skk Level 1 of the Dungeon (19, 7, D:1) 14 stones (22, 31, D:1) 22 bolts (27, -15, D:1) a +0 short sword (27, 24, D:1) 26 stones (30, -12, D:1) 18 stones (35, 11, D:1) 14 stones (38, 13, D:1) a +0 dagger (41, -1, D:1) a +0 club (47, 8, D:1) a +0 short sword (50, -16, D:1) 28 stones Level 2 of the Dungeon (0, 6, D:2) a +0 dagger (5, 11, D:2) 5 stones a cursed +0 club (6, -16, D:2) 4 stones (6, 11, D:2) a +0 club (9, -16, D:2) a stone (14, -11, D:2) a +0 dagger (14, -9, D:2) a +0 club (15, 3, D:2) 14 stones (34, -15, D:2) a +0 club (35, -15, D:2) a +0 short sword (35, -14, D:2) a +0 club (35, 21, D:2) 11 arrows (37, 5, D:2) a stone (43, 3, D:2) a +0 short sword 3 stones (47, 10, D:2) a +0 spear Level 3 of the Dungeon (5, 2, D:3) a +0 robe (10, 20, D:3) a +0 club (12, 13, D:3) a +0 hunting sling (16, -1, D:3) a +0 dagger (29, -2, D:3) 24 stones (31, 10, D:3) a +0 short sword (33, 18, D:3) a +0 dagger (35, -9, D:3) a +0 club (39, 22, D:3) a stone (40, 22, D:3) a stone a +0 club (43, 22, D:3) a stone (46, 3, D:3) a +2 flail of protection (49, -1, D:3) a +0 trident (51, -10, D:3) 24 stones (52, -3, D:3) 14 sling bullets (53, -14, D:3) 18 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar (19, 53, D:4) a cursed -3 trident a +0 animal skin a +0 helmet (19, 55, D:4) a +0 dagger a +0 dagger (19, 56, D:4) a +0 club a +2 dagger of venom a +0 club (20, 42, D:4) a +0 leather armour (20, 50, D:4) a +0 dagger (21, 33, D:4) a +0 ring mail (23, 11, D:4) a +1 short sword of speed (27, 11, D:4) a +0 whip (29, 32, D:4) a +0 quarterstaff (29, 34, D:4) 7 tomahawks (38, 57, D:4) 29 bolts (52, 57, D:4) 5 arrows (57, 11, D:4) 24 bolts (61, 30, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 hand axe of Equivalence {chop, rF+ rC- MR+ Dex+3} (5340 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +3 leather armour "Vuzeqib" {Str+4 Int+7 Dex-2 Stlth+} (4570 gold) It affects your strength (+4). It affects your intelligence (+7). It affects your dexterity (-2). It makes you more stealthy. the cursed +0 robe of Twilight {+Inv MR+ Int+6 Dex-5} (1940 gold) It affects your intelligence (+6). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. the +6 dagger of Valour {pierce, +Inv rN+} (5120 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. (2, -49, D:5) 8 stones (12, -29, D:5) a +0 leather armour (20, -48, D:5) a ball python corpse (skeletalised by now) (23, -47, D:5) 13 stones (27, -47, D:5) 2 arrows (29, -47, D:5) an arrow (30, -47, D:5) an arrow (33, -46, D:5) a +0 shortbow 22 arrows (34, -51, D:5) 20 stones (36, -10, D:5) 23 stones (40, -30, D:5) a +0 leather armour (40, -16, D:5) a +0 whip (41, -16, D:5) a +0 dagger a +0 robe (42, -16, D:5) a +0 flail (53, -31, D:5) a +0 club a +0 giant club (56, -19, D:5) 18 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, -7, D:6) a +0 spear (8, -5, D:6) a cursed -3 spear (11, 5, D:6) a +3 dagger a +0 robe (11, 7, D:6) a +0 club a +0 leather armour (12, -8, D:6) a +0 plate armour (12, 6, D:6) a +0 short sword (18, 8, D:6) a +0 dagger (19, 11, D:6) 17 stones (29, 9, D:6) a +0 mace