slayr the Dungeon (1, 32, D) a +3 dagger of pain (1, 33, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (1, 34, D) the +1 hand crossbow "Bekk" {venom, rElec rPois Str-5 SInv} It poisons the ammo it fires. It affects your strength (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. (2, 14, D) the +5 scale mail "Xicaj" {rC+ rN+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It protects you from negative energy. (2, 15, D) a +0 short sword (2, 32, D) an uncursed staff of cold (2, 33, D) a +1 war axe of freezing (2, 34, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 whip (3, 15, D) a +0 short sword of electrocution (3, 16, D) a book of Summonings (3, 32, D) a fan of gales (3, 33, D) a +2 helmet of see invisible (3, 34, D) a +3 chain mail of fire resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +0 shield (4, 7, D) a +0 war axe a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a crystal ball of energy (4, 16, D) a +4 great mace of crushing (4, 17, D) a +0 broad axe of chopping (unseen) (4, 19, D) a +0 halberd (still there?) a water moccasin corpse (skeletalised by now) (still there?) (4, 32, D) a +2 dagger of flaming (4, 33, D) a phantom mirror (4, 34, D) 5 large rocks (still there?) a +2 dagger of venom (still there?) (4, 35, D) a +0 battleaxe of freezing (5, 14, D) an uncursed staff of wizardry (5, 16, D) the amulet "Geidum" {+Rage Int+2 Slay+3} [amulet of rage] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you go berserk. a +4 scale mail of fire resistance (5, 17, D) a +0 trident (5, 18, D) a +0 whip a +0 robe a +2 whip of flaming a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (5, 19, D) an uncursed staff of fire a +0 robe a naga corpse (skeletalised by now) (5, 32, D) a book of Party Tricks (5, 34, D) the +6 hunting sling of Grace {velocity, rF+++ Str+6 Int-3} Any stone fired from it inflicts extra damage. It affects your strength (+6). It affects your intelligence (-3). It renders you almost immune to fire. (5, 36, D) a +1 battleaxe of freezing (unseen) (5, 37, D) a +2 battleaxe of freezing (unseen) (5, 38, D) 3 large rocks (5, 41, D) a large rock (6, 14, D) a +2 shortbow of flaming (6, 15, D) a book of Clouds (6, 16, D) a +4 mace of crushing (still there?) a sack of spiders (still there?) (6, 17, D) a +0 hand axe a +0 robe a +0 scimitar a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (6, 18, D) a +0 spear (unseen) (6, 32, D) the ring "Pieggame" {+Blink rPois rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It protects you from poison. It lets you blink. (6, 33, D) an uncursed staff of death (6, 34, D) Waam Hyg's Papyrus of Toxins and the Mountains Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Venom Bolt Conjuration/Poison 5 c - Lee's Rapid Deconstruction Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (6, 35, D) a +3 iron rod (6/12) (unseen) (6, 36, D) a +2 battleaxe of freezing 4 large rocks (6, 37, D) 5 large rocks a +0 battleaxe of freezing a frost giant corpse (6, 39, D) 5 large rocks (7, 14, D) a +2 war axe of chopping (7, 15, D) the +3 scimitar of Trial by Ordeal {slice, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. (7, 16, D) a +0 ring mail of cold resistance (7, 19, D) a +0 short sword (still there?) a +0 robe (still there?) (7, 20, D) a +0 whip a +0 whip a +0 robe (7, 32, D) a +5 bardiche of chopping (7, 33, D) a +0 great mace (still there?) a cursed staff of air (still there?) (7, 34, D) a scroll of brand weapon (7, 36, D) a +0 dire flail (still there?) a +0 giant club (still there?) (7, 37, D) a +0 great sword of flaming (unseen) (7, 39, D) a +1 great sword of flaming (still there?) 