Dungeon Sprint DCSS version 0.19-a0-1732-g0b18a7b (webtiles) character file. 26 slayr the Magician (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Sept 30, 2016. Slain by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:28 (158 turns). slayr the Magician (Deep Elf Conjurer) Turns: 158, Time: 00:00:29 Health: -4/15 AC: 2 Str: 5 XL: 2 Next: 89% Magic: 7/11 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) h - a +1 ring mail of magic resistance Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.9 Spellcasting + Level 5.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You finish taking off your +1 ring mail of magic resistance. You feel less resistant to hostile enchantments. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You open the door. An ogre comes into view. It is wielding a giant club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre. The ogre is moderately wounded. The ogre shouts! The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | slayr the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 6 in Spellcasting 17 | D | Reached skill level 5 in Conjurations 17 | D | Reached XP level 2. HP: 12/15 MP: 6/11 144 | D | Learned a level 2 spell: Searing Ray 155 | D | Noticed an ogre 158 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.9 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 4