Dungeon Sprint DCSS version 0.19-a0-1697-g0595f0e (webtiles) character file. 0 slayr the Vexing (level 1, -7/13 HPs) Began as a Vampire Enchanter on Sept 26, 2016. Mangled by a flying skull (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:34 (21 turns). slayr the Vexing (Vampire Enchanter) Turns: 21, Time: 00:00:36 Health: -7/13 AC: 4 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +++....... NoTele + (no amulet) (no ring) (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the huge gate. A redback comes into view. A flying skull comes into view. There is a huge open gate to the Metal Vault (Medium) here. There's a thick-headed creature in the gateway! Press: ? - help, v - describe, . - travel The floor. The flying skull hits you! Ouch! That really hurt! You closely miss the flying skull. The flying skull misses you. You barely miss the flying skull. The flying skull hits you. * * * LOW HITPOINT WARNING * * * The flying skull hits you! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +.........z......+ #......#.@#......# #................# ####'#####''###### #.......##''# #.......##s.. #.......##.... #...<...##...## #.......##..## #.......##..# You could see a redback and a flying skull. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | slayr the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Noticed a redback 15 | D | Noticed a flying skull 21 | D | Mangled by a flying skull Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: Dagger || 2 Dodge: Dodged || 1