skk Level 1 of the Dungeon (1, 2, D:1) a +0 club (9, -17, D:1) a +2 dagger of speed (19, 3, D:1) a +0 robe (21, -9, D:1) a +0 mace (21, 10, D:1) a +0 club (22, -5, D:1) a +0 robe (25, -2, D:1) a +0 dagger (25, 1, D:1) a +0 hunting sling (34, -11, D:1) 25 sling bullets (45, -16, D:1) 14 arrows (47, 23, D:1) a +0 spear (53, -15, D:1) a +0 robe (54, 14, D:1) a +0 mace (62, 3, D:1) a +0 club Level 2 of the Dungeon (0, 13, D:2) a +0 chain mail (9, 4, D:2) a +0 dagger (19, 2, D:2) 18 stones (31, 14, D:2) a +0 short sword (39, -1, D:2) 24 stones (41, 5, D:2) a +0 club 3 stones (44, 3, D:2) a stone (50, 16, D:2) a +0 club (55, 9, D:2) a +0 spear Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 mace of Inaoquji {protect, Str+3} (1890 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It has a curse placed upon it. the +3 robe of the World {Regen+ Stlth+} (2550 gold) It increases your rate of regeneration. It makes you more stealthy. the +3 hand axe "Qasuuz" {venom, *Slow rC++} (3750 gold) It poisons the flesh of those it strikes. It greatly protects you from cold. It may slow you when you take damage. the cursed +0 mace of Gallantry {crush, *Noise Dex+3} (1130 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It may make noises in combat. It has a curse placed upon it. (5, -16, D:3) a -1 spear (9, -4, D:3) a +0 hand axe (9, -3, D:3) a +0 leather armour (13, -8, D:3) a +0 club (14, -6, D:3) a +0 dagger (19, -35, D:3) a +2 short sword of venom a cursed +0 ring mail a +0 mace a +0 short sword a +0 scale mail (20, -35, D:3) a +0 trident 16 poisoned needles (22, -37, D:3) a cursed -1 mace (26, -37, D:3) 12 arrows (28, -16, D:3) 16 poisoned needles (35, -19, D:3) a stone (36, -18, D:3) a stone (37, -17, D:3) a stone (38, -16, D:3) a stone (39, -15, D:3) a stone (42, -24, D:3) a +0 club (48, -21, D:3) a stone (49, -20, D:3) a stone (50, -20, D:3) a stone (51, -26, D:3) 21 sling bullets (52, -20, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks (5, 25, D:4) a +0 ring mail (10, 2, D:4) a +0 ring mail (11, -3, D:4) a +0 leather armour (12, 5, D:4) a tomahawk (15, 3, D:4) a +4 flail 2 tomahawks a +0 club (15, 4, D:4) a tomahawk (20, 29, D:4) 12 stones (36, 13, D:4) a +0 giant spiked club (46, -5, D:4) 3 curare-tipped needles (47, 6, D:4) a +0 short sword a +0 leather armour (58, 5, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) an orc corpse (14, 11, D:5) 11 gold pieces (15, 7, D:5) the +1 robe of Chill Winds {*Corrode rPois Regen+ Str+4} It affects your strength (+4). It protects you from poison. It increases your rate of regeneration. It may corrode you when you take damage. (16, 7, D:5) 4 arrows (17, 6, D:5) a +0 giant club (23, 8, D:5) a +0 buckler the Ecumenical Temple