Dungeon Sprint DCSS version 0.19.0-20-gbc5f0c6 (webtiles) character file. 9 slayr the Conjurer (level 2, -5/15 HPs) Began as a Tengu Conjurer on Nov 16, 2016. Slain by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:49 (301 turns). slayr the Conjurer (Tengu Conjurer) Turns: 301, Time: 00:00:49 Health: -5/15 AC: 2 Str: 8 XL: 2 Next: 16% Magic: 5/7 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 2 memorised, 5 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 3.6 Spellcasting + Level 6.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 1% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History All of the chunks of flesh in your inventory have rotted away. HP restored. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. As you open the door, it creaks loudly! 2 frilled lizards, an orc, a centaur and an ogre come into view. The ogre shouts! The centaur shouts! The frilled lizard hisses angrily. x2 The orc shouts! Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard The searing ray hits the ogre. The ogre is lightly wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.ollcO@....'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a centaur, an orc and 2 frilled lizards. Vanquished Creatures An ooze (D) A bat (D) A giant cockroach (D) A hobgoblin (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | slayr the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 10 | D | Reached skill level 6 in Conjurations 16 | D | Reached XP level 2. HP: 11/15 MP: 1/7 295 | D | Learned a level 2 spell: Searing Ray 300 | D | Noticed a centaur 300 | D | Noticed an ogre 301 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.6 Conjurations | 6 | 6.2 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 24 Peck || 3 Kick || 4 Cast: Magic Dart || 7 Searing Ray || 1 Armor: Robe || 8 Dodge: Dodged || 13