slayr the Dungeon (0, 0, D) a +2 morningstar of freezing a +0 robe 3 large rocks a +0 dagger a +0 robe (2, 0, D) a +0 trident a +0 chain mail (9, 0, D) a +0 club (12, 0, D) a +0 scale mail (14, 0, D) a +0 helmet (15, 0, D) a +4 quarterstaff of holy wrath the +2 halberd of the Abyss {flame, -Tele Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It prevents most forms of teleportation. a +2 morningstar of protection a +1 broad axe of chopping a +2 rapier of draining (16, 0, D) an uncursed staff of energy (38, -4, D) a rime drake corpse (39, -4, D) a spiny frog corpse a crocodile corpse (45, -4, D) 18 arrows (50, 0, D) a +0 mace a +0 leather armour a +0 mace