2 large rocks (still there?) (8, 14, D) a +2 glaive of protection (8, 16, D) a crystal ball of energy (8, 17, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (8, 18, D) a +1 quarterstaff of protection (8, 20, D) 4 mutagenic chunks of flesh (8, 32, D) a fan of gales (8, 33, D) a sack of spiders (8, 34, D) a +3 hand axe of freezing (8, 35, D) 2 large rocks (still there?) a titan corpse (still there?) (8, 36, D) 4 large rocks (unseen) (8, 37, D) a large rock (9, 15, D) the cursed +1 short sword of Xilior {pierce, rC++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (9, 16, D) a disc of storms (9, 18, D) a +2 whip of venom (unseen) (9, 32, D) a +0 great sword of flaming (9, 33, D) a +4 ring of dexterity (9, 34, D) a crystal ball of energy (9, 36, D) a +3 battleaxe of freezing (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of fire (10, 16, D) the amulet of Saran {Faith MR+ Dex+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (10, 32, D) the +1 dagger of Mastery {pierce, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (10, 33, D) a +0 battleaxe of venom (10, 34, D) a book of Debilitation (10, 38, D) a +0 giant spiked club (unseen) (11, 1, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +7 club the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +5 ring mail "Cenim" {MR- Slay+5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. (11, 15, D) a +2 amulet of reflection (11, 16, D) a +1 leather armour of magic resistance (11, 32, D) a +2 great sword of flaming (11, 33, D) a +1 spear of venom (11, 34, D) a +0 helmet of see invisible (12, 14, D) the Disquisition on Transmutation and Malediction Spells Type Level a - Spider Form Transmutation/Poison 3 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 (12, 16, D) Aluchib's Disquisition on Congealing Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Agony Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (12, 32, D) the cursed +1 shortbow "Mulicaha" {speed, rF+ rC+ Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (12, 33, D) a +2 buckler of protection (12, 34, D) a +4 flail of protection (13, 32, D) the amulet of Isuraaxkivo {Inacc rElec} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. (13, 33, D) a book of Frost (13, 34, D) the ring "Mufiatemn" {rPois Str+2 Int+4} [ring of strength] It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. (19, 0, D) a Necronomicon (19, 1, D) the +2 dagger of Untruth {pierce, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (19, 16, D) a +0 long sword (19, 32, D) the +8 shortbow of Offence {velocity, +Inv rN+} Any arrow fired from it inflicts extra damage. It protects you from negative energy. It lets you turn invisible. (19, 33, D) a +0 scythe of freezing (20, 0, D) the +6 shillelagh "Devastator" {shatter} (20, 16, D) a crystal ball of energy (20, 17, D) a phial of floods (20, 23, D) a +0 arbalest 27 bolts (20, 33, D) a +2 hand crossbow of velocity (20, 35, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (21, 0, D) a book of Air (21, 1, D) the Almanac of Assistive Flight Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Deflect Missiles Charms/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (21, 16, D) the Grimoire of Companions and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (21, 22, D) a +0 arbalest 19 bolts (21, 23, D) a +0 battleaxe a +0 chain mail (21, 25, D) a +1 quarterstaff of protection a +0 arbalest 25 bolts (21, 32, D) the +4 great sword of Currency {protect, +Fly rElec Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It insulates you from electricity. It lets you fly. (21, 33, D) a book of Necromancy (21, 34, D) a +6 rod of inaccuracy (9/9) a +6 lightning rod (10/10) the +6 whip "Vosta" {pain, +Inv MR+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (21, 36, D) +0 mottled dragon scales a mottled dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (21, 37, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (21, 38, D) an iron dragon corpse (skeletalised by now) (22, 1, D) a +4 hand crossbow of velocity (22, 16, D) a +0 battleaxe (22, 17, D) a +0 dire flail (22, 22, D) an uncursed staff of energy a +0 arbalest 14 bolts (22, 23, D) the cursed +2 flail of Witaig {venom, rElec MR- MP+9} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. a +0 chain mail (22, 25, D) a +0 long sword a +0 plate armour a +0 large shield a +0 long sword a +0 plate armour (22, 26, D) a +0 great mace a +0 plate armour (22, 32, D) a +2 antimagic spear (22, 34, D) a fan of gales (22, 36, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (22, 37, D) +0 mottled dragon scales +0 gold dragon scales a mottled dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (22, 38, D) a hydra corpse (skeletalised by