slayr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield a +0 scale mail a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (13, 9, D) 4 scrolls of blinking (13, 10, D) 3 potions of berserk rage 6 potions of haste (59, 37, D) a +2 arbalest of freezing (60, 31, D) a +4 scimitar of protection (60, 36, D) a +0 dagger (60, 37, D) a +0 club (61, 0, D) an uncursed staff of summoning (61, 4, D) a +0 dagger a +0 short sword (61, 36, D) a book of Callings (61, 37, D) an uncursed staff of wizardry (61, 43, D) a sling bullet (61, 44, D) a sling bullet (62, 0, D) the +7 short sword "Goblinslayer" {pierce, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. (62, 1, D) a +5 mace of draining (62, 4, D) a +2 hand axe of venom (62, 8, D) a fan of gales (62, 9, D) a +1 hand crossbow of velocity (62, 16, D) the +1 robe of Hyobiopn {rPois rF+ rC-} It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (62, 17, D) a +2 robe (62, 27, D) a lamp of fire (62, 36, D) a +1 chain mail of fire resistance (62, 37, D) a sack of spiders (62, 41, D) 3 arrows a sling bullet (63, 5, D) a +0 dagger a +0 leather armour (63, 8, D) a +6 ring of strength a +6 ring of intelligence a book of Flames (63, 13, D) a +0 dagger a +0 robe (63, 16, D) a +3 hand crossbow of flaming (63, 17, D) a cursed -3 ring of slaying (63, 26, D) a +2 hand axe of freezing (63, 36, D) a book of Spatial Translocations (63, 37, D) a phantom mirror (63, 39, D) a +0 scythe (unseen) (63, 40, D) a +2 scimitar of flaming (64, 16, D) a +6 great sword of protection (64, 17, D) a +1 dire flail of protection (64, 27, D) a crystal ball of energy (66, 23, D) (unseen) (68, 0, D) a +6 blowgun (69, 0, D) a +3 scale mail of cold resistance (70, 33, D) a cursed -1 giant club a +0 giant spiked club a +0 giant club (70, 36, D) a +0 mace (70, 37, D) an uncursed staff of conjuration (71, 12, D) a +0 rapier a +0 robe (71, 16, D) an uncursed staff of wizardry (71, 17, D) a +1 dagger of protection (71, 27, D) a +2 shortbow of flaming (71, 32, D) a +0 giant spiked club (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed staff of earth (72, 18, D) a +1 mace of protection (72, 26, D) a +0 dagger of speed (72, 32, D) a +0 troll leather armour (72, 33, D) a cursed -1 giant spiked club a +0 giant club (72, 36, D) the +4 whip "Ejaify" {venom, +Rage rPois rF+ Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from fire. It protects you from poison. It lets you go berserk. (72, 37, D) an uncursed staff of fire (73, 16, D) a +2 dagger of draining (73, 17, D) a fan of gales (73, 37, D) a +0 trident (73, 41, D) a +0 hand axe a draconian corpse (73, 42, D) a +0 hand axe a draconian skeleton (73, 43, D) a +1 spear of freezing (74, 41, D) the +11 falchion of Integrity {pain, +Rage MR+ Str+8 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+8). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you go berserk. a +0 glaive a draconian skeleton (74, 42, D) a +0 battleaxe a yellow draconian skeleton (74, 43, D) a +0 flail a black draconian skeleton