skk Level 1 of the Dungeon (18, 4, D:1) 18 bolts (20, 12, D:1) a +0 dagger (22, 12, D:1) a stone (22, 13, D:1) a stone (22, 14, D:1) a stone (23, 16, D:1) a +0 short sword (28, -1, D:1) a +0 ring mail (28, 14, D:1) a +0 scale mail (38, -4, D:1) a scarf of harm (40, 20, D:1) a +0 dagger (41, 4, D:1) a +0 dagger (49, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -4, D:2) a +0 club (8, -45, D:2) a +0 club (9, -45, D:2) a +0 dagger (11, -23, D:2) 21 sling bullets (18, -25, D:2) a +0 club (26, -32, D:2) a +0 morningstar (31, -48, D:2) a +0 hunting sling (31, -32, D:2) a +0 club (31, -27, D:2) a throwing net (36, -32, D:2) a +0 dagger (40, -9, D:2) 19 arrows (41, -33, D:2) 25 stones (48, -45, D:2) a +0 club (48, -23, D:2) 14 stones (48, -20, D:2) 16 bolts (55, -10, D:2) a +0 club (59, -30, D:2) a +0 short sword (64, 2, D:2) a +0 flail (67, -2, D:2) a +0 dagger Level 3 of the Dungeon (4, -1, D:3) a +0 ring mail (4, 2, D:3) a +0 club a +0 flail (5, 3, D:3) a +0 halberd (13, 17, D:3) a cursed +0 leather armour (21, 6, D:3) 20 stones (26, 6, D:3) a +0 short sword (27, 6, D:3) a +0 trident a +0 leather armour (28, 6, D:3) a +1 dagger of protection a +0 club a +0 flail a +0 leather armour a +0 leather armour a +0 hand axe (35, 11, D:3) 27 stones (39, 12, D:3) a +0 club (40, 17, D:3) an uncursed amulet of magic regeneration Level 4 of the Dungeon (0, 0, D:4) a +0 robe (7, -14, D:4) a cursed -2 leather armour (21, 5, D:4) a +3 leather armour (27, 2, D:4) 2 arrows (29, 0, D:4) 2 arrows (31, 0, D:4) 14 arrows a +2 shortbow of freezing (36, -12, D:4) a +0 hand axe (36, -8, D:4) a +0 mace (49, -21, D:4) a +0 robe (52, 20, D:4) a +0 dagger (54, -13, D:4) a +0 whip a +0 flail Level 5 of the Dungeon (0, 0, D:5) 18 stones (14, -19, D:5) a +0 dagger (35, -9, D:5) a +0 ring mail (35, 7, D:5) 11 bolts (36, 2, D:5) a +0 club (37, 1, D:5) a +0 club (37, 3, D:5) a +0 trident 4 boomerangs (39, -22, D:5) a +0 leather armour (51, -35, D:5) a +0 dagger (52, -35, D:5) a +0 hand axe (52, -34, D:5) 3 boomerangs a +0 dagger (55, 5, D:5) a +0 dagger (59, -35, D:5) a +0 trident Level 6 of the Dungeon [Shop] Fadut's Assorted Antiques +0 ice dragon scales (1920 gold) a wand of flame (12) (224 gold) a +0 rapier (128 gold) a +0 club (32 gold) a +0 falchion (96 gold) (0, 0, D:6) a +0 giant spiked club (6, 1, D:6) a +0 ring mail (10, -12, D:6) a +0 dagger a +0 chain mail a +0 dagger a +0 robe (10, -9, D:6) a +0 dagger a +0 robe (22, 0, D:6) a +0 club a +0 club a +0 leather armour a cursed -3 dagger a +0 short sword (32, -6, D:6) a datura-tipped dart (34, -7, D:6) a +0 robe a +0 dagger (34, -6, D:6) a +0 leather armour a +0 club (35, -7, D:6) 22 stones (35, -6, D:6) 4 datura-tipped darts (37, -6, D:6) a +0 leather armour a +0 dagger (38, -5, D:6) a cursed -1 mace (38, -4, D:6) a +0 flail (38, -3, D:6) a +0 leather armour a +0 dagger of venom (45, 18, D:6) a +0 mace (46, 20, D:6) a +0 long sword a +3 quarterstaff of chaos a +0 cloak (51, 7, D:6) 19 stones Level 7 of the Dungeon [Shop] Teineab's Weapon Boutique a +4 shortbow of freezing (383 gold) 12 stones (16 gold) a +0 long sword (49 gold) a +0 dagger (28 gold) 7 curare-tipped darts (58 gold) 23 stones (32 gold) the +5 mace of Baofin {vorpal, rC+ rN+ Str+3} (756 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from negative energy. 