now) (23, 0, D) a disc of storms (23, 1, D) a +7 quarterstaff (23, 18, D) a +2 ring of intelligence (23, 20, D) the +2 mace of the Six Hells {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +0 plate armour (23, 22, D) a +1 long sword of slicing a +0 plate armour (23, 23, D) a +0 bardiche a +0 plate armour (23, 25, D) 2 large rocks (23, 26, D) a large rock (23, 32, D) a lamp of fire (23, 34, D) an uncursed staff of cold (23, 36, D) a rime drake corpse (skeletalised by now) (23, 37, D) +0 fire dragon scales a swamp drake corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (23, 38, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (24, 0, D) an uncursed staff of air (24, 16, D) Sif Muna's Volume of Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 (24, 18, D) a +6 ring of dexterity (24, 19, D) the ring "Anoxkuhaim" {rPois rF- rC+ AC+4 Slay+2} [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. an uncursed ring of protection from cold an uncursed ring of protection from magic (24, 23, D) a large rock (24, 25, D) a +0 great sword a +0 chain mail a +0 great sword a +2 scale mail of fire resistance a cursed -3 ring of strength a +0 war axe a +0 plate armour a +0 shield the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +5 executioner's axe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 26, D) a +0 long sword a +0 plate armour (24, 32, D) an uncursed staff of earth (24, 33, D) the cursed +0 long sword "Goblinbane" {speed, rF- Str+6 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+6). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (24, 34, D) a +1 spear of venom (24, 35, D) a hydra corpse (skeletalised by now) (24, 36, D) +0 shadow dragon scales a swamp drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (25, 0, D) an uncursed staff of energy (25, 1, D) a phial of floods (25, 17, D) a +4 plate armour of cold resistance (25, 18, D) a +0 rapier of speed (25, 24, D) a +0 war axe (unseen) (25, 32, D) an uncursed staff of earth (25, 33, D) a phial of floods (26, 0, D) the Collected Works on Shape Shifting and Summoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Hydra Form Transmutation 6 (26, 16, D) a box of beasts (26, 17, D) a +0 chain mail (26, 23, D) the cursed +1 great sword of the Solstice {drain, *Corrode rC+ SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour (26, 25, D) the +10 battleaxe of Honour {protect, +Inv Int+3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It lets you see invisible. It lets you turn invisible. a cursed +0 plate armour (26, 32, D) a +2 halberd of freezing (26, 33, D) a book of Power (26, 34, D) a +0 quarterstaff of speed (27, 0, D) a cursed staff of conjuration (27, 1, D) the cursed +1 plate armour of the Trout {rF- Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It increases your rate of regeneration. It has a curse placed upon it. (27, 17, D) a +0 halberd (27, 32, D) a lamp of fire (27, 34, D) a +2 plate armour of magic resistance (28, 0, D) the cursed +1 halberd of Virihuf Nion {elec, rC+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (28, 1, D) an uncursed staff of conjuration (28, 16, D) an uncursed staff of conjuration (28, 17, D) a fan of gales (28, 32, D) the +0 troll leather armour of Fallacy {rPois Regen+ Str+3 Dex+5 Stlth-} It affects your strength (+3). It affects your dexterity (+5). It protects you from poison. It increases your rate of regeneration. It makes you less stealthy. (28, 33, D) an uncursed staff of conjuration (29, 0, D) an uncursed ring of ice (29, 1, D) the Catalogue of Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (29, 16, D) a book of Geomancy (29, 17, D) a +2 spear of venom (29, 32, D) a +4 whip of electrocution (29, 33, D) a disc of storms (34, 28, D) an uncursed staff of earth (35, 0, D) a +0 ring mail of cold resistance (35, 14, D) a cursed staff of cold (35, 15, D) a disc of storms (35, 28, D) an uncursed staff of conjuration (36, 0, D) an uncursed staff of fire (36, 1, D) a +4 war axe of freezing (36, 15, D) an uncursed ring of ice (36, 28, D) an uncursed staff of fire (36, 29, D) an uncursed staff of poison (37, 0, D) an uncursed staff of energy (37, 1, D) a +1 scale mail