skk Level 1 of the Dungeon [Shop] Hutuip's Weapon Emporium the +6 scimitar of Balance {antimagic, rElec rN+++ Int-5 Dex+4} (973 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. a +0 hand axe (39 gold) the +7 morningstar of Muogouc {vorpal, *Slow Str+4 Dex+5} (796 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+5). *Slow: It may slow you when you take damage. a +0 long sword (45 gold) a +0 quarterstaff of draining (119 gold) a +2 vorpal long sword (223 gold) a +0 whip (32 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 sling (19 gold) (14, 10, D:1) a +0 robe (16, 23, D:1) a +0 mace (17, 10, D:1) a +0 dagger (20, 21, D:1) a +0 dagger (25, -4, D:1) 5 stones (33, 3, D:1) a +0 dagger (36, -10, D:1) 2 stones (37, -6, D:1) a +0 club (37, 26, D:1) 6 stones (50, 31, D:1) a +0 ring mail (53, 28, D:1) a +0 dagger 4 stones (56, 27, D:1) a +2 spear of freezing Level 2 of the Dungeon [Shop] Nuusathee's Assorted Antiques a +0 club (28 gold) a +0 ring mail (112 gold) a +6 ring of strength (1008 gold) (3, -1, D:2) a +0 trident (7, -8, D:2) a +0 dagger (7, 6, D:2) 6 javelins (10, -6, D:2) 5 stones (21, 14, D:2) a +0 robe (23, 12, D:2) a +0 scale mail (23, 18, D:2) a +0 dagger (25, 14, D:2) a +0 robe (28, 27, D:2) a +0 club (42, 15, D:2) a +0 scale mail (42, 17, D:2) a +0 sling (47, 7, D:2) a +0 sling (50, 2, D:2) a +0 dagger Level 3 of the Dungeon (5, 5, D:3) a +1 dagger of speed (5, 7, D:3) a +0 short sword (6, 5, D:3) a +0 dagger a +0 robe (7, 5, D:3) a +0 dagger (16, 2, D:3) a +0 leather armour (23, 9, D:3) 5 stones (23, 33, D:3) a +0 whip 6 poisoned darts (27, 33, D:3) a +0 dagger a stone (38, 19, D:3) a +6 ring of intelligence (43, 26, D:3) 3 stones a +0 whip (45, 25, D:3) a +0 short sword (49, 10, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (11, 2, D:4) a +0 falchion a +0 leather armour (15, -21, D:4) 4 stones (27, -14, D:4) a +0 short sword (32, 14, D:4) a +0 whip 5 poisoned darts (34, 21, D:4) a +0 dagger (37, -12, D:4) a +0 sling (38, -24, D:4) 7 stones (38, -12, D:4) a +0 chain mail (39, -16, D:4) 11 gold pieces (41, -15, D:4) a scroll of noise (42, 0, D:4) 5 stones a +0 short sword (43, -16, D:4) 6 gold pieces (47, -1, D:4) a +0 rapier (48, -6, D:4) a +0 club (48, -1, D:4) a +0 chain mail (49, 6, D:4) 2 curare-tipped darts (49, 8, D:4) a +0 halberd (51, -7, D:4) the +10 sling of the Magi {freeze, Drain Int+5 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (52, 7, D:4) a +0 flail (53, 7, D:4) a +0 club (53, 13, D:4) a +0 club (54, 14, D:4) a +0 dagger (55, 0, D:4) a stone (55, 8, D:4) a +0 ring mail (59, -10, D:4) a +0 spear (60, 15, D:4) a +0 sling