skk Level 1 of the Dungeon (5, 17, D:1) a +0 club (16, 15, D:1) 21 stones (21, -17, D:1) a +0 short sword (22, 38, D:1) a +0 club (27, -19, D:1) a +0 club (28, -19, D:1) a +0 whip (29, -19, D:1) a +1 vorpal flail (33, 35, D:1) a +0 dagger (35, -1, D:1) a staff of death (36, -18, D:1) a +0 club (39, -15, D:1) 8 javelins (39, 35, D:1) a +0 ring mail (48, 14, D:1) 26 arrows Level 2 of the Dungeon [Shop] Qodonax's Assorted Antiques a scroll of enchant armour (187 gold) a +1 pair of gloves of dexterity (412 gold) a wand of flame (11) (162 gold) a +0 club (25 gold) a +0 scale mail (100 gold) a scroll of identify (50 gold) a scroll of teleportation (75 gold) a +2 plate armour of positive energy (925 gold) a +0 eveningstar (375 gold) (0, 0, D:2) 23 sling bullets (5, 28, D:2) a +0 dagger (6, 1, D:2) a +0 scale mail (9, 28, D:2) 21 stones (14, -4, D:2) 18 poisoned darts (17, 21, D:2) 25 stones (18, 22, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, 17, D:3) a +0 trident (6, 17, D:3) a +0 mace a +0 leather armour (7, 21, D:3) a +0 dagger a +0 club a +0 hand axe (11, 11, D:3) a +0 spear (13, -4, D:3) a +0 ring mail (13, -2, D:3) a scarf of invisibility (18, -1, D:3) a +0 hand axe a +0 short sword a +0 chain mail a +0 flail a +0 ring mail the +12 mace of Destiny {vorpal, rC+ Str-4 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+2). rC: It protects you from cold. a +1 ring mail a +0 hand axe (19, -3, D:3) a +0 club (23, -5, D:3) 27 bolts (26, 34, D:3) a stone a +0 short sword a +0 dagger a +0 ring mail a +0 flail a +0 ring mail a +0 flail (27, -21, D:3) a +0 whip (29, 22, D:3) a +0 spear (32, 7, D:3) a +0 mace (36, -10, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 9 arrows (2, -22, D:4) a +0 whip (2, -10, D:4) a +0 cloak (9, -18, D:4) a +0 short sword (20, -40, D:4) a +0 short sword (21, -1, D:4) a +0 dagger (25, -19, D:4) 7 javelins (28, -6, D:4) a +0 club (30, -6, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Wemoprah's Antique Weapon Shoppe a +0 trident (115 gold) a +0 rapier (132 gold) a +0 shortbow (99 gold) the +7 hand crossbow "Seul" {elec, rPois SInv} (1950 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. SInv: It lets you see invisible. a +0 arbalest (148 gold) the +8 fustibalus of Tenunune {freeze, Int+2} (2580 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). a +0 dagger of venom (145 gold) a +2 vorpal scimitar (594 gold) (0, 0, D:5) 24 bolts (4, -1, D:5) a +0 ring mail (5, -2, D:5) 12 sling bullets (8, -4, D:5) 19 arrows (10, -6, D:5) a +0 robe (14, -11, D:5) a +0 leather armour (24, -23, D:5) a +0 mace (27, -26, D:5) a +0 robe (28, -25, D:5) a +0 leather armour a +0 rapier (28, -12, D:5) 14 poisoned darts (30, -30, D:5) a potion of flight 2 scrolls of amnesia (31, -6, D:5) 17 stones (33, -6, D:5) a +0 robe a +0 dagger a +0 whip (34, -7, D:5) a +0 robe a +0 dagger (46, 3, D:5) a +0 plate armour (51, -9, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 16 sling bullets (2, -16, D:6) a +0 chain mail (10, -7, D:6) a +0 hand axe (20, -7, D:6) a +5 dagger of speed a +0 giant club (26, 8, D:6) 17 sling bullets (28, -3, D:6) a +0 longbow (30, -27, D:6) a +0 ring mail (32, 11, D:6) a +0 quarterstaff (36, 12, D:6) a +0 giant spiked club (45, 13, D:6) 18 stones Level 7 of the Dungeon (0, 0, D:7) 14 arrows a +0 shortbow (9, -5, D:7) a +0 leather armour a +0 hand axe (9, -4, D:7) a +0 dagger (10, -5, D:7) a +0 robe a +0 dagger (17, -8, D:7) a +0 trident a +0 leather armour (17, -7, D:7) a +0 hand axe a +3 short sword (18, -8, D:7) a +0 dagger of draining a +0 robe (20, -9, D:7) a +2 short sword of speed a +0 leather armour (27, -2, D:7) a +0 trident (31, 24, D:7) a +0 falchion (34, 7, D:7) a +0 short sword of draining (34, 11, D:7) a potion of degeneration (41, -9, D:7) 19 arrows (49, -7, D:7) 16 arrows (51, 2, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 robe (5, -8, D:8) an amulet of faith (6, -5, D:8) a +0 scythe (10, -8, D:8) a +0 hunting sling (10, -5, D:8) a +0 dagger of venom (11, -6, D:8) a +0 club (11, -5, D:8) a +0 hand axe (14, -15, D:8) a +0 falchion (20, -23, D:8) a scarf of invisibility (23, -28, D:8) a +0 leather armour a +0 whip (23, -24, D:8) a +0 spear (24, -24, D:8) a +0 flail (24, -19, D:8) a +0 spear (25, -3, D:8) a +0 shortbow 18 arrows (26, -2, D:8) a +0 morningstar (30, -32, D:8) 22 stones (31, -9, D:8) a +0 club a +0 chain mail (38, -29, D:8) a +0 kite shield (51, -18, D:8) a +0 short sword a +0 cloak (52, -14, D:8) a +0 hand axe (57, -6, D:8) a +0 buckler Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (4, -27, D:9) a +0 club (4, -26, D:9) a +0 robe a +0 dagger of holy wrath (5, -11, D:9) a +0 chain mail (6, -19, D:9) a +0 helmet (6, -12, D:9) a +0 club (7, -30, D:9) a +0 war axe a +0 chain mail (8, -30, D:9) a +0 chain mail a +0 hand axe a +0 robe a +0 dagger (10, -27, D:9) a +0 dagger (11, -26, D:9) a +0 robe a +0 dagger (12, -25, D:9) a +0 short sword (19, -13, D:9) 19 poisoned darts (20, 8, D:9) the +1 helmet "Ifeucuss" {Will+ rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (25, -18, D:9) a scroll of torment (31, -8, D:9) 10 stones (31, 2, D:9) a +0 whip (32, -15, D:9) a +0 short sword a +0 helmet (34, -16, D:9) a +0 trident (34, 3, D:9) a +0 war axe (35, -15, D:9) a +0 flail (36, -9, D:9) a +0 hand axe a +0 leather armour (37, -8, D:9) a +0 dagger a +0 robe (38, 8, D:9) a ring of wizardry a +0 pair of gloves (39, -16, D:9) a +0 whip (39, -6, D:9) a +0 ring mail (39, -3, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 3 boomerangs (6, 11, D:10) 16 gold pieces (7, 17, D:10) a +0 dagger (7, 21, D:10) 5 gold pieces (still there?) a +0 club (still there?) (17, -13, D:10) a +0 mace the Ecumenical Temple