19 arrows (53 gold) (0, 0, D:7) a +0 mace (5, 2, D:7) 23 stones (9, 2, D:7) a +0 scale mail (11, -30, D:7) 10 stones (12, -28, D:7) a +0 leather armour (17, -5, D:7) a +0 flail a +0 plate armour (17, -4, D:7) a +0 short sword (20, -19, D:7) a +0 flail a cursed -2 dagger a +0 leather armour (21, -20, D:7) a +0 dagger a +0 robe (22, -21, D:7) a +0 morningstar a +0 chain mail (22, -20, D:7) a +0 hand axe a +0 leather armour (22, -18, D:7) an arrow (23, -18, D:7) an arrow (24, -22, D:7) a +0 mace (24, -18, D:7) an arrow (25, -29, D:7) a cursed +0 leather armour (25, -18, D:7) an arrow (25, -12, D:7) 2 arrows (26, -41, D:7) a +0 flail (27, -17, D:7) a +0 shortbow 5 arrows (42, 5, D:7) 28 bolts Level 8 of the Dungeon [Shop] Wiquet's Weapon Boutique 23 arrows (69 gold) a +0 trident (52 gold) a +0 battleaxe (97 gold) 2 boomerangs (15 gold) a +0 hand crossbow (52 gold) a +0 club (15 gold) 5 atropa-tipped darts (45 gold) a +0 broad axe (60 gold) the +7 spear of Zojaix {flame, rElec Str+4 Dex+2} (1005 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. the +11 falchion "Ogrebane" {elec, Fragile Str+7} (1179 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+7). It will be destroyed if unequipped. (0, 0, D:8) a +0 war axe (9, -7, D:8) a +0 giant club (13, -28, D:8) a +0 dagger a +0 chain mail (14, -28, D:8) a +0 hand axe a +0 glaive a +0 plate armour (15, -28, D:8) a +0 mace a +0 leather armour (16, 18, D:8) 22 arrows (18, 7, D:8) a +0 shortbow (19, 6, D:8) the +10 long sword "Ethubabezo" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (21, 4, D:8) a scroll of random uselessness (21, 7, D:8) a scroll of acquirement (22, -17, D:8) the +4 quarterstaff "Ziatu" {drain, rC+ Int+2 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from cold. the +1 falchion "Oqaemu" {vorpal, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. (24, -22, D:8) a +0 club (24, -8, D:8) a +0 chain mail (26, 5, D:8) a +0 short sword a +0 leather armour (26, 6, D:8) a +0 flail a +0 dagger a +0 chain mail (26, 18, D:8) 2 stones (27, -11, D:8) a +0 pair of boots (27, 17, D:8) 4 stones (28, -28, D:8) 20 stones (28, 16, D:8) a +1 falchion a cursed +0 robe (28, 17, D:8) a +3 battleaxe a +0 robe (29, 16, D:8) a +4 falchion 11 stones a +0 robe (32, -38, D:8) a +2 battleaxe a +0 robe a cursed +0 scimitar a cursed +0 robe a cursed +0 dagger a +0 robe (33, -8, D:8) a +0 rapier (34, -34, D:8) a +0 ring mail (34, -4, D:8) a +1 buckler of reflection (36, 10, D:8) a +0 giant club (51, -11, D:8) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Tipusk's Antique Weapon Boutique a +3 rapier of draining (629 gold) a +1 scythe of venom (275 gold) a +3 vorpal great mace (694 gold) a +1 glaive of flaming (486 gold) a +2 war axe of electrocution (538 gold) the cursed +2 trident of Qitz {chaos, rElec Will- Dex+4} (819 gold) Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. a +0 flail of protection (161 gold) a +3 vampiric rapier (754 gold) the +12 Vampire's Tooth {vamp} (1560 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +2 great mace of holy wrath (616 gold) a +1 short sword of venom (275 gold) (0, 0, Lair:1) 7 gold pieces (14, 1, Lair:1) 30 stones (18, 5, Lair:1) 12 gold pieces (19, -40, Lair:1) 11 gold pieces (23, -19, Lair:1) 9 gold pieces (27, -23, Lair:1) a cursed +0 pair of boots (29, -45, Lair:1) 9 gold pieces (38, 3, Lair:1) 13 sling bullets (47, 4, Lair:1) 16 stones