Dungeon Sprint DCSS version 0.19-a0-1732-g0b18a7b (webtiles) character file. 25 slayr the Magician (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Sept 30, 2016. Slain by an ogre ... wielding a +0 giant spiked club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (227 turns). slayr the Magician (Deep Elf Conjurer) Turns: 227, Time: 00:00:39 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 7/11 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration h - 2 chunks of flesh Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.8 Spellcasting + Level 5.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History HP restored. Memorise Searing Ray, consuming 2 spell levels and leaving 11? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. You open the door. An ogre comes into view. It is wielding a giant spiked club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | slayr the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 6 in Spellcasting 13 | D | Reached skill level 5 in Conjurations 13 | D | Reached XP level 2. HP: 5/15 MP: 0/11 222 | D | Learned a level 2 spell: Searing Ray 224 | D | Noticed an ogre 227 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.8 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 3