of poison resistance (37, 14, D) a +4 scale mail of fire resistance (37, 18, D) a +0 trident (37, 29, D) a crystal ball of energy (38, 0, D) a manual of Long Blades (38, 1, D) the +5 ring mail "Kouled" {Int+6} It affects your intelligence (+6). (38, 14, D) a fan of gales (38, 15, D) Sif Muna's Almanac of Sinister Good Luck Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (38, 17, D) a +2 demon trident of venom a +2 chain mail of magic resistance (38, 28, D) the amulet "Gereth" {Spirit Slay+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of protection from cold (38, 29, D) a +0 trident (39, 0, D) an uncursed staff of cold (39, 1, D) a cursed staff of cold (39, 14, D) a +1 short sword of speed (39, 28, D) a +0 robe (39, 35, D) a +1 flail of distortion a +0 robe (39, 38, D) a +1 hand axe of flaming a +2 longbow of flaming a +2 ring mail of poison resistance (39, 39, D) the cursed +1 battleaxe "Cioqeut" {vamp, +Blink rF+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It lets you see invisible. It lets you blink. It has a curse placed upon it. a +1 ring mail of cold resistance (40, 0, D) a +1 cloak of poison resistance (40, 1, D) an uncursed staff of wizardry (40, 14, D) the +2 lajatang of the Bear {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (40, 15, D) a +2 robe of positive energy (40, 29, D) a lamp of fire (40, 34, D) a +2 trident a cursed +0 robe (40, 37, D) a +2 dire flail of venom a +0 robe a +1 ring of protection a potion of blood a +4 halberd a +0 robe (40, 38, D) a +0 war axe (unseen) (41, 0, D) an uncursed ring of ice (41, 1, D) a Fen Folio (41, 15, D) a book of the Sky (41, 28, D) a +0 robe (41, 29, D) a +0 falchion (41, 35, D) a +1 battleaxe a +0 chain mail (41, 36, D) a +0 battleaxe a +0 chain mail (42, 0, D) the ring "Teigog" {rElec EV+3} [ring of evasion] It affects your evasion (+3). It insulates you from electricity. (42, 1, D) an uncursed ring of protection from magic (42, 14, D) a disc of storms (42, 28, D) an uncursed staff of summoning (42, 29, D) a cursed staff of poison (43, 14, D) the +0 leather armour of Pavvag {-Cast rF+ Str+5 Stlth+} It affects your strength (+5). It protects you from fire. It prevents spellcasting. It makes you more stealthy. (43, 15, D) a +1 hand crossbow of flaming (43, 28, D) a fan of gales (43, 29, D) a scroll of brand weapon a +3 ring of strength (49, 0, D) a book of Burglary (49, 1, D) a box of beasts (49, 24, D) an uncursed ring of wizardry an uncursed ring of stealth (49, 36, D) the ring of the Demon Prince {Str+3 Int+3} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). (49, 37, D) a Fen Folio (50, 0, D) an uncursed amulet of faith (50, 12, D) a book of Annihilations (50, 13, D) an uncursed staff of power (50, 25, D) +0 ice dragon scales (50, 36, D) a +4 short sword of venom (50, 37, D) a book of the Sky (50, 41, D) a +0 morningstar a +0 robe (50, 42, D) a +0 dagger a +0 robe (51, 0, D) a book of Fire (51, 1, D) a +4 dagger of electrocution (51, 4, D) a cursed -2 trident (51, 12, D) a crystal ball of energy (51, 13, D) an uncursed staff of summoning (51, 24, D) a book of Geomancy (51, 25, D) an uncursed staff of wizardry (51, 36, D) a book of Unlife (51, 37, D) +1 ice dragon scales (51, 40, D) a cursed +0 morningstar a +0 robe (51, 41, D) a cursed +5 falchion of freezing a +0 robe (52, 0, D) an uncursed staff of poison (52, 1, D) a book of Necromancy (52, 12, D) a +2 war axe of flaming (52, 24, D) a book of the Dragon (52, 25, D) an uncursed staff of death (52, 36, D) the Papyrus of the Supportive Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (52, 37, D) an uncursed staff of wizardry (52, 40, D) a +0 dagger a +0 robe (52, 41, D) a +1 vampiric morningstar a +2 fustibalus of velocity a +0 chain mail a cursed +0 battleaxe a +3 plate armour of fire resistance (53, 0, D) an uncursed staff of power (53, 1, D) an uncursed staff of summoning (53, 12, D) an uncursed amulet of regeneration (53, 13, D) a box of beasts (53, 24, D) a +3 mace of crushing (53, 25, D) an uncursed staff of fire (53, 37, D) a +0 battleaxe (54, 0, D) a +0 leather armour of poison resistance (54, 12, D) a book of Minor Magic (54, 13, D) a book of the Warp (54, 24, D) a +0 hat (54, 25, D) a +0 chain mail of magic resistance (54, 36, D) a +0 robe (55, 0, D) a crystal ball of energy (55, 1, D) a +4 falchion of electrocution (55, 12, D) a +6 quarterstaff of protection (55, 13, D) a +2 whip of flaming (55, 24, D) a +3 hunting sling of freezing (59, 36, D) a +1 fustibalus of freezing (59, 37, D) a disc of storms (60, 36, D) a book of Cantrips (60, 37, D) Sif Muna's Papyrus of Mutagenic Clay Spells Type Level a - Sticks to Snakes Transmutation 2 b - Leda's Liquefaction Hexes/Earth 4 c - Ice Form Ice/Transmutation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (61, 0, D) the cursed +0 dagger "Rijub" {antimagic, rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It has a curse placed upon it. (61, 4, D) a +0 dagger a +0 robe (61, 8, D) a cursed staff of power (61, 19, D) a +0 trident 5 tomahawks (61, 29, D) a +0 shortbow 21 arrows (61, 36, D) a crystal ball of energy (62, 0, D) the +10 quarterstaff of the New World {antimagic, rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. (62, 1, D) a cursed ring of loudness (62, 8, D) a +2 robe of magic resistance (62, 9, D) a +2 scale mail of cold resistance (62, 17, D) a +4 trident of holy wrath (62, 19, D) a cursed -3 trident 7 tomahawks (62, 20, D) a +0 shortbow 20 arrows (62, 29, D) a +0 trident 3 tomahawks (62, 30, D) a +0 trident 4 tomahawks (62, 37, D) a box of beasts (62, 42, D) a +3 mace of protection a +0 robe (62, 43, D) a +1 mace of pain a +0 robe (62, 44, D) a +0 robe (63, 0, D) a +0 lajatang of distortion (63, 4, D) a +0 rapier a cursed +0 robe (63, 17, D) +5 gold dragon scales (63, 19, D) the +8 quarterstaff of the King {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 shortbow 21 arrows (63, 23, D) a tomahawk (63, 26, D) a +3 hand axe of flaming (63, 28, D) a +0 trident 3 throwing nets (63, 29, D) an arrow (63, 31, D) an arrow (63, 32, D) a tomahawk (63, 33, D) an arrow (63, 36, D) a crystal ball of energy (63, 41, D) a potion of blood (63, 42, D) a cursed +3 falchion a +0 robe (64, 16, D) a book of Fire (64, 19, D) 2 large rocks (64, 26, D) the +7 flail "Eviscerator" {crush, rPois rC- MR+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 27, D) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) the amulet of Foolhardiness {Gourm rElec rC- Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. (64, 28, D) a +0 shortbow a +1 scimitar of holy wrath a +0 shortbow 35 arrows (65, 26, D) a +0 leather armour of magic resistance (67, 30, D) a wand of acid (5/15) (68, 0, D) a +0 great sword of draining (69, 0, D) an uncursed staff of power (70, 11, D) a +0 short sword of venom (70, 36, D) the +4 hand crossbow "Gisupay" {venom, SInv} It poisons the ammo it fires. It lets you see invisible. (70, 37, D) an uncursed ring of fire a +6 ring of strength (71, 8, D) a +1 leather armour of cold resistance (71, 16, D) a +3 scimitar of slicing (71, 19, D) a +0 club a +0 robe (71, 20, D) a +0 broad axe a +0 robe (71, 29, D) a +0 giant spiked club (71, 30, D) a +0 troll leather armour (71, 31, D) a +0 giant club (unseen) (71, 36, D) a book of Battle the Reference Book on Toxic Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Tornado Air 9 (72, 8, D) the cursed +1 war axe of Mayhem {flame, +Rage +Fly rC+ rN+ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It protects you from cold. It protects you from negative energy. It lets you fly. It lets you go berserk. It has a curse placed upon it. (72, 9, D) a +0 spear of flaming (72, 16, D) a +3 spear of venom (72, 17, D) a +0 antimagic halberd (72, 18, D) a +0 trident (72, 19, D) a +0 club (72, 26, D) a +1 scale mail of magic resistance (72, 29, D) a cursed -3 giant club (72, 30, D) a +0 giant spiked club a +0 giant club (72, 36, D) a +2 scale mail of fire resistance (72, 37, D) a +1 buckler of fire resistance (72, 40, D) a +1 short sword a +0 robe (73, 1, D) the +2 fustibalus of Uskayaw's Vengeance {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (73, 17, D) a +6 ring of strength a +6 ring of dexterity (73, 19, D) a +0 robe (73, 26, D) a +0 falchion of slicing (73, 27, D) an uncursed staff of air (73, 29, D) 2 large rocks (73, 36, D) a lamp of fire