slayr the Dungeon (0, 0, D) a +1 flail of protection a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 shortbow 16 arrows (1, -12, D) 2 scrolls of vulnerability (2, -12, D) 10 stones an uncursed staff of energy (5, -13, D) a +2 trident (5, -12, D) a +2 falchion (5, 7, D) a +0 dire flail a +0 giant club (6, -13, D) a +2 dagger (6, -12, D) a +2 hand axe (7, -13, D) a +2 quarterstaff (7, -12, D) a +2 mace (8, -8, D) a +3 ring mail (8, -7, D) a +2 trident of piercing (8, -6, D) a +3 quarterstaff of speed (8, -5, D) a +2 long sword of flaming (8, 4, D) a +0 dagger (8, 5, D) a +0 short sword (9, -8, D) a +0 scale mail (9, -7, D) a +1 dagger of venom (9, -6, D) a +0 mace of protection (9, -5, D) a +3 hand axe of chopping (17, 3, D) a +2 plate armour (17, 4, D) a +4 scale mail (17, 5, D) a +0 war axe (17, 6, D) a +2 dire flail of protection (17, 7, D) a +2 scimitar of flaming (18, 3, D) a +4 chain mail (18, 4, D) a +4 chain mail (18, 5, D) a +2 vampiric halberd (18, 6, D) the +4 quarterstaff of Resutoh {flame, +Blink rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It lets you blink. (18, 7, D) the +2 rapier of Crystal {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (22, -2, D) a cursed -2 giant club a +0 giant club (25, 1, D) a +0 flail a hell rat corpse (skeletalised by now) (27, 6, D) a rime drake corpse (36, 6, D) a +0 short sword a +1 cloak a wand of enslavement (14/24) a potion of degeneration 10 gold pieces