skk Level 1 of the Dungeon [Shop] Doetopp's Antique Armour Shoppe a +0 robe (21 gold) a +0 helmet (135 gold) a +0 robe (21 gold) the +6 lightning scales {swift, rElec} (2010 gold) It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. a +0 ring mail (120 gold) a +1 leather armour of poison resistance (330 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) [Shop] Etythur's Antique Weapon Shop a +0 whip (72 gold) the +4 great mace "Ezejem" {vamp, rF+ rN+ Dex-2 SInv} (1673 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-2). rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. the +5 whip of the Five People {antimagic, rElec} (1348 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. a +0 sling (43 gold) a +0 club (29 gold) a +1 vorpal mace (333 gold) a +0 rapier of speed (406 gold) (13, -4, D:1) 6 atropa-tipped darts (18, -38, D:1) a +0 club (19, -38, D:1) a +0 short sword (19, 3, D:1) a +0 whip (19, 16, D:1) a +0 dagger (23, 10, D:1) a +0 club (35, -29, D:1) a +0 dagger (38, 0, D:1) a +0 dagger 3 stones (42, 0, D:1) a +0 club (46, -9, D:1) 5 poisoned darts (49, -2, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (1, -5, D:2) a giant cockroach corpse (16, -12, D:2) a +0 spear (17, -6, D:2) a +0 dagger (19, -6, D:2) a +0 short sword a +0 robe (23, -13, D:2) a +0 broad axe (23, -10, D:2) a +0 dagger (24, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (2, 1, D:3) a staff of air (4, -9, D:3) a +0 morningstar an orc corpse (7, -6, D:3) a scroll of amnesia