, -29, D:4) 29 stones (55, -28, D:4) a +0 scale mail (59, -27, D:4) 8 poisoned needles Level 5 of the Dungeon [Shop] Fijireva's Weapon Shoppe 5 tomahawks (27 gold) the cursed +0 demon whip of Prescription {freeze, *Noise rC+ Int+3} (448 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It may make noises in combat. It has a curse placed upon it. a +0 war axe (38 gold) a +0 flail (38 gold) the cursed +2 whip of Extinguishment {slash, Dex+2 SInv} (287 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. a +0 shortbow of freezing (81 gold) a +0 blowgun (27 gold) a +0 long sword (38 gold) a +2 mace of protection (171 gold) a +0 rapier (44 gold) a +0 club (11 gold) a +0 great mace (71 gold) a +0 quarterstaff (44 gold) (0, 0, D:5) a +0 giant club (2, 23, D:5) a -1 hand axe (17, 14, D:5) 22 stones (22, 5, D:5) a +0 mace an orc skeleton (22, 23, D:5) a +0 hand axe a +0 scale mail a cursed +0 flail (23, 3, D:5) a jackal skeleton (23, 4, D:5) a jackal skeleton (23, 23, D:5) a cursed -1 dagger a +0 robe (24, 23, D:5) a +0 short sword (25, 20, D:5) a +0 club the Ecumenical Temple (17, 10, Temple) a +0 animal skin a +0 animal skin (18, 11, Temple) a +2 whip of freezing a +